47 Votes in Poll
My point is: nothing should be indestructible. Nothing at all. The X-panels shouldn't be indestructible. The shields shouldn't be indestructible. If you want to force the player to think, maybe you have to destroy something without destroying something else. But if you use brute force and just blow it up, you'll destroy both things as a result of collateral damage. Or maybe there is extremely strong shielding that can be destroyed, but needs more explosions than the player has explosive weapons. It would be effectively indestructible, but still destructible, you know what I mean?
So basically like a weakspot or something on a high tier enemy vehicle that can't be destroyed by conventional means?
An example would be those turrets in JC4 which need to have the wiring be destroyed.
But the turrets are completely indestructible. My point is: technically you can destroy them with weapons that deal massive damage output, but the player does not have enough ammo to do so. So it gives you the feeling that you can destroy it, but you can't, know what I mean?
Yea including buildings, it doesnt have to be skyscrapers, just small to medium sized buildings. i would also like fuel lines and bio fuel shaft kinda stuff where you had to input stuff to overload it. that way, you cant just shoot it a ton
Makes sense.
I'm not talking about the canons around bases, I'm talking about those miniature turrets (the ones that can have grenade launchers or a rail gun and those annoying heat seekers) with the plates that need to be tethered off (agency turrets don't have these plates), Also those turrets require a small amount of bullets when shooting the wiring, in fact as long as the wiring is exposed you don't even need to be accurate with the sky stalker missiles.
Sky striker, you mean. What I hate is the indestructibility. Sure, they have little health without panels but why indestructible when panels not tethered off? To force the player to do something other than shoot. But just make it have the same HP as a tank or something, so the player can't destroy it with their immediate weapons.
@GMRE Do you mean the og one or austin powers
I only mentioned Austin Powers, because it was vaguely relevant to using a volcano as a plot device in an action story.
Nice.
What do you think?