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A Just Cause
U1
The U1 submarine.
Agency Mission
Previous Into the Den
Next Mercenary Mode
Welcome Home (first mission of Just Cause 3)
Location Selatan Oil and Gas Fields X:26690; Y:30180
Rewards
Chaos 10,000
Cash 20,000
Weapon Parts 3
Vehicle Parts 3


A Just Cause is the seventh and final Agency mission in Just Cause 2.

Introduction[]

This mission automatically starts after the sixth Agency mission Into the Den. Tom Sheldon immediately contacts Rico on his PDA and warns him of the possible consequences of destroying the oil field.

There will be an Assault Rifle weapon box and a grenade box in front of Rico. The oil field is located north of the outpost he's at. You'll be provided with a Sivirkin 15 Havoc that always comes with rocket pods, even if your Black Market version is not level 6. It is impossible to complete this mission with only a sawed-off shotgun, because it lacks the range to defeat enemies later in the mission.

Walkthrough[]


Upon arrival to the Selatan Oil and Gas Fields, Tom Sheldon warns you about nuclear readings coming from the field. Shortly after, a large nuclear submarine (U1) will pop up to the surface in the distance. This is the same submarine that appeared near Kastelo Singa. The submarine is well guarded by 4 SAMs and the sub is escorted by three attack helicopters. As you approach the sub, veer far to the right at low altitude and approach the front of the sub since SAMs can't reach you in this arc. Keep a safe distance and take out the helicopters first, then parachute down to the sub. There is no need to engage the SAMs directly unless you decide to remain in the chopper for prolonged periods. There will be 4 Panau Secret Service (elite Panau Military) soldiers on the submarine that can easily be taken out. There are two Flak Cannons, but using them is apparently not an ideal counter to the helicopters. In any matter, once you arrive at the submarine hatch, you need to hack the door open.

Inside you meet none other than Pandak "Baby" Panay, who somehow survived the grenade blast from the previous mission.

You now start a large boss fight with Baby Panay on a ledge at the back of the room with crates of gold that can be used as good cover. Baby Panay has a unique rapid-fire Rocket Launcher which launches 5 rockets in rapid succession before having to reload. Every time Panay loses a set level of health, several ninjas spawn on the floor and make fighting more difficult. You can kill Baby Panay by stocking up on 6 Triggered Explosives before the mission and throwing them at the roof above Panay. If you are far from him this will make the triggered explosive land at his feet and when detonated, throws him into the air, taking about 1/6 of his health each time. You can also kill Panay pretty easily with an upgraded Assault Rifle. Assuming you have Downloadable content for Just Cause 2, the Quad Rocket Launcher is also a good weapon to use. Hide behind cover and pop out to fire between rocket blasts.

Once all his health is gone, there will be a cut-scene in which Panay makes several threats against Rico, then escapes to the missile silos. There are four nuclear missiles, each aimed at Russia, China, Japan, and the United States. They are painted in their respective colors. Panay gets snagged onto the Japanese-painted missile. Rico grapples onto the missile for Russia.

This is the second part of the fight: Rico must deactivate three missiles while evading Baby Panay's fire. The hacking is somewhat difficult, as getting hit by Panay will reset the progress and he can't be killed at this point. Gunfire should be used to interrupt his attacks and expand the window of opportunity when hacking. Once you reprogram the last missile and reach Panay (who is on the U.S. missile), a cut-scene will start. Panay will taunt Rico and attempt to fight him, but Rico overpowers him and reprograms the missile for new co-ordinates, then jams Panay on the rocket and leaps off. The missile hits Pulau Berapi and produces one of the largest explosions in the Just Cause game series.

Rico then falls onto the Agency barge where Sheldon, Kane, and Tan were waiting for him. Tom and Maria disapprove of Rico's decision to destroy "all that" oil. Rico explains to them that the superpowers would have started "the mother of all wars" for the ownership of it and that he didn't want to die in an apocalypse. Tom and Maria agree with him and agree to not tell the Agency how it got blown up. Tom then explains that with out the oil, the other countries lose interest in Panau, leaving only The Agency to operate there, so they will install a US-friendly president to replace Panay and they will continue to monitor their "special little part of South East Asia". All four of them then raise a toast "to a brighter tomorrow".

Once this mission is finished, it unlocks Mercenary Mode and spawns Rico at Karl Blaine's Residence. The U1 will disappear, but there are some reports that in some console versions the submarine might stay for a short while.

Trivia[]

  • The explosion of the nuclear missile in this mission is quite possibly the second largest known explosion event in the Just Cause Universe.
  • Panay's Rocket Launcher is a separate variant in the game files. On certain platforms, it is obtainable from him, but otherwise it is available only though mods. His Rocket Launcher has a massive 116 magazine capacity, explaining how he can fire that many in a short span of time.
  • Just before Rico opens the door to the submarine, it is possible to purchase a weapon from the Black Market to use in the fight.
  • The mission name not only echoes with the title of the franchise, but also refers to Rico's decision to destroy the oil and prevent further escalation.
  • Triggered Explosives can dispose of Panay quickly, but he can survive a couple of blasts as they toss him into the air.
  • The nuclear missiles in the mission are somewhat unrealistic:
    • They fly unrealistically low, putting them at risk of crashing into mountains and wasting fuel. Even with their speed, it is doubtful if they'll ever reach Russia or United States. Real nuclear payloads are often delivered with ballistic missiles, which fly very far up into the atmosphere to minimize air resistance, allowing them to travel further without additional expenses.
    • In the final cutscene, Rico and the others are seen on the boat. Despite the massive size of the explosion and the resultant fallout, they don't seem to be affected.
    • The radiation cannot meaningfully impede China, Russia and Japan from attempting to steal the oil, as the seawater can dilute and absorb it in just few days.
  • The black UH-10 Chippewas that come from the U1 sub are only otherwise seen in Into the Den.
  • This is the only storyline mission in Just Cause 2 that starts with "A". Up until Just Cause 3, there was no other mission that started with A in the Just Cause Game Series.
  • When Rico reach the submarine, the music will cut to a heat level 5 theme when it is still heat level 1.
  • In a continuity error, in the cut-scene where Panay gets defeated, he gets snagged onto the Japanese missile. During the chase itself, Panay is on the American missile. Then when Rico stunt jumps onto the American missile (after disarming all three), the next cut-scene starts and Rico and Panay are back on the Japanese missile.
  • There are several songs heard during this mission that cannot be heard anywhere else.
    • During the part where the submarine surfaces, there is one song heard.
    • During the missile chase, that same music is heard, but in a much tenser register.
    • When Rico lands on the Agency Zhejiang 6903, there is another song, but very it's very short.
  • After this mission, Tom Sheldon drops Rico off at Karl Blaine's Residence. This is the only time he is extracted to an unmarked location. Tom still says "Here we are. Thanks for flyin' Air Sheldon, he-he-he!"
  • On hardcore, the mission's difficulty can escalate dramatically at 400,000 Chaos Points, as Rico has to press 8 buttons in a few seconds.
  • Panay's Assault Rifle damage increases over time, although it is still possible to survive and complete the mission under such circumstances.
  • This mission marks the last physical appearance of Maria Kane.
  • The final segment of the mission where Rico disables several nuclear missiles and Panay gets (quite literally) blown up is similar to the end of Taking Out The Garbage Vol 3, the last storyline mission of Just Cause, where Rico destroys several missiles fired by Salvador Mendoza and kills him with an explosive, who then "becomes an integral part of his country". In this case, Panay "will be spending some time with his beloved oil".
  • This mission is the game's ultimate boss fight. As such, it is similar to the final mission of Just Cause 3, where the main antagonist is defeated.
  • The time in this mission, unlike previous missions, is not broken, but still unusual.
    • From the beginning of the mission to entering the submarine, the time is locked to 12:00 PM.
    • During the fight in the submarine itself, the time is locked to 8:00 PM. How Rico took 8 hours joking about breaking Baby Panay's fingers is unknown. It looked like at most 8 minutes passed.
    • When Rico is chasing Panay on the missiles to the end of the mission, the time remains at 8:00 PM. This means Rico took either under a minute, 24 hours, 48 hours, 72 hours, or more to wound Panay.
  • There are several things exclusive to this mission.
    • This mission allows Rico to travel across Panau relatively quickly due to the speed of the missiles and Rico Rodriguez standing on top of it. This is the only time Rico is in the stunt position of something that isn't a vehicle.
    • Concerning the submarine:
      • While this is not the first time Rico encountered the submarine, this mission is the only time Rico fights on it.
      • This mission is also the only time vehicles come from the submarine, as in the previous appearance, no vehicles came from it.
      • Panay will spawn unlimited ninja bodyguards, but when he is in a critically injured state, 3 ninjas will spawn every time he is hit unlike before when only 2 spawn.
    • This is the only time a black Sivirkin 15 Havoc will always spawn with rocket pods regardless of its level at the Black Market.

Locations that this mission passes[]


If the player does not disarm the missiles quick enough, or decides to take a purposeful joyride, this mission will pass by several different territories, settlements, bases and points of interest.

To define the title of this list, "passes through" means that you would physically be beside or above a destination and see the location's name on the screen. "Goes near" means that the locations are briefly with in 500 meters of the missiles flight path.

Selatan Archipelago:

Senjakala Islands:

Lautan Lama Desert:

Panau Tengah Bay:

Berawan Besar Mountains:

More to be added, once traced.

Gallery[]

Video[]

Just_Cause_2_-_Agency_Mission_-_A_Just_Cause

Just Cause 2 - Agency Mission - A Just Cause


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