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Breakout
Breakout mission HD
Rico about to rescue José Caramicas.
Story Mission
Previous Devil's Drop Zone
Next Freedom Fighters
Faction The Agency
Location Starts at the Agency 01 safehouse. Takes place mostly at the El Grande Fort.
Rewards
Destabilized Provinces Provincia Aguilar

Breakout is the second storyline mission in Just Cause (1).

Introduction[]

Mission information from the PDA: "Your mission is to free the Guerrilla leader José Caramicas. He is being held at the prison compound in the old Spanish fort of El Grande. Break into the prison and bust Caramicas out."

The briefing for this mission is at the Agency 01 Camp base safehouse. It's about rescuing José Caramicas from a prison, located in Provincia Aguilar.

Walkthrough[]


First you'll have to get to El Grande Fort prison. You can do this by road, or by boat, but the boat way is a lot easier.

Either way, the closest default vehicle is the Yamada 37-14 Vaquero dirtbike.

Road[]

Ride all the way to the prison. You might want to get in a car, because the dirtbike can easily be destroyed.

There are a few ways you can get into the prison.

  • One of the most straightforward ways is to bust open the front gates and fight your way inside. However, you will instantaneously achieve level 3 Heat and police Vaultier Sedan Patrol Compacts will begin spawning and chasing you to the prison. They shouldn't pose too big a threat, since they are just using pistols.
  • You can also go to the left side (viewing the gates) and there will be a ladder. Climb the ladder and you can easily jump down to the cell room.

Boat[]

On your way to the prison, you might see a black dot on the map. It's an Agency Triereme - RC Athena speedboat, at a dock. Drive it to the prison.

Having used the boat, you won't have any trouble entering the prison through the dock.

Shootout at the prison[]

The guards respawn infinitely, so only fight those that get in your way and get to José.

Once you get to José, there will be a cut-scene where José thanks Rico.

José will follow you out of the prison. From here on the heat level is locked at 3. Be careful at the stairs, as there's a slight chance that his AI will glitch and get lost.

Which ever exit you get to (land gate, or dock), there will be another cut-scene where José asks you to meet him at a Guerrilla camp. He escapes and you'll be free to get to the base by any means you choose.

Get to the Guerrilla camp[]

Again the easiest way is by boat. If you've lost the speedboat, or if it's stuck, there's a free Triton - patroller at the dock. Look at the map so you wouldn't get lost and drive it to where the beach is the closest to your target. Be aware that if you go by boat there will be at least 7 government Pequod - Harpoon PC 350s chasing you until you reach land.

If you decide to go by vehicle, the front door is blockaded now by 4 Vaultier Sedan Patrol Compacts with police officers wielding Harker 357 Sawbacks. Kill them and steal one.

If you need more health, you can visit the Agency safehouse on your way. It provides a motorcycle, plus a health cabinet and ammunition boxes. In fact the only safehouse feature that you can't use is save the game.

Once you get to the Guerrilla camp, there will be another cut-scene and the mission ends.

You can save after this mission, but if you don't, it doesn't affect what happens next: Freedom Fighters starts automatically right after this mission.

Trivia[]

Gallery[]


Videos[]

This video is missing the cut-scenes:



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