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CC10 Shotgun
CC10 Shotgun (held by Rico)
As held by Rico.
Weapon in Just Cause 4
Type Shotgun
Usage Two handed
Maximum ammunition carried 47
Maximum ammunition in the weapon 8
To unlock Take over the Islas Machaqwayes region
List of owners Black Hand
Army of Chaos


The CC10 Shotgun is a weapon in Just Cause 4.

Appearance[]

It's a magazine fed pump-action shotgun. It has a short, small caliber under-barrel grenade launcher, presumably for launching the "kinetic energy grenade" secondary fire.

The 10 in CC10 could be a designation, but some speculate it to represent 10 gauge ammunition.

This shotgun partially resembles the Benelli M3.

Performance[]

As one could expect from a shotgun, its primary fire is pretty effective against infantry up close. It shoots a spread of pellets that have low damage individually but combined can be quite lethal. It is very effective at dealing with infantry, as a single shot in close quarters will kill a Black Hand private. Soldiers equipped with body armor will usually be killed with two direct hits, but at extremely close range (almost within melee distance) they can be one-shot-killed. Like all shotguns, spread is wide, bullet drop is very significant and damage drop-off is present. Damage drops off significantly at even medium-close range, and at medium range the damage falloff plus the wide spread will make the weapon very inefficient.

For a secondary fire option, it shoots a strong "pulse of kinetic energy" that deals no damage, but instead launches enemies a short distance away if fired point blank. If fired from a longer distance, it will just cause the enemy/enemies to enter a stunned rag-doll state, allowing for the player to easily dispatch of the enemy/enemies in question.

In short, this pulse functions as a sort of flashbang that also launches objects away somehow.

Locations[]

Trivia[]

  • Along with the Cazador 18 Shotgun, this is the successor to the U-96 Kladivo from Just Cause 3.
  • "CC10" may stand for "Close Combat Model 10 Shotgun", though the number would be just random.
  • Originally the ammunition counts for this weapon were 24 and 6, but now they are 47 and 8. This was increased as of some patch.
    • Why it is 47 and not 48 is unknown, considering 24 is 6 times 4, but 47 is 8 times 6 minus 1.

Gallery[]


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