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|province = Regno
 
|province = Regno
 
|coordinates = N 40 44.195<br>E 5 38.750
 
|coordinates = N 40 44.195<br>E 5 38.750
|missions = [[Bavarium on a Plane]] and [[The Shatterer of Worlds]]
+
|missions = [[Bavarium on a Plane]] and [[The Shatterer of Worlds]]<br>At least 5 regularly occuring [[Random Encounters]]
 
|}}
 
|}}
 
 
   
 
'''Citate Di Ravello''' is a city in [[Just Cause 3]].
 
'''Citate Di Ravello''' is a city in [[Just Cause 3]].
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**This is the only settlement that requires 3 D.R.M. captains and 2 Propaganda Vans to be eliminated. All other civilian settlements with a D.R.M. captain and/or Propaganda Van only have 1.
 
**This is the only settlement that requires 3 D.R.M. captains and 2 Propaganda Vans to be eliminated. All other civilian settlements with a D.R.M. captain and/or Propaganda Van only have 1.
 
**This is the only non-military settlement that unlocks a shooting range upon liberation. The other shooting ranges are at rebel strongholds, and the other settlement that unlocks a shooting range upon liberation is a military outpost by the name of [[Guardia Feno II]].
 
**This is the only non-military settlement that unlocks a shooting range upon liberation. The other shooting ranges are at rebel strongholds, and the other settlement that unlocks a shooting range upon liberation is a military outpost by the name of [[Guardia Feno II]].
**It is also the only city in [[Medici]]. All other civilian settlements are towns.
+
**It is also the only city in [[Medici]]. All other civilian settlements are towns and villages.
 
*There are some relatively unique soldiers here.
 
*There are some relatively unique soldiers here.
 
**There is a machine gunner with a [[U-39 Plechovka]] at the billboard between the gas station (the one in the skyscrapers) and the docks.
 
**There is a machine gunner with a [[U-39 Plechovka]] at the billboard between the gas station (the one in the skyscrapers) and the docks.
 
**There are two [[D.R.M.]] members armed with U-39 Plechovkas near the two [[Sphere Tank]]s in the docks. The two D.R.M members can be any combination of grunts, elites, or captains.
 
**There are two [[D.R.M.]] members armed with U-39 Plechovkas near the two [[Sphere Tank]]s in the docks. The two D.R.M members can be any combination of grunts, elites, or captains.
**A helicopter pilot with a [[CS Predator]] at the top of a building.
+
**A helicopter pilot with a [[CS Predator]] can be found at the top of a building that seems to serve as a hospital of sorts.
**DRM captains with U-55S Pohzars can be found here.
+
**D.R.M. captains with U-55S Pohzars can be found here. These do not count toward completion.
 
*According to the map description for [[Cava Grande Secunde]], its [[excavator]]s are so large that they can be seen from this city on a clear day.
 
*According to the map description for [[Cava Grande Secunde]], its [[excavator]]s are so large that they can be seen from this city on a clear day.
 
*See the capitals of nations in previous games for other information:
 
*See the capitals of nations in previous games for other information:
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**[[Nueva Voz]] - [[Solís]] - [[Just Cause 4]].
 
**[[Nueva Voz]] - [[Solís]] - [[Just Cause 4]].
 
***Another large city comparable to the ones above is [[Quya]] - [[Solís]] - [[Just Cause 4]].
 
***Another large city comparable to the ones above is [[Quya]] - [[Solís]] - [[Just Cause 4]].
*In an early screenshot of Di Ravello's palace there appears to be a [[Communications Mast]] at Di Ravello's palace. In the final version of the released game, this city does not have a communication mast. This can be interpreted as [[cut game content from Just Cause 3]]. Had there been a communications mast here, this would've also been the only civilian settlement to have one, as the others are found at outposts or military bases.
+
*In an early screenshot of Di Ravello's palace there appears to be a [[Communications Mast]] at Di Ravello's palace. In the final version of the released game, this city does not have a communication mast. This can be interpreted as [[cut game content from Just Cause 3]]. Had there been a communications mast here, this would have also been the only civilian settlement to have one, as the others are found at outposts or military bases.
*The local police station has a door placed high that leaps into nothing, on the wall facing the north. This might be a problem caused by the police station's model. Perhaps part that is usually placed underground and was implemented to the above-ground model or something. It sure isn't intentional because it won't fit in with [[gameplay]]. It's so high that in-universe one might break his neck by falling. A possible explanation would be that the building was possibly about to be expanded into that direction creating a bridge over the highway, or that there used to be a balcony that was then demolished.
+
*The local police station has a door placed high that leaps to nothing on the wall facing the north. This might be a problem caused by the police station's model. Perhaps part of that section was placed underground but was implemented to an above-ground model or something. It sure is not intentional because it will not fit in with [[gameplay]]. It is so high that in-universe a normal human might break his neck by falling. A possible explanation would be that the building was possibly about to be expanded into that direction creating a bridge over the highway, or that there used to be a balcony that was then demolished.
  +
*When visiting Di Ravello's palace before this city is liberated, there are numerous Medici Military grunts, some Black Hand Aegis mercenaries, and two Black Hand Titans. No ghosts are found on the premises, but they can still be seen in some cutscenes throughout the game.
   
 
==Glitch==
 
==Glitch==
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Rico at Di Ravello's palace.jpg|Rico at Di Ravello's palace. Citate Di Ravello has not been liberated fully though.
 
Rico at Di Ravello's palace.jpg|Rico at Di Ravello's palace. Citate Di Ravello has not been liberated fully though.
 
Just Cause 3 mod Di Ravello.jpg|There are a few mods in Just Cause 3 that allow some soldiers to spawn as Di Ravello himself.
 
Just Cause 3 mod Di Ravello.jpg|There are a few mods in Just Cause 3 that allow some soldiers to spawn as Di Ravello himself.
  +
Citate Di Ravello cityscape at night.jpg|The cityscape at night.
  +
Citate di Ravello palace entrance.jpg|The entrance area of [[Di Ravello]]'s palace.
  +
File:Search of civilians near Bolo's banana stand..png|Search of civilians near [[Easter Eggs in Just Cause 3|Bolo's banana stand]].
 
</gallery>
 
</gallery>
 
[[Category:Content]]
 
[[Category:Content]]
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[[Category:Cities]]
 
[[Category:Cities]]
 
[[Category:Just Cause 3 Ports]]
 
[[Category:Just Cause 3 Ports]]
  +
[[Category:Ancient Structures]]

Latest revision as of 20:14, 30 April 2023

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Citate Di Ravello
Di Ravellos castle near a city at Insula Striate
Settlement in Medici
Type Capital city
Region Insula Striate
Province Regno
Coordinates N 40 44.195
E 5 38.750
Missions that take place here Bavarium on a Plane and The Shatterer of Worlds
At least 5 regularly occuring Random Encounters


Citate Di Ravello is a city in Just Cause 3.

Description

It is the capital city of Medici and is home to General Di Ravello's palace, that overlooks the coast. Several mission cutscenes take place in its courtyard. Other features to the city include its towering skyscrapers as well as its vast beaches. The city is the economic heart of Medici and the largest (and only city) in the country. It is unknown what the city was named before the reign of Di Ravello. With a speculated/estimated population of 20,000-40,000 citizens, it is by far the largest known settlement in Medici.

According to the Rebel drop map: "An ancient seaside village persists as a small neighbourhood in the city Di Ravello built as a testimony to his power. The greatest skyscraper in Medici anchors the expensive downtown district and the General's opulent palace crowns the ruins of an old Medician fortress from a bygone era."

The city resembles Monaco.

According to Sheldon in the mission "Bavarium on a Plane", the name Citate Di Ravello means "City of Di Ravello" in the Medician language. This translation is further backed up by the mission "Regata Citate", which most likely means "City Regata".

Points of interest

  • A pair of identical skyscrapers similar to the Panau Falls Casino, which is made up of two towers, with an overpass connecting the two close to the top. It is exactly 222 m tall (confirmed by sky diving). If Rico dies in Citate Di Ravello he will spawn on the roof of one of these towers.
  • Sebastiano Di Ravello's mansion. This is the palace on the old fortress. According to the paper map that comes with the disk version, this building was only recently finished. Unless the player has finished the game, the Black Hand will be guarding the area. There are the standard variants, and rarely, ghost versions, as well as a lone Titan wielding an Urga Vulkan.
  • Mugello HQ, directly east of Di Ravello's house (very useful for finding fast vehicles).
    Mugello HQ at Citate Di Ravello

    Mugello HQ.

  • Old town. This is the area east of Di Ravello's house.
  • There are a few easter eggs here. See the Easter Eggs in Just Cause 3 article for full info.
    • Two women wearing the famous "dress". They're on the ends of the highest balcony of the hotel that's directly south of the skyscraper with the crane.
    • Pogo stick, near the north-east corner of the city. The pogo stick can kill people and blow up vehicles if you jump on them. Doing so with D.R.M. or Medici Military vehicles/soldiers will not give you heat.
    • Football field with a usable ball, at the western edge of the old town.
    • The strange winching machine, at the football field.
    • logo.
    • Scorp Avaranch clothing store.
    • Just Jeans store.
    • Bolo's banana stand.
  • Marina, south of the old town.
  • Cargo port. There are no cargo ships, but there are military ships, including Military Corvettes, CS Powerrun 77s, and Urga Hrochs.
  • A semi-large police station in Medici.

Location

It is located in the province of Regno, on the southern coast of Insula Striate.

Completion

Excluding military bases, Citate Di Ravello has the largest completion set required to liberate it.

Rewards:

  • 4 Challenges: "Metropolis Tour","Regata Citate", "Burst Training Course" and "City Sprint".

Vehicles

This city is home to a variety of vehicles, land, air, and sea.

Trivia

  • As the capital of Medici, this settlement is quite unique.
    • This is the only settlement in Regno. As such, this is the only non-military settlement to get its own province.
    • This is the only settlement that requires 3 D.R.M. captains and 2 Propaganda Vans to be eliminated. All other civilian settlements with a D.R.M. captain and/or Propaganda Van only have 1.
    • This is the only non-military settlement that unlocks a shooting range upon liberation. The other shooting ranges are at rebel strongholds, and the other settlement that unlocks a shooting range upon liberation is a military outpost by the name of Guardia Feno II.
    • It is also the only city in Medici. All other civilian settlements are towns and villages.
  • There are some relatively unique soldiers here.
    • There is a machine gunner with a U-39 Plechovka at the billboard between the gas station (the one in the skyscrapers) and the docks.
    • There are two D.R.M. members armed with U-39 Plechovkas near the two Sphere Tanks in the docks. The two D.R.M members can be any combination of grunts, elites, or captains.
    • A helicopter pilot with a CS Predator can be found at the top of a building that seems to serve as a hospital of sorts.
    • D.R.M. captains with U-55S Pohzars can be found here. These do not count toward completion.
  • According to the map description for Cava Grande Secunde, its excavators are so large that they can be seen from this city on a clear day.
  • See the capitals of nations in previous games for other information:
  • In an early screenshot of Di Ravello's palace there appears to be a Communications Mast at Di Ravello's palace. In the final version of the released game, this city does not have a communication mast. This can be interpreted as cut game content from Just Cause 3. Had there been a communications mast here, this would have also been the only civilian settlement to have one, as the others are found at outposts or military bases.
  • The local police station has a door placed high that leaps to nothing on the wall facing the north. This might be a problem caused by the police station's model. Perhaps part of that section was placed underground but was implemented to an above-ground model or something. It sure is not intentional because it will not fit in with gameplay. It is so high that in-universe a normal human might break his neck by falling. A possible explanation would be that the building was possibly about to be expanded into that direction creating a bridge over the highway, or that there used to be a balcony that was then demolished.
  • When visiting Di Ravello's palace before this city is liberated, there are numerous Medici Military grunts, some Black Hand Aegis mercenaries, and two Black Hand Titans. No ghosts are found on the premises, but they can still be seen in some cutscenes throughout the game.

Glitch

 PS4   It has been reported (broken link needs fixing) that after the city has been liberated, Di Ravello's palace continues to be under guard by the Black Hand. Normally the Black Hand should cease spawning after the city is liberated. See also: Just Cause 3 Bugs and glitches.

Gallery