Just Cause Wiki
Advertisement
Ninjas (quality icon)
This article has been evaluated to be at quality level 5.
This article may seem complete to the untrained eye, but the gaps in information are still large enough for this elite team of Panauan Ninjas to hide inside of.
Quality Level: Quality Level 5 (click here to learn more)

This article is about all the game content that has been known to have existed before the release of Just Cause 4, but was cancelled from the final release. For other games in the Just Cause game series, see Cut game content (disambiguation).

Why and how?[]

Game developers often experiment with different game features before deciding on a final form. This often results in awesome, or interesting features being cancelled, in favour of something better/different, or sometimes just to save disk space. This article lists what the Modding community and more observant players in general have discovered.

Coordinates[]

JC4 pre-release map with Caquillos Vacios intel

Notice the co-ordinates at the lower edge of the map.

Many of the pre-release gameplay videos that show the in-game map show coordinates at the bottom edge of the screen, just like in Just Cause 3. In fact, these pre-release coordinates still refer to the location of Medici.

The final released version of the game does not have a system of coordinates, so we don't know where exactly Solís is located.

Flag[]

Higher res Solis flag (pixelated)

Original, flag as seen in an earlier trailer.

JC4 flag (neon racer trailer)

Later flag as seen in later trailers and in the final game.

The original flag of Solís was different. It was first shown on the license plates of cars in earlier game trailers.

Many vehicles were renamed[]

Earlier pre-launch gameplay videos revealed several examples of vehicles that went through name changes.

There's a full list at Vehicles in Just Cause 4.

List to be copied here at some point.

Some vehicles were renamed after the game was launched:

Prisa Azor 3 Body Kit[]

The Prisa Azor 3 had a different body kit, which included a different front end, 3 headlights and a bigger spoiler. This was cut from the original game, but can now be seen on the Azor Stylex version that appears in Dare Devils of Destruction DLC.


Extra wheels on semi-trailers[]

The pre-launch flatbed trailers were very unusual in shape. Normally a semi-trailer only has wheels under the rear end, but the ones seen in the videos also had wheels under the front, just behind the trucks wheels. In reality there are large trailers with up to hundreds of wheels where each wheel can turn with hydraulic systems, but those are quite rare. Also, in one pre-launch gameplay video, it can be seen that the front wheels of the flatbed trailer don't actually turn around.

It seems that Avalanche Studios had a bit of trouble programming these trailers, the pre-launch supply drop lists shows that both the car trailer and flatbed both have those extra wheels, but some later gameplay videos have shown the car trailer with out them. It is likely that they figured out how to get rid of them by the time those later videos were made.

In one video, it has been seen that the car transport trailer had tire smoke from the trailer wheels, in addition to the trucks own rear wheels. This particular peculiarity is also seen in GTA V.

According to the supply drop icons, the vehicle transporter had the same additional wheels at the time the icons were made. Oddly enough, the icons were not updated before the game was launched.


Map of Solís[]

The map was revealed among promotional materials over a month before the game launch. When they revealed it, it was stated that the revealed map is purposely missing some items in order not to spoil too much. The beta map design is also used in The Illapa Project, when Mira Morales explains the project to Rico Rodriguez

Noticeable differences from the final design:

  • The sections in Delta Río Wanay was much more broken up in the beta version.
  • Quya seemed to have more buildings east of the main section, and the airstrip nearby didn't seemed to exist.
  • There was less snow in the mountain region.
  • The river between the Maravillas and Las Tormentas was thinner and had more green around it.
  • Aeropuerto Nueva Voz didn't seemed to exist in the beta, although this could be possibly one of the locations hidden off.
  • Many islands surrounding Solís were either changed up or removed completely. Examples of this are the islands off of Vaivenes, as two are removed completely and one is heavily redesigned. The connecting islands south of Aeropuerto General Benitez are changed slightly and a tiny island northeast of the airport is completely removed.
  • Pachakawri had much more and noticeable white sand surrounding it.
  • The two biggest changes has to be the designs of Aeropuerto General Benitez and Puerto Diego.
  • The original design for Aeropuerto General Benitez was massively different in the beta. The runway aiming southwest was longer, if not just as long as the runway aiming southeast. The landing runway parallel didn't exist and the perpendicular taxiway was longer and intersected the southwest runway, which is assumed to be the beta third runway. The airport also looks like it had more stone aspects to it, instead of the final where most of it has grass. It was also shown in the E3 showcase trailer that more planes would originally occupy the runways, like the SkyCastle Cargo Jet shown, were one is taxing to the runway and one is taking off. In general, the airport was much bigger.
  • Puerto Diego was completely redesigned in the beta. The form of it was much bigger and more curved, then the final version, where it's more tightened and rectangular shaped. It's hard to tell, but it may seem that the land form east to the base was actually an extension of the base and was separated from the desert, adding more water surrounding the base. By the final version, this "extension" was converted into the land form that lies east of the base in the final game.

More small details and changes can be seen by comparing the two versions down below.


Prisa Viajero Bus colors[]

In the beta gameplay you can see the Prisa Viajero Bus with more vibrant colors than the final build.


SkyCastle Cargo Jet in Operation Windwalker[]

In the reveal trailer, the SkyCastle Cargo Jet is shown being destroyed by the tornado. A closer viewer would noticed that in the few shots after that, you can see Aeropuerto Nueva Voz in the background. The only time the tornado goes near the airport is in Operation Windwalker, so it's possible that this plane was originally going to be utilized in the mission.


Left or right arm?[]

Also in the reveal trailer, a close look to Rico would show that his grappler constantly changes arms throughout the trailer. When Rico grapples the helicopters together, he's using his right arm, but a few scenes before that, we see Rico in a car, and his grappler is on his left arm. There could've possibly been a customize option in the settings, probably along side the parachute and wingsuit options.

Different camouflage[]

Take another look at that screenshot above and you'll noticed the jet has a different paint scheme and livery on it. Could just be lighting for the color, but it looks more like a desert camo. This could be like Just Cause 2 and have different camos, considering what biome you're in.

In addition to that, some other pre-launch materials showed a few helicopters with a pattern of grey camouflage, similar to real urban camouflage.

Armed trains in the desert[]

JC4 trailer screenshot (train and helicopter)

One scene in the E3 showcase trailer for the game shows a quick clip of Rico on top of a cannon train, blowing up a helicopter. This version is only exclusive in the alpines by the final game and the cargo trains roam the deserts by the final.

However, after a patch in april 2019, Black Hand trains spawn in the desert along with Army of Chaos trains. Although no Black Hand trains spawn in the desert with that turret.

Area around the Tornado[]

The tornado in the beta didn't have a dark look to it as it does in the final game. There was no rain within it and the sky didn't change as much as it does in the final game. If we were to look at it from the reveal trailer, one can notice a little lightning flash within the tornado, right before the logo was shown, possibly confirming lighting was gonna be implemented within the tornado as well.

Quicker takeoff[]

EM-979 Airliner at Aeropuerto General Benitez originally took off sooner, unlike the final version, where they run along the runway a bit longer.

Possible functioning airport?[]

As mentioned before, Aeropuerto General Benitez went through major changes in the beta, and alongside with that, it's possible that the function of a actual working airport system was cut along side the major changes. In a pre-released video during E3, the airport was shown for a second, and we can see two SkyCastle Cargo Jets in the shot. One taking off, and another taxing along the runway, before being sucked up by the tornado. It's possible that was the cut system. Although it's very likely that if the airport didn't change up, it could've been the same way as the airliners work in the final version.

Tornado related things[]

Tornado's path[]

Despite the developers saying that the tornado's path is never the same thanks to the new engine, the tornado only has four set paths, from what is seen in the final game. The few second clip with the cargo jets do indicate that feature was more prominent in the beta, as the tornado doesn't go anywhere near that area.

A mod on PC allows you to spawn tornados anywhere, proving that while the game could handle it, the game devs decided to instead make set paths, which is a bit odd. Additionally, tornadoes can be moved by wind cannons to other regions of Solís, given enough patience and skill.

Tornado near Quya[]

JC4 cut tornado near Quya

The tornado should be here.

There is a section in a pre-launch promotional video that shows a tornado near Quya. In the final game, tornadoes never spawn naturally in the rainforest biome, but some mods can possibly make this happen.

Spearhead Transport vs. tornado[]

The Spearhead Transport was originally lighter, or the tornado had more lifting ability. Some earlier promotional materials such as "Cadiz & Escobedo Insurance Claim" (video) shows a tornado lifting multiple ones.

Heat meter[]

The heat meter, which indicates if there's a Black Hand soldier nearby, and shows the player when they have heat was originally in the bottom left corner with a meter that seems to indicate the distance Rico is to a soldier, increasing as he gets closer, and decreasing as he gets away. This does not appear in the final game.

Speedometers[]

The speedometers went through several changes in the beta for the game. The first seen version had no marks to indicate certain speed, and the only way to know how fast you were going was by a number that increased or decreased depending on the speed. The second version was more close to the final version, only having a few differences to it in terms of the notches and marks.

Airlifter color[]

The color for the air-lifters in the grappler mods was originally purple.

No ammunition[]

In early gameplay shown by Achievement Hunter, it was shown that Rico didn't throw away his gun when he ran out of ammo.

Microfighter slower fold[]

Although this could've been shown in slow motion, the Microfighter's folding animation was a lot slower as seen in the E3 video.

Bárbaro Machine Gun at the supply drop[]

At some point before release, the Bárbaro Machine Gun was originally able to be dropped from supply drop.

In the final released version, this weapon does not appear in supply drop, like all the other rebel weapons.

Vehicles dropping lots of soldiers into combat[]

JC4 Black Hand helicopters deploying soldiers (eye of the storm trailer)

Bloodhound Siege Heli dropping soldiers in the "Eye of the storm" trailer.

It has been found from examining vehicle seating that several ground and air vehicles have lots of hidden seats in completely closed rear compartments. These seats can not be seen during normal gameplay, so the only reasonable explanation is a cut gameplay mechanic.

The Bloodhound Siege Heli and Spectre Attack Heli were originally designed with these, but in the final game, only the Dropzone Chopper can be seen dropping soldiers.

Something on the map[]

JC4 map of strange square in a river

Square in the river.

There's a strange grey square on the map in the rainforest area. The square is in one of the rivers and looks like a possible tomb, or something of that type. It's unknown what this was meant to be and there is nothing there at all.

JC3 weapon icons[]

JC4 pistols icon (transparent file with white pistols)

The pistols icon has white pistols on a transparent background.

JC4 pistols icon

Pistols made visible.

The final game does have pistols on some NPC belts, but they are never used, so effectively there are no usable single-handed weapons in the game. It's unknown if Dual Wield, or any single-handed weapons were ever actually considered for JC4, but JC4 does have icons of all JC3 weapons.

Large amount of JC3 references in the files[]

People who have looked around in the game files (after converting the files to a file type that can be read) have let us know that there are actually many minor references to JC3, which strongly indicates the re-use of many JC3 assets during the development of JC4.

This makes perfect sense, considering how close together the two games were made and possibly explains why the game has some left-over JC3 files, like the above dual wield pistol icon.

Skramp at supply drop[]

JC4 unused Skramp supply drop icon

Unused Skramp icon.

There is an unused supply drop icon for Skramp in the game files. The dog is always provided when the player calls for the '84 Sheepdog, but evidently it was considered for an individual drop.

NPC models of a dictator and officer[]

JC4 unused NPC models of a dictator and his guard

Unused NPC models.

A mod found here spawns people, vehicles and props. It also allows Rico to be reskinned to look like any character in the game. For some reason, Rico can look like a dictator, or dictator guard. This suggests that at first, there might have been an actual military under development. If there was going to be a dictator like this in game, these were likely just placeholders as the clothing is almost the same as Di Ravello (left) and base commanders (right) in Just Cause 3.

A few additional factions[]

JC4 internal factions list

According to some files, the developers considered adding more factions to the game at first. The cut factions are (actual names unknown): military, pirates and police.

Railroad truss bridges[]

It seems that the railroad bridges (or at least some of them) were originally meant to be truss bridges, instead of flat concrete bridges. This change was probably made to make the game run smoother on weaker gaming devices.

The truss bridge models can still be seen from a distance at lower detail levels.

Different color lightning[]

It appears as though the color of lightning in the final released version of the game is different from the color it had in promotional images and pre-release beta footage. Lightning in the final game has a darker color than the lightning in the pre-release game.

JC3 style explosions[]

Trailers and pre-release a gameplay footage show that early versions of Just Cause 4 used explosions from Just Cause 3. The old JC3 style explosions are a simpler mass of flat-looking yellow-white fire with some black clouds. At some point during development, the older explosion animations were replaced by more complex fireballs with more fiery-looking, multi-colored flames.

And speaking of multi-colored flames, the explosions in JC1 normally have small amounts of blue colors to indicate the presence of odd other chemicals in the fire.


Additional DLC vehicles[]

One leak that showed icons reveals that the developers wanted to add some sort of a weaponized railroad car that resembles the Black Hand trains with smaller turrets. In addition to that, analyzing game files has revealed a few more:

Cancelled DLC vehicles found to be mentioned in the game files:

  • v052_car_polarisbuggy
  • v054_car_firetruck
  • v055_car_foodtruck
  • v085_car_explosivetrike
  • v320_bike_chopper
  • v321_bike_ktmsuper
  • v120_boat_megayacht
  • v220_helicopter_rescue

There was an apparent rumor/leak that someone had seen a flying motorcycle and a boat that could turn into a plane during game development.

Additional supply drop vehicles/items[]

These were all meant for the "other" tab in the supply drop.

  • Cow Caracu 1
  • Cow Caracu 2
  • Cow Holando Argentino 1
  • Doe
  • Buck
  • Goat
  • Gondola Cart
  • Soccerball

The "gondola cart" refers to cable cars.

"Flying fortress"[]

A few locations are known to have been renamed during development, but some files refer to a "flying fortress" (details unknown) that was meant to be located 820 meters in the air at one of the Illapa bases.

While possibly unrelated, there is a flying fortress in Just Cause 3's DLC pack Sky Fortress.

Agency Daggershark Jetboat[]

Agency Daggershark Jet Boat (front left)

There is an Agency version of the Daggershark Jetboat. It never appeared, was never used, and was never mentioned in the game, but was never removed from it, either. It functions perfectly fine, save for the lack of a name. As an Agency vehicle, it would make sense for it to have come with the Danger Rising DLC. It is unknown if the Agency Daggershark is included in the base game.

Manquswasi[]

Clipping under the map reveals that there is an empty space in what looks like the tomb area of other ruins, meaning at some point Manquswasi may have been developed as one of the tombs.

"Guard Drone"[]

JC4 "Guard Drone" AR scan

Name revealed by AR scan.

The Guard Drone can be considered partially cut game content. It rarely ever spawns in the game, but when it does, the AR scan does not reveal its name. There is, however, a presumably different variant that can be spawned using mods. This version does have an info panel and highlight when the AR scan focuses on it. The name revealed by the scan on the cut version suggests that it could have been a drone that guards areas and people.

Modern crossbow[]

JC4 unused modern crossbow in the Los Demonios DLC

The Los Demonios expansion adds an unused modern crossbow into the game files. It has no texture and appears completely white. By default, it has 6 units of ammunition. It's very powerful and can destroy most cars in 2 hits. Also, it has no HUD.

It's called "wpn_102_crossbow" in the game files, which is the same as the Demon Crossbow. It has to be renamed to something else in order to be spawned with the "entity spawner" mod. Otherwise the Demon Crossbow would get spawned.

Gallery[]

Many pictures are above in their relevant sections. This gallery is currently for those pictures that have no section.

Gallery (artworks of locations and battles)[]

These do not really feature cut content. Artworks like this are used during early development before any actual models are made to get the development team into the same mood/atmosphere about the game setting.

Gallery (vehicles)[]

Gallery (soldiers)[]

Gallery (other)[]

Advertisement