This article is about the easter eggs in Just Cause 4.
An Easter Egg is an intentionally hidden message to be discovered on purpose or by accident.
Roland Lesterlin about easter eggs (August, 2015):
- "So you know, you work on a game for so long, you have to have those days of joy. In fact, a little while ago we said to the whole team: "Like hey guys, whatever you wanna put in the game and hide, you can do it." And so we'd spend some days developing all sorts of crazy stuff that's gonna be in there cause we have so much fun making this game and hopefully that comes through in how the game works and feels. It's hard to say "no". It's really quite hard to say "no", I mean they are so funny and it makes you quite happy just to allow all that exuberance and enthusiasm in developing the game to get in there and we hope the fans like it too."
- 1 Ride of the Valkyries
- 2 Cards of Chaos
- 3 Mile High Club
- 4 Bolo Santosi
- 5 Abandoned dinosaur enclosure
- 6 Take On Me
- 7 Panau Sonic
- 8 Cow Gun
- 9 Memorials
- 10 Clown poster that adds laugh track effects
- 11 Small black dog at El Abismo
- 12 Snow in the desert
- 13 Snow in the jungle
- 14 Di Ravello shirt
- 15 Floating rocks at sea
- 16 Floating enterable building
- 17 Boomstick
- 18 German agent
- 19 Large bomb
- 20 Football
- 21 Mr. Snowman
- 22 SS Borracho
- 23 Ghost ship
- 24 "Sharks with laser beams attached to their heads"
- 25 "Digi-Mech" coin-operated game machine
- 26 Odd pattern on a beach
- 27 "You don't belong here"
- 28 RoboCop computer connection
- 29 Prospero Torretas sky lantern show
- 30 Don Hector
- 31 Blank feature in the game settings to enable a near-death look
- 32 Messages on license plates
- 33 Moon related easter eggs
- 34 "Getting Over It With Bennett Foddy" Minigame
- 35 Low detail animals
- 36 Videos
Ride of the Valkyries
The "Ride of the Valkyries" easter egg from JC2 and JC3 is back again.
Rico sings the "Ride of the Valkyries" when using weapons on a helicopter.
Cards of Chaos
This easter egg was first seen in JC3.
During the first mission (and presumably later too), there is a set of cards on a table at the door of Mira's apartment. The cards have pictures of a scorpion on them. The scorpion is the symbol of chaos in this game series.
Mile High Club
It's a small white club on a cliff. The building has two internal areas, but one of these is accessible. Inside are people dancing while it's playing JC4 trailer music by Artizan and Armanni Reign. The club has two helicopter landing pads.
There's a woman with a unique character model playing golf on one of the landing pads. She might be a separate easter egg to something.
The logo is the same as that of the original Mile High Club, but there's no hint of an airship.
This one is featured in a video from the official JC YouTube page. See below at the bottom of the page.
Bolo Santosi is featured in Just Cause 4, as she was in Just Cause 3 previously as a DJ. In Just Cause 2, she was the leader of the Reapers, one of the three factions who aimed to overthrow Panau's dictator, Pandak "Baby" Panay.
She's a DJ at the above Mile High Club.
She can be sometimes found on roofs of building or other places where there is Panau Sonic Equipment.
Reportedly (Thread:46053) she can also be seen on the street at the location where the mission Run: Caminevado ends.
Abandoned dinosaur enclosure
This is a reference to the Jurassic Park film franchise and the enclosure itself resembles the Velociraptor paddock from the first film.
Near the enclosure is a guard tower that has a sign depicting a person getting eaten by some kind of dinosaur, presumably a tyrannosaurus. The guard tower has logos similar to the Jurassic Park logo that say "Project Solisian Amber". Note that this is likely a development oversight as the official word for the people of Solís is Solíno. The guard tower also has some human skeletons scattered about.
Behind the tower is a breaker that can be switched on. This allows access to a console in the tower. When you use the console, a sound clip will play "AH! AH! AH! That's not the magic word!" followed by a roar in the distance.
Take On Me
This is a reference to the famous 1984 song "Take On Me".
At Vista Futura (in southern Abundancia) is a 5 story building that looks like it might become even higher. The ground floor has no doors, or stairs, so it's only possible to get up there by grappling, or aircraft. Floors 2 to 5 are connected by stairs. The whole 4th floor is covered by this easter egg.
The music can be heard muffled from the nearby floors and loudly on the 4'th floor. Being on that floor, or the stairs leading to it, will make the game black and white (as in colorless). On the 4th floor is a transparent wall. This wall lets the player see things in normal colors on the other side. Similarly, looking in through a window, will let the player see this wall as bright white.
A woman spawns behind this wall. When approached, she runs over to Rico and starts dancing. It's difficult and usually impossible to lure her away from this floor, because she normally despawns when she's near, or on the stairs.
This one is featured in a video from the official JC YouTube page. See below at the bottom of the page.
Main article: Cow Gun.
There is a rifle which turns any person shot with it into a cow. It causes no damage and does not cause citizens to flee. It can also turn cows into Di Ravello. This does not harm them or cause them to flee ether. The gun has no effect on other animals.
Go to the location shown (south-west corner of the map) and look for the gun on the porch of a small farm house there. The gun looks like a rifle but with a black and white "cow skin" pattern on it.
This is the only handheld weapon with infinite ammunition that Rico can find outside of missions.
This one is featured in a video from the official JC YouTube page. See below at the bottom of the page.
Similar to some memorials found in JC3 (see Easter Eggs in Just Cause 3), there are multiple memorials in JC4.
These people were important to the game developers. Possibly family members, or senior staff from the development team. Some are also for their pets.
- Several sets are near the lighthouses on the western coast of the grasslands.
- The Maddie memorial is harder to find. There's a small unmarked farm in the mountains of Tallada. The farm is next to Cueva de los Susurros. At the back of the farm, with in their fence is a small forest and at the most rear corner of the forest is a small cave. The memorial is in the cave.
- Some are off the Cuerda Floja road on the Laderas Rojas/Tallada border.
- There are 6 sets of memorials on a mountain, very close to the starting point of the wingsuit stunt at Vigía Rocas Caídas.
Clown poster that adds laugh track effects
Go to Joya del Sol. There's an amusement park. At the end of a pier is a small building. Behind the building is a dumpster. On the wall behind the dumpster is a clown poster.
Shooting at it will activate the easter egg. This makes it so that every time Rico is in ragdoll mode (falling/crashing), the game plays the sound of a laugh track.
To turn off the effects, one has to do so in the game's audio settings. Simply restarting, or shooting the poster again will not do it.
The laughing track audio setting will not be visible until the player has discovered the easter egg.
Small black dog at El Abismo
Somewhere at El Abismo (one of the lower floors) is a small black dog. This dog will follow Rico.
It's a recreation of a real dog owned by one of the developers.
Snow in the desert
Enter Prospero Tanques from its eastern gate. Immediately to your right should be a big hole. This hole area has a few patches of snow and even a few snowflakes are spawning in the air above them.
In-universe it could be explained by the pipes and other equipment being used for some type of very cold liquid. In reality, tanks of rocket fuel (for example) have frost on them.
Snow in the jungle
There's a lake called El Qocha. On its southern coast is a small settlement with two patches of snow.
Di Ravello shirt
Some male pedestrians can have a very shiny golden portrait of Sebastiano Di Ravello on the front of their T-shirt.
They have been spotted at the following locations:
Floating rocks at sea
This is a little to the east of the moon.
Floating enterable building
There's a floating building about 2 km off the northern coast. The building is about 75 meters up and very low-polygon. It's tens of meters in size (possibly 100 meters wide), but with nothing of particular interest.
It seems to be a left-over from game development, because there's multiple identical panels there that seem to exist for no reason other than to test the reflectiveness of textures. There's also a few trees to possibly test something to do with lighting/nature/coloring.
This place was removed from the game by one of the patches, proving that it was indeed some type of a development asset.
The Black Hand shotgun soldiers have "Meet my boomstick!" as one of their possible speech lines. This is a reference to the 1992 action movie "Army of Darkness", where the main character said something similar.
This is a returning easter egg from Just Cause 3, as Medici Military shot gunners may say the same thing while firing on someone.
Simón Valencia might be inspired by the German agent Major Arnold Ernst Toht from the 1981 movie "Raiders of the Lost Ark". He even dies in a way that slightly resembles the German agent. By occupation though, he would be more similar to Rene Belloq, a French archaeologist in the same movie.
Go to Delta Río Wanay. Find the island in the east. On the northern coast of this island, hidden in the grass, is a large bomb. It's powerful enough to be featured half way up in the list of largest explosions.
By design it was obviously meant to be dropped from a plane, suggesting that it is quite old as weapons of this type are delivered by missiles in modern times. It has a skull with crossed bones painted on, along with a few red and yellow markers.
It's not really known what type of bomb it is, but it is speculated to be a defective nuclear bomb. Really there is no evidence of it not being a conventional bomb.
It's hard to break to loose from the ground. For example, the magnet on a Próspero Sky Crane and on the Armadillo Crane Truck can grab it. Attempting to lift the bomb makes the helicopter crash and the crane truck glitch a little. Playing with the crane truck enough can make it explode.
The way to break it loose is to use all available grappler cables at the same time.
It can stand up to a lot of damage before blowing up: equivalent to almost 20 "standard" explosions with the bomb in the explosions' proximity. When this specific amount of damage is inflicted on the bomb, it creates one of the biggest explosions seen in freeroam gameplay. The explosion momentarily fills the immediate area (an almost 50 meter radius) with fire, produces lots of smoke and singes the ground. Anything (except Rico) inside the center of the explosion (about a 5 meter radius around the bomb) will be vaporized, which is to say that it will despawn and vanish completely. Rico will instantly die if inside the center. However, while the damage output is massive (possibly infinite) in the center, anything outside of it will take no damage at all. It doesn't even knock over the nearby trees.
This easter egg is featured in some YouTube videos.
Solís is known to have football fields. The goals are made of wood and there may be a couple of people there, kicking and bouncing a football. A few locations have these football fields most notably at the north-western end of the Villanueva beach, a small stadium in the center of Vista Futura and a large stadium in the northwest part of Nueva Voz.
One person is sometimes seen dribbling a football near El Abismo (like one would dribble a basketball), on the road leading to the bridge.
Note: the U.S. has a different name for this kind of football.
Go to Cueva de los Susurros. It's a hidden cave with 2 entrances.
The snowman is in there and he has carrots in holsters, similar to how a cowboy would have revolvers. The snowman's hands are near the carrots, ready to grab them. There's a sign at him that says "I have a plan!" When approaching him, Rico says "What do you want from me Mr. Snowman?"
If the player melees, shoots, or otherwise destroys Mr. Snowman, Rico will say "Answer me!"
This is likely a reference to Red Dead Redemption 2 with the cowboy-like appearance and the sign claiming "I have a plan" is likely a reference to Dutch's infamous line.
Main article: SS Borracho. Pretty much every detail of the DLC vehicle SS Borracho is some type of an easter egg, or minor reference.
Main article: Ghost ship.
If the player goes to the northern tip of the most northern island of Islas Machaqwayes, they can see a transparent blue three-masted wooden ship rise out from under the sea and float above the sea for as long as the player remains in the area. The ship is completely solid, allowing the player to explore it by walking on it.
This is likely an easter egg to the Flying Dutchman myth.
"Sharks with laser beams attached to their heads"
The DLC vehicle Thresher is an easter egg to a series of scenes from the "Austin Powers" comedy spy movie series, where the villain Dr. Evil demanded to have "sharks with laser beams attached to their heads".
"Digi-Mech" coin-operated game machine
These arcade game machines were added to multiple locations at the same time when the Brawler Mech DLC was released.
A couple of days later, a picture of one was published on the official Just Cause twitter and facebook pages.
The machine is blue and has 1980s pixel art pictures of Rico and the Brawler Mech. It has a green sign on top that says "Mecanico". You can find it at the Joya Del Sol pier, next to the Clown easter egg. It is the building to the right of the pirate ship ride. It is placed rather oddly, since nobody would put an arcade game machine in the middle of the road, against the side of a building. Then again, the building is next to a small amusement park.
If Rico destroys the easter egg using the Brawler Mech, the mech will get 8 bit noises (click here for an example of 8 bit sounds) for all its weapon sound effects. Additionally, it seems as though the mech becomes much more powerful. The punches and dash don't do any more damage, but launch things back many times farther than they usually do, without the 8 bit mode activated.
Odd pattern on a beach
It seems like a closeup of a circuit board, but its meaning is unknown.
"You don't belong here"
The bottom of the sea south-west of Isla De Los Annilos has a lot of huge rocks at a depth that isn't normally explorable. Among these is a cave with a rock formation that spells out "You don't belong here".
A few older games have had similar easter eggs. For example, in GTA 3 there is a sign that says "You werent supposed to be able to get here you know" on a fence at a location where the player wouldn't normally go.
RoboCop computer connection
The way Rico can connect his grappler to a computer (by having a metal pike extend from the grappler and inserting it into a socket in a computer) closely resembles a similar device built into the right arm of RoboCop, as seen in the final boardroom confrontation in the 1987 movie "RoboCop".
Prospero Torretas sky lantern show
(Might need a better name.)
Near the base is a balloon on a stack of iron bars. Interacting with the balloon will cause it to float into the air. A few moments later, more balloons will start to rise from the base.
This appears to be a reference to the ancient Chinese tradition of sky lanterns.
Two things can be found at this town.
There is a frying pan lying upside down on a rooftop balcony, as well as a Chevalier Ice Breaker that spawns at this town right below it. Obviously the vehicle doesn't spawn if the Legacy Pack DLC isn't installed.
The frying pan is an easter egg to PlayerUnknown's Battlegrounds, where it can serve as a melee weapon and a *tiny* bullet shield. In JC4, Rico will wack people with the pan rather than whip them with the grappling hook. The pan doesn't block bullets, do additional damage or have any actual performance difference.
Blank feature in the game settings to enable a near-death look
Hold a Sniper Rifle (might have to be a specific one) at midnight (to change in-game time quickly, sit on Avalanche Studios Deck Chairs). Then enter game settings. Go into "Options" then "Gameplay" and then notice that under "Back" is another usable field. There's no wording on it, but it is possible to select it. Clicking it will enter a blank sub-menu with 2 options. The first one is a blank usable field and the other is "Back". Select the blank field. This brings up 2 more selection fields. One is blank, but can be set as "Yes" or "No" (it's "No" by default) and the other is again "Back". Make it "Yes" and exit the menus.
The last level of this secret menu also includes a picture of 3 game developers.
Now when you aim the sniper, the screen will have a slight red tone, as if Rico would be close to death. This would make the game much more difficult, because it shouldn't be possible to tell when Rico is actually about to die.
Messages on license plates
As already seen in pre-launch gameplay videos, the motor vehicle license plates that spell out "4VAL NCH" are back again. They were first seen in Just Cause 3. As Solís has a XXX XXXX pattern, the registration plates read out "4VA LNCH". This was the first easter egg reported at the wiki, before the game launched.
This refers to Avalanche Studios.
Several vehicles are guaranteed to have this license plate:
- The Coyle Rattler always has this license plate.
- A Ritmo Rickshaw in Quya always has this license plate near the stunt that unlocks said vehicle for supply drop.
In addition, there are license plates that read "5QR 3N1X", referring to Square Enix.
This one spells out Smalley. It's unknown what it means, though it could be an alternate spelling of "smiley."
Also, this says Russell. That is a male name.
This could be a reference to Francesco Antolini, the game director.
This one vaguely resembles "NES PORT." The NES was a very popular gaming console in the 80s and 90s.
Moon in a mountain
Main article: Moon in a mountain easter egg in JC4.
The moon is apparently an explorable location. There's a science facility inside a mountain that can see the moon closely. In universe this is likely the peak of the Solino Space Program and they are probably using some type of wormhole technology (as was developed by the eDEN Corporation in JC3) to get this close view.
Moon above the sea
"Getting Over It With Bennett Foddy" Minigame
At Picos Helados
This easter egg is found in the Picos Helados region, at the south-east border to Hanasacha region (see map screenshot). Look for a white rock on the southern edge of the mountain. To start the minigame, stand next to the cauldron and press the button to enter a vehicle. The minigame will start automatically. To end the minigame, press the button again or use fast travel to go to a different location.
Bennett Foddy narrates the entire thing, but it goes something like this:
Bennett: "This easter egg is a homage to a game which is a homage to a free game that came out in 2002, titled "Sexy Hiking." Why did I make this? I could've made another silly weapon, or pop-culture reference. Most people like those, but not everyone's the same. I created this easter egg for a certain kind of person. To hurt them."
"When most people see a fuel tank, they want to burn through it quickly, a quick fix for the fickle. Quick dynamite sticks for the feckless. But that's not me, I'm a destruction acrobat. Blowing stuff up, I savor that." - Rico Rodriguez.
Bennett: Now I know you're most likely watching this easter egg online. Where someone else has discovered and recorded it for you. Like a baby bird being fed chewed-up food. Don't worry. That's culture too."
"The cauldron-hammer climbing here is an example of a perfectly-tuned game mechanic that's in harmony with the physics system." - Bennett Foddy.
"It is better to destroy a thousand pieces of a dictator's infrastructure and forget, than to have never destroyed anything at all." - Rico Rodriguez.
"A grappling hook is a sweet juicy fruit, locked inside a bitter peel. I... don't peel." - Sebastiano Di Ravello.
"The climb is always predicated on the threat of the fall." - Bolo Santosi.
At Isla Santuario
A second example of this minigame has been discovered in the middle of Isla Santuario. This one is significantly more difficult that the original one.
Once again, Bennett Foddy narrates the whole thing, but this time, "he" is not exactly who he is.
Don't ask why, but the user who added the lines here spent two hours and five minutes getting through this easter egg, even while "cheating".
"I want to tell you about a book I've been reading: Italo Calvino's "Six Memos for the Next Millennium". The six memos were a series of talks that Calvino was going to give in 1985. Sadly, he passed away before he was able to give the lectures, so we only have his notes on what he was going to say. The topics for the first five memos are Lightness, Quickness, Exactitude, Visibility, and Multiplicity. The sixth memo was going to be on Consistency, but Calvino hadn't started on that before passing away. Calvino chose topics that he values in writing. But I think they apply equally well to game design, and that is what I want to talk about."
"In the first memo we learn that Calvino values lightness over weight. That doesn't mean that heavy stories are bad, just that he, like me, prefers lightness. Calvino emphasizes that "there is a lightness that is thoughtful and that is different from the frivolous lightness we all know. Indeed, thoughtful lightness can make frivolity seem heavy and opaque." The example I most connect with is "The Unbearable Lightness of Being", a book that is about incredibly heavy topics, but it's a pleasure to read because it treats them with a thoughtful lightness. Video games communicate lightness through their setting, but also through their movement mechanics. A game in which the movement flows frees up a lot of cognitive load from the player, allowing designers to add more layers, making the game richer. It's also simply delightful to move swiftly, with a grapple hook or a double jump or just flying and this delight alone can make a game worth playing."
"Calvino's second memo is on quickness, and he begins it with an old legend which I will retell here: "Late in life the emperor Charlemagne fell in love with a German girl. The court barons were dismayed to see that their sovereign, overcome by ardent desire and forgetful of royal dignity, was neglecting imperial affairs. When the girl suddenly died, the dignitaries sighed with relief - but only briefly, for Charlemagne's love did not die with the girl. Archbishop Turpin, alarmed by this morbid passion and suspecting some enchantment, decided to examine the corpse. Hidden beneath the dead tongue he found a gemstone ring. As soon as he took possession of it, Charlemagne hastened to have the corpse buried and directed his love towards the person of the archbishop. To extricate himself from that awkward situation, Turpin threw the ring into Lake Constance. Charlemagne fell in love with the lake and refused to leave its shores." Since the legend is old, there are many different versions of it. Often they have lots of detail and extensive dialogue, but Calvino says he prefers this quick version. I feel like quickness is a quality that has suffered in recent games. Old games always get straight to the point. No long tutorials or intro cutscenes, and the first level is always a good level. Calvino says that quick stories have an economy and a rhythm to them. Those words are not often used together, but I can see how quickness helps with rhythm, and the term "economy" suggests that the time will be well used, that the experience was worth it."
"Calvino's third memo is on exactitude. Which, quite fittingly, he defines exactly as 1. a well-designed, well-considered design for the work, 2. The evocation of clear, sharp, memorable images and 3. A language that is as precise as possible in its choice of words and in its expression of the nuances of thought and imagination. The benefits of exactitude are easiest to see in board games, with their precise rules based on small integers and discrete pieces. Video games like to go for large numbers: A large world, large amount of damage, large amounts of experience points. But exactitude gets lost in that. When an upgrade costs 4 stone in a board game, getting that upgrade feels more satisfying than when it costs 4000 experience points in a video game. Video games on a grid have more exactitude than video games set in a continuous world. The best physics puzzlers always use grid-based physics. In puzzles where the physics is not exact you often waste minutes trying the wrong solution because it isn't clear whether the problem is in your plan or in your execution."
"I suppose it's time to introduce myself. Speaking to you is Bennett Foddy who was kind enough to come to the studio and read these lines for me, but he did not write them. My name is Malte Skarupke, I'm an AI programmer for Just Cause 4. You may have seen my floating head on top of the church. Additional credits go to Robert Meyer, who started the first Getting Over It easter egg. His character is driving the boat. Yan Ke did the animation for the easter egg and modeled the cauldron and Willie Cheng designed the level for the first easter egg. I hope you played the original Getting Over It, it's a game for a certain kind of person, and you might be that person." (there's more to this section)
"In the fourth memo, Calvino talks about visibility. He talks about stories that emerge from strong visual images, like a man cut in two halves, each of which goes on living independently. While strong visual images are important in games as well, I think games have to worry about a different kind of visibility. Games always have the problem that they have to explain themselves to the player. If a combo in a fighting game seems to only work half the time, and the player doesn't understand why, that's a bad combat system. If an AI character makes a decision, and the player doesn't understand why the AI made that decision, that's bad AI. The player will puzzle about mysterious AI behavior once or twice, but soon they will stop trying to interpret it, and thus stop trying to really interact with it. Lack of visibility is often the reason why players seem stupid, like when they can't solve a seemingly obvious problem. The player doesn't know or remember that they can do something that the game expects them to do. But it's a mistake to dumb down the game in response to a lack of visibility, because players often enjoy the challenge in solving the problem once they understand it."
"Calvino's fifth memo is on multiplicity. He talks about a kind of rich complexity that is inherent to life. He uses for example this quote: "an unforeseen disaster is never the consequence of a single factor, but rather is like a whirlwind, a point of cyclonic depression in the consciousness of the world, toward which a whole multiplicity of converging causalities have conspired. He talks about works which explore this complexity, for example a book that has one chapter for every room in a Parisian apartment complex, or a story that follows a single object throughout its lifetime. Covering all the complexity of an apartment complex is beyond games today, but some game developers explore the opposite direction, drilling in on the complexity of a small part. They explore a design idea fully, approach it from all angles and build an unexpectedly rich game out of it. As a result you get games that surprise repeatedly. Obvious or repetitive ideas don't require this depth of exploration. When playing these games you feel like they were made with care, a welcoming feeling."
"Sadly, it looks like Calvino didn't start his notes on the sixth memo of consistency. But Jonathan Blow once gave a talk about Six Memos on the Next Millennium, and he covered consistency pretty well. That talk, which you can find on Youtube, is where I first heard about the book."
"You're reaching the end of this easter egg, and I am glad you stuck with it. It was made entirely in spare hours taken from my normal work, and I'm sorry for all the rough edges that I would have ironed out if I had worked on this full time. But I'm glad to have made it, and I want to say a very special thanks to Bennett Foddy for making Getting Over It and for reading this. Thank you for playing."
If you keep going up, you will reach an area with two signs, one continuing to the upper right, with another pointing to the upper left. Continuing up to the upper right will make you reach someone golfing off a very high altitude. Going left however, reveals a Fuel Tank that takes off and sprays confetti. Moments later, the words "YOU WIN! Thanks for playing" will show.
It's not known if the game glitched or not, but Foddy added a final statement after the fuel tank took off: "You chose the wrong path. For the ending follow the other arrow. You may try again." The problem is, there is nothing indicating an ending if you keep scaling the giant pipe, so it's not known if this was intentional or the game broke. The user who added these lines does have a fairly buggy/glitchy version of Just Cause 4.
Low detail animals
Three golden mountain goats
Directly north-east of the Illapa main base, across the railroad, is another mountain. On top of this mountain are three statues of big mountain goats. Living goats of this size are not present in the game (see animals). The statues seem to be made out of gold and silver colored tin foil, or paper. They resemble life-sized origami.
Low poly sheep statues
On the side of a hill near the airport & Puesto Guardia Cantos in the Cantos region are 5 strange statue's of low poly sheep, that appear to be some other kind of insect-like-creature with a fur coat? See the pictures below for statues and location, they have the same wrinkly paper/foil texture as the goats mentioned above. They also appear to be made out of origami.
Some type of brown animal
Find the area between Villa Kusi and Prospero Astillero. There's a number of small islands. The most eastern island has one of these low-detail animal statues. It seems to be either a panther, or an ant eater, or... something of the sort. It's still not known what kind of animal this is supposed to resemble.
Located in Lago Salado in the Hatun Ukucha region. Find the southernmost of the 4 lakes which is close by to the largest lake and because of how small the lake is, you should be able to easily see it. Like all other Easter eggs in this section, it resembles life-sized origami.
You don't belong here sign: