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Fellhawk Jet Fighter
JC4 screenshot from trailer fighter jet firing missiles
A Black Hand Fellhawk fires its missiles in a JC4 trailer.
Vehicle in Just Cause 4
Type Jet fighter
Weapons Machine guns, guided/homing missiles
Rarity Rare
List of owners Black Hand
Army of Chaos
Rico
Top speed (km/h) Cruising: 350
With afterburners (nitros): 410
Highest possible speed, without modding: 460+
Top speed (mph) Unknown


The Fellhawk Jet Fighter is a vehicle in Just Cause 4.

Appearance[]

It's a fourth generation jet fighter.

The aircraft has a single vertical stabilizer and a single jet engine with afterburner. The model's design appears to be mostly based on the F-16 Fighting Falcon. The forward air intakes and cockpit resemble those of some modern Russian aircraft such as the Sukhoi Su-27 or Mikoyan MiG-29. It also has some design similarities to Mikoyan MiG-33 concepts.

In-universe, it is somewhat similar to the Rage-Johnston F10 Wraith, Thunderhead Bomber Jet, and U-7 Dravec.

Flight performance[]

The Fellhawk is a very fast, maneuverable, and heavily armed aircraft. Combining its agility and guided missiles, the Fellhawk is likely the best vehicle in the game for aerial combat. In addition, its missiles are also effective against ground and sea targets (including both vehicles and destructible objects).

Being the only sensibly sized fighter jet in JC4, it is naturally the fastest vehicle in the game.

Top speeds:

  • Horizontal cruising: 350 km/h.
  • Horizontal flying with afterburners (nitros/boost): 410 km/h.
  • Diving, without afterburners: 380 km/h.
  • Diving, with afterburners: The speedometer says it's still 410 km/h, but it is noticeably faster than flying horizontally with afterburners. By estimating the distance of the third person camera view from a nearby flat surface (as a constant reference frame), it is possible to estimate the speed of the vehicle. If this method is correct (it is fairly inprecise and largely based on guessing, though), the highest speed the Fellhawk can fly at (without mods) is ~460-470 km/h. Once you pull out of the dive, the speed will rapidly drop back to 410 km/h, even if you continue boosting.
  • Highest possible speed achieved, via modding: see Trivia.

Unrealistically, the jet's afterburner still works underwater if the plane did not explode upon contact with the ground. Usually planes get completely disabled upon hitting the sea floor.

Combat performance[]

The aircraft is armed with guided missiles capable of locking onto aerial, ground, or sea targets, which are fired in a salvo of four missiles, as well a machine gun (resembling a rotary cannon similar to what most modern fighter aircraft are armed with in real life) in the nose.

When used by the player, the missiles are ridiculously agile, and will almost always achieve a direct hit when locked onto a target. Upon collision with any solid object, the missile detonates in an explosion similar to that produced by an RPG, except larger. Each missile deals about half as much damage as a "standard" explosion does, so a salvo of four missiles would have the power of two "standard" explosions. This means that most vehicles and targets can be destroyed with a single salvo, but heavily armored targets such as tanks will require two, or sometimes even more.

Despite their accuracy, the missiles have an incredibly short lock-on range of roughly ~300 meters, so the player will have to get really close in order to make the best out of them.

The machine gun is similar, if not identical to the MG on the PA Microfighter. It shoots tracers at a high RPM and can destroy most lightly armored targets in a single strafing run, although it is suggested to slow down when strafing to give the player a more time to strafe the target. Despite being modeled as a minigun, it shoots noticeably slower than one.

The number of targets the aircraft can destroy is limited by its capacity of 30 missiles and 1600 rounds for the machine gun, so it may be wise to save the guided missiles for smaller and faster or moving targets or more armored targets, while strafing large and somewhat less armored targets like radar dishes, radio towers, and large fuel tanks with the gun. While the Fellhawk fires four missiles at a time, it only subtracts the missile ammunition by two, resulting in 15 salvos that totals to 60.

In heat, these are one of the biggest threats to Rico when piloted by Black Hand, because while they use less maneuverable missiles, they still home and are extremely accurate. However, if hijacked by Rico, he can use these as much more maneuverable homing missiles.

As of some patch, AI Fellhawks received a damage nerf. A player-controlled Bloodhound Siege Heli seemed to be able to take ten salvos of four missiles and only then does it enter orange (engine failure). Prior to the patch, after three salvos of four missiles the helicopter would've been at red (critical damage). Player-operated Fellhawks behave normally and retain their high damage.

Versions and locations[]

Black Hand[]

Army of Chaos[]

  • Can be found parked at Prospero Aerospacial after capture by the Army of Chaos. Capturing Umiña after completing Aeroespacial Sabotage unlocks this vehicle in supply drop as well.
  • Can be found parked at Yanacagua after capture by the Army of Chaos.
  • Can be found parked at Illapa after capture by the Army of Chaos.
  • Can sometimes be found parked at an airfield in Recalada.
  • Can sometimes be seen flying over the map, particularly near the frontline.
  • Can sometimes be found on a train being transported.

Trivia[]

  • The Fellhawk can be considered the spiritual successor to the CS7 Thunderhawk from Just Cause 3, the Si-47 Leopard/F-33 DragonFly Jet Fighter from Just Cause 2, and the Rage-Johnston F6 Comet from Just Cause.
  • As a jet fighter with the ability to fire 4 missiles at once, this is arguably the biggest threat to Rico in Solís, because it is essentially a faster and more accurate Delta MAH-15 Chimaera from JC1.
  • The name in the Polish game version is different from the original ("Myśliwiec Prospaero" - Prospaero Jet Fighter). The reason for this is unknown, but many of the beta vehicle names were not updated for the Polish translation. See more about beta names in Cut game content from Just Cause 4.
  • Real aircraft of this type normally have maximum speeds around 2000+ km/h. Video games normally do not allow this (save for simulators and similar games), because next to nobody has an adequate supercomputer for loading terrain and buildings that fast. Modding a game to make an aircraft go that fast would either result in a game crash, or the aircraft crashing into solid obstacles before they can properly render in.
    • Modding the game has revealed the game actually has a system that prevents ultra-high speeds, should they be reached. The highest possible speed for any vehicle in the game is 503 km/h. It's impossible to make a vehicle go faster than that, unless the speed restriction system is removed via exhaustive modding.

Gallery[]

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