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− | This article lists the file types that make up the file hierarchy of [[Avalanche Engine 2.0]] |
+ | This article lists the file types that make up the file hierarchy of [[Avalanche Engine 2.0]], the game engine of [[Just Cause 2]]. |
This is mainly relevant to [[Modifying (JC2)]]. |
This is mainly relevant to [[Modifying (JC2)]]. |
Latest revision as of 15:16, 14 April 2025
This article lists the file types that make up the file hierarchy of Avalanche Engine 2.0, the game engine of Just Cause 2.
This is mainly relevant to Modifying (JC2).
Id | PC | 360 | PS3 | Type* | Description |
---|---|---|---|---|---|
1 | .dds | .ddsx360 | .ddsx | - | DirectDraw Surface |
2 | .pfx (Collision), .pfs (MOPP) | - | Collision models , Per-mesh physics attributes | ||
3 | .lod | text | Level Of Detail definition | ||
4 | .dmf | ??? | |||
5 | .rds | .rds360 | .rds3 | ??? | |
6 | .spg | .spg360 | .spg3 | ??? | |
7 | .cgd | Map related(?) | |||
8 | .loc | Locality (strings?) file | |||
9 | .bl,.blx | .blx360 | .bl3 | Bin | Binary Logic (object?) (?) |
N/A | .nl,
.nlz |
.nlx360 | .nl3 | SA | Map resource container (small archive). Compressed variants have the z suffix on the extension. |
N/A | .fl,
.flz |
.flx360 | .fl3 | SA | Map resource container (small archive). Compressed variants have the z suffix on the extension. |
10 | .mi, .mix | Volume Mixer settings (?) | |||
11 | .xml | - | XML | ||
12 | .epe | Entity script (PCBB) | |||
14 | .ee, .eez | .eex360, .eex360z | .ee3, .ee3z | SA | Exported Entity resource container (small archive). Compressed variants have the z suffix on the extension. |
15 | .bfsm | ??? | |||
16 | .seq | Bin | Cutscene Sequence Data | ||
17 | .ban | - | Havok Binary Animation | ||
18 | .brd | - | Havok Ragdoll | ||
19 | .bsk | - | Havok Skeleton | ||
20 | .asb | Bin | Animation Set | ||
21 | .pfb | ??? | |||
22 | .pfi | Collision Set | |||
23 | .vdoll, .mvdoll | Bin | Vehicle Doll | ||
24 | .cdoll | Bin | Character Doll | ||
25 | .pal | Bin | Color Palette | ||
26 | .dec | Bin | Decal | ||
27 | .acsb | Bin | Animation Constraints | ||
28 | .event_trackb | Bin | Animation Events | ||
29 | .aiteam | AI Squad script (PCBB) | |||
30 | .afsm | Bin | Asynchronous Finite State Machine | ||
31 | .sst | Bin | Model Collection Definition, used mainly for attach guns to vehicles. | ||
32 | .font | - | Font definition | ||
33 | .batchlod | Used in metropolis location for houses as LOD definition. | |||
34 | .agui | - | Anark GUI | ||
35 | .psmb | Bin | Particle Effect | ||
36 | .aiprop | AI Properties | |||
37 | .dcs | Map related(?) | |||
38 | .obc | Map related(?) | |||
39 | .shader_bundle | Shader container for HLSL binary shaders. Can be opened with ShaderBundleUnpacker. Contains .vsh (vector shader) and .psh (pixel shader) files. | |||
40 | .blz,
.bl |
SA | General containers, sequences, collections of data, etc. Compressed variants have the z suffix on the extension. | ||
41 | .bl.bl | Bin | Found inside .blz containers | ||
N/A | .blo | Bin | Map block | ||
N/A | .fev | - | FMOD Designer Project | ||
N/A | .fsb | - | FMOD Sound Bank | ||
N/A | .rbm | .rbx360 | .rb3 | - | Render Block Model |
Legend:
- Bin = Can be opened with bin2xml or binconvert.
- - = Can be opened with some other program.
- text = Is a classic text file (UTF-8).
- SA = Can be opened with SmallUnpack.