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Grenade Launcher (JC2)
Grenade Launcher (Black Market)
As seen in the Black Market.
Weapon in Just Cause 2
Type Grenade Launcher
Usage One handed
Maximum ammunition carried Up to 60
Maximum ammunition in the weapon Up to 10
To unlock 360000 Chaos points
Cost $ 75000
List of owners Agency
Panau Military

The Grenade Launcher is a one-handed weapon in Just Cause 2.

For any other type of grenade launcher, see Grenade Launcher (disambiguation).


This Grenade Launcher does not appear to be based on one particular real-life launcher, however it includes the revolver principle featured in many modern grenade launchers like the Milkor MGL. Unrealistically, the Grenade Launcher can be wielded with one or two hand(s).

Just Cause (1) also has a revolver-type grenade launcher, called the Mako Hammerhead, but that one is larger and two-handed.

This weapon is wielded the same way as a Submachine Gun by Panau Military personnel. Why they do this is unknown, because wielding it in such a fashion is not the most efficient way to fire a grenade launcher in reality.


It's an explosive weapon. Whereas the more expensive Rocket Launcher does more damage and has much longer range, the grenade launcher has a couple of advantages over it, including a larger magazine size and ammunition capacity and the ability to be dual-wielded with another one-handed weapon. While the rocket launcher is best used for sabotage and against vehicles, the grenade launcher is more of an anti-personnel weapon and if fired into a crowd of militia it has the ability to take out multiple targets. It is also not required to get headshots to kill colonels with this weapon. However, because the grenades travel in an arc, the range is terrible. Note that the higher you aim, the further the grenade goes, thereby helping to balance the range issue. The launcher can be effective against Generators, Transformers, Guard Towers, Propaganda Trailers, Broadcast Towers, and other smallish government property, but against heavier targets it's best to use something with a bigger bang. When fully upgraded, it can also be used against Fuel Depots extremely well; only two grenades are required to blow the depot to pieces.

Level 1 2 3 4 5 6
Magazine capacity 5 6 7 8 9 10
Maximum spare ammunition (not counting in the magazine) 25 30 35 40 45 50
Minimum number of shots to kill a grunt 1 1 1 1 1 1
Minimum number of shots to kill an elite 2 2 1 1 1 1



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