This article has been evaluated to be at quality level 5. This article may seem complete to the untrained eye, but the gaps in information are still large enough for this elite team of Panauan Ninjas to hide inside of. |
Guardia Prospere I | |
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Settlement in Medici | |
Type | Military outpost |
Region | Insula Striate |
Province | Prospere |
Coordinates | N 40 46.080 E 5 40.290 |
Missions that take place here | None |
Guardia Prospere I is a military outpost in Just Cause 3.
Description[]
This is an outpost to protect Cava Grande.
The in-game map description states: "Di Ravello mines mercilessly. The inability to build solid fortifications on ever-changing terrains spurs the need for quick-and-dirty outposts like Guardia Prospere I, which support the massive mines without wasting unnecessary resources."
Permanent (as in indestructible in game) structures include two large hangars, one usual outpost main building and three big cisterns of unknown content. The main road circles around the hangers, as one can see in the image above.
Completion[]
Vehicles[]
All vehicles below save for the vehicle trailers and Nashorn 6100 spawn in Medici Military and Rebellion camouflage before and after liberation of this outpost respectively. They also can be randomized between said below vehicles.
- CS Baltdjur.
- CS Odjur.
- Pavouk U-15.
- Stria Facocero - Rebellion camouflage, might spawn here after this outpost is liberated.
- Stria Obrero.
- Urga Bkolos 2100.
- Urga Fura 570 - Medici Military version might disappear after liberation.
- Urga Ogar 7 V8.
- Urga Szturm 63A.
- Weimaraner and W3.
- Nashorn 6100.
- Multiple Vehicle trailers.
- Any of the above vehicles save for the CS Baltdjur can spawn as "reinforcements" to this outpost. The Urga Bkolos 2100 and CS Odjur can start appearing from heat level 3-5.