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Infierno Escape | |
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Rico assisting the escaped prisoners with a captured Warchief Assault Tank. | |
Mission in Just Cause 4 | |
Type | Region strike |
To unlock | Capture a neighboring region. |
Starting location | Campo Infierno |
Reward | The Laderas Rojas area is unlocked for takeover. |
Infierno Escape is a mission in Just Cause 4.
Introduction[]
Quote from the map marker: "The Black Hand have drafted civilians to counter the Army of Chaos threat. Extract as many civilians as possible."
If you set the mission marker as a travel destination, Sargento will call and explain that apparently some poor people who can't pay their debts to the Espinosa regime have been rounded up to be turned into soldiers. Rico notes that the base has an appropriate name, possibly implying that he plans on burning it.
Walkthrough[]
It looks like a small base, but really it covers an unusually large area, because the base is split up into multiple small areas, separated by roads. The biggest area is around the bases road entrance.
Some additional enemies will spawn later, but it's advised to start from the gate and clear out the whole base. That's easy here, because this base is nearly abandoned in comparison to many others.
When Rico reaches the middle of the first area (where the mission marker initially is), it sets a new objective marker further up the mountain. The player may go there immediately, but that's completely optional.
Notice that there are often red barrels near the soldiers on their guard towers and other platforms.
Bottom half of the base[]
If the player chooses to clear out the bottom area of the base first, it's advised to lower the bridge before getting the prisoners out. There are several Black Hand soldiers around the bridge. The bridge can be lowered by blowing up the red boxes next to the raised bridge halves.
At the end of this base area is the southern bunker with a control next to the door. This releases 3 prisoners. They each have a health bar.
They will not accompany Rico into any vehicle, so the best way to go about the mission is to run along side them and clear a path as the situation requires.
Other than a handful of usual soldiers, the Black Hand will have one RPG operator and 1 Warchief Assault Tank. The guy with the RPG is easy to spot thanks to the green laser on the weapon. The tank is actually very helpful, because it can be eliminated by being hijacked. Soon after this, the enemy will send a couple of helicopters, which could be taken down by being grappled to the ground, or by being shot down by either the RPG, or the tank.
The 3 guys will eventually run past the gate area until they reach a helicopter landing pad.
Higher part of the base[]
This area of the base is really more like a set of 4 tiny bases connected by road. The mission is likely easier if the base is cleared out starting from the bottom, but additional enemies will spawn once the prisoners are released. Most of these tiny bases are nearly abandoned so it doesn't make much difference.
At the top area is the northern bunker with a control on the right side of the door. This opens the door and lets 3 prisoners out.
The prisoners will start running and will not follow Rico into a vehicle.
Running down the road through the lower areas, the Black Hand will send some soldiers and a couple of helicopters to stop Rico. The helicopters are easy targets to grapple to the nearby hillside.
One of the small bases will have the warden. He uses the character model of a Titan, and still wields a RG-PBA 9 Railgun. The Black Hand use the SW9 Assault Rifle as one of their most common weapons, so picking up one of those would be a good idea. It has a grenade launcher. Kill the warden.
Soon after that, the gang reaches a helicopter landing pad and the mission ends. Sargento is happy that instead of the Black Hand, maybe those people will join the Army of Chaos instead.
An Army of Chaos Dropzone Chopper arrives to pick them up and fly them away.
Once both sets of prisoners are rescued, the mission ends. If the player chooses to grapple to any of the helicopters, they will fly a few hundred meters west (even if western areas are still Black Hand controlled) and then just stop.
Trivia[]
- This mission is identical to Wanay Extraction in Tierra del Qhapaq and Qacha Breakout in Gran Batalla. The others differ mainly by the selection of vehicles at the bases. For example, Wanay Extraction features a Dropzone Chopper, Qacha Breakout features a Falconer AA Tank, and while this base doesn't feature any vehicles, there is a Warchief Assault Tank here in Black Hand livery that can be used against the Black Hand.
- The mission is unique in the sense that no other Titan in any other mission has scripted dialogue. In the case of this mission, "Where do you think you're going, ratones?"