Just Cause Wiki
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'''Into the Den''' is the 6th [[:Category:Just Cause 2 Agency missions|Agency Mission]] in [[Just Cause 2]].
 
'''Into the Den''' is the 6th [[:Category:Just Cause 2 Agency missions|Agency Mission]] in [[Just Cause 2]].
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435,000 [[chaos points]] are required to unlock this mission.
 
435,000 [[chaos points]] are required to unlock this mission.
   
The mission is given by [[Tom Sheldon]], who sends [[Rico]] to murder [[Pandak "Baby" Panay]], in his fortress at the south-east corner of the map. Taking that place over as a location, before the mission, does not affect the mission.
+
The mission is given by [[Tom Sheldon]], who sends [[Rico]] to murder [[Pandak "Baby" Panay]] in his fortress at the south-east corner of the map. Taking that place over as a location, before the mission, does not affect the mission.
   
 
==Walkthrough==
 
==Walkthrough==
Line 24: Line 27:
   
 
===Fighting your way to the "Den"===
 
===Fighting your way to the "Den"===
Tom tells you to make a huge important decision and pick one of the [[:Category:Factions|factions]] to provide supporting units. He assures you that "''They will be with you until the end-game''". There will be markers on the map for each faction leader. It will make no difference which one you pick. Either way, there will be a cut-scene of a discussion between Rico and the faction leader and then you'll be transported to the fortress in an [[H-62 Quapaw]]. Just like a [[Strongholds|stronghold]] takeover.
+
Tom tells you to make a very important decision and pick one of the [[:Category:Factions in Just Cause 2|faction leaders]] to provide supporting units. He assures you that "''They will be with you until the end-game''". There will be markers on the map for each faction leader. It will make no difference which one you pick. Either way, there will be a cut-scene of a discussion between Rico and the faction leader and then you'll be transported to the fortress in an [[H-62 Quapaw]], just like a [[Strongholds|stronghold]] takeover.
   
  +
Note: once the cut-scene is over, you will be unable to call the [[Black Market]] at this point.
There will be about 6 faction soldiers with you. You'll have to run through a small village on your way to the fortress gate, and kill all soldiers on your way. Once you get to the fortress, a [[SV-1003 Raider]] will drive through the gate and start shooting at you. Kill the minigun operator and the last soldiers and enter the fortress. Note: You will be unable to call [[Black Market]] at this point.
 
   
Now you'll have to run (or [[Protec Grappler G3|grapple]]) your way up four flights of stairs, killing soldiers on your way. Once you get up and kill all soldiers up there, you'll have to blow up a supposed anti-aircraft gun (which looks nothing like one). If you go too close to the end of the barrel, it will automatically start shooting at you, but it won't shoot at you if you're in the area with a helicopter. The best way to destroy it is with [[Triggered Explosive]]s. Assuming you haven't been to the base, there is a [[Collectable Items in Panau|resource item]] next to the gun. After that, you can move to the next part of the fortress.
+
There will be about 8 faction soldiers with you. You'll have to run through a small village on your way to the fortress gate and kill all soldiers on your way. Once you get to the fortress, a [[SV-1003 Raider]] will drive through the gate and start shooting at you. Kill the [[minigun]] operator and the last soldiers and enter the fortress.
   
  +
Now you'll have to run (or [[Protec Grappler G3|grapple]]) your way up four flights of stairs, killing soldiers along the way. Once the top is reached, kill all soldiers there. Rico has to blow up a supposed anti-aircraft gun (a large cannon which looks nothing like an AA gun). If you go too close to the end of the barrel, it will automatically start shooting at you, but it won't shoot at you, if you're flying a helicopter in front of it. The best way to destroy it is with [[Triggered Explosive]]s. Assuming you haven't been to the base, there is a [[Collectable Items in Panau|resource item]] next to the gun. After that, you can move to the next part of the fortress.
The faction guys won't follow you beyond this point (considering they have no idea how to cross a gap) (and assuming they survive past the wall), but they'll fly a helicopter in the area and drop a technician to get to work on some transmitter.
 
   
 
Assuming they haven't been killed, the faction guys won't follow you beyond this point. They'll hold their position where they are and make sure nothing else happens while you're away. They'll fly a helicopter in the area and drop a technician to get to work on a transmitter.
The next part of the fortress and the second gun is accessible by [[Cable cars|cable car]]. If you take the cable car, stay in the back of the car while approaching the destination as the soldiers will start shooting at you, along with a unmarked [[Colonels|colonel]] with an [[Assault Rifle (JC2)|assault rifle]]. This colonel is nothing more but a soldier that can only be killed with head-shots. The snipers will be your only threat at this point. Kill all the soldiers you find there and destroy the next anti-aircraft gun with triggered explosives. The faction will again fly a helicopter and land a technician. You can use the next cable car to continue. You don't have to wait for the helicopter.
 
   
This (third) part of the fortress will also have an anti-aircraft gun, but you'll not only have to kill some soldiers, but also some [[ninjas]] and 2 [[sentry gun]]s. Those ninjas will be armed with [[Submachine Gun]]s (as always) and they can turn into clouds of smoke and teleport about 10 meters away from where you saw them. An [[Assault Rifle (JC2)|assault rifle]] will be more effective against them than an [[Submachine Gun]]. [[Sniper Rifle (JC2)|Sniper rifles]] also work well, as a head shot kills the ninjas, but one might not have one handy at that time. Once you're done at this part of the fortress, it's time to get to the next cable car. This time there won't be any soldiers at the other end.
+
The next part of the fortress and the second gun are accessible by [[Cable cars|cable car]]. If you take the cable car, stay in the back of the car while approaching the destination because the soldiers will start shooting at you (they can't hit you at the back of the car). The soldiers are accompanied by an unmarked [[Colonels|colonel]], armed with an [[Assault Rifle (JC2)|assault rifle]]. This colonel is not special, so don't be too intimidated. He is essentially a soldier who can only be killed with headshots. The sniper and minigun operators will be your only threat at this point, so kill all the soldiers you find here and destroy the next anti-aircraft gun with triggered explosives. The faction will again send a helicopter and land their technician. You can use the next cable car to continue. There's no need to wait until the helicopter arrives.
  +
  +
The third part of the fortress will also have the third "anti-aircraft gun". Soldiers are not the only threat, as there will also be some [[ninjas]] and 2 [[sentry gun]]s. As per usual, the ninjas will be armed with [[Submachine Gun]]s and they can turn into clouds of smoke and teleport about 10 meters away from where they were previously. Do note, an [[Assault Rifle (JC2)|assault rifle]] will be more effective against the ninjas than a [[Submachine Gun]]. [[Sniper Rifle (JC2)|sniper rifles]] also work well as a headshot kills the ninjas in 1 shot. However, one may not have one on hand during this time. Once you're done at this part of the fortress, it's time to get to the next cable car. This time there won't be any soldiers at the other end.
   
 
===The last part of the fortress, the "Den"===
 
===The last part of the fortress, the "Den"===
At the last (4th) part of the fortress, there's a big mountain with 3 faces carved into it. Or maybe that part of the mountain is made out of concrete? Anyway, when you get to the control panel, to open the doorway into the "Den", Rico will ask the faction guys for help. They will open the door with those transmitters. If you can stock up on ammunition before entering, it will be to your advantage. You can also buy weapons from [[Black Market]] because you've destroyed the anti aircraft guns.
+
This fourth part of the fortress is the last part. There is a big mountain with 3 faces carved into it. Or maybe, that part of the mountain is made out of concrete? Anyway, when you get to the control panel, to open the doorway into the "Den", Rico will ask the faction guys for help. They will open the door with those transmitters. If you can stock up on ammunition before entering, it will be to your advantage. You can also buy weapons from the [[Black Market]], because you've destroyed the "anti-aircraft guns".
  +
 
Inside the "Den" is a tremendous room with pink trees. There's only one other place you can see these trees - the somewhat hidden place in the [[Lautan Lama Desert]] where the [[Happy Bubble Blaster]] spawns. Approaching the other side of the room triggers a cutscene. [[Pandak "Baby" Panay|Pandak Panay]] will tell Rico that it's all about oil. A tremendous amount of [[Panauan Oil|oil]] has been found within [[Panau]]. After being told this, [[Karl Blaine]] shows up and seemingly kills Panay in a [[Fragmentation Grenade|grenade]] explosion.
   
  +
When the cutscene ends, a [[UH-10 Chippewa]] with rocket pods enters the room through a big roof hatch. It is advised to quickly take cover under the little collapsed roof, where Pandak was last seen, and then shoot it down. An upgraded [[Assault Rifle (JC2)|Assault Rifle]] can do this with enough ammunition. It's not advised to try and [[hijack]] the helicopter, as it has four armed soldiers on board including the pilot. Not only that, but if you hijack it, a soldier with a [[Rocket Launcher (JC2)|Rocket Launcher]] will spawn in the room and attack you with it. You would also get shot at by other enemies below. Eliminating the helicopter is not a mission objective, but it makes the rest of the mission much easier.
Inside the "Den", you will find a large room with pink trees. There's only one other place you can see these trees in nature - the place where the [[Happy Bubble Blaster]] spawns. Once you've walked (or grappled) your way to the other side of the room, there will be a cut-scene. [[Pandak "Baby" Panay|Pandak Panay]] will tell Rico that it's all about oil. A lot of [[Panauan Oil|oil]] has been found in [[Panau]]. But then [[Karl Blaine]] shows up and seemingly kills Panay in a [[Fragmentation Grenade|grenade]] explosion.
 
   
When the cut-scene ends, a [[UH-10 Chippewa]] with rocket pods enters the room through a big roof hatch. Run under the little collapsed roof, where Pandak was last seen and shoot it down. An upgraded [[Assault Rifle]] can do this with enough ammunition. It's not advised to try and hijack the helicopter as it has four armed soldiers on board including the pilot. Not only that, if you hijack it, a soldier with a [[Rocket Launcher]] will spawn and attack you with it. You would also get shot at from below. Grapple to the center of the room after the cut-scene. There will be soldiers on your way, but those are differently dressed than all other soldiers commonly seen and are [[Panau Military#Secret Service Men|Panauan Secret Servicemen]]. These soldiers use only the [[Shotgun]], [[Assault Rifle]], and [[Machine Gun]] unless you hijack the chopper and shouldn't pose too big of a threat unless they constantly hit you in which elimination is necessary.
+
After eliminating the helicopter, you need to get to the center of the room to hack a console that opens the door. This will not be easy because an infinite number of enemy soldiers will spawn in the room about two at a time to interrupt the hacking. They are [[Panau Military#Secret Service Men|Panauan Secret Servicemen]] (note that they are differently dressed than all other soldiers commonly seen). These soldiers use only the [[Shotgun (JC2)|Shotgun]], [[Assault Rifle (JC2)|Assault Rifle]] and [[Machine Gun (JC2)|Machine Gun]]. They would only pose a threat if you decided to hijack the helicopter.
   
Both sides of the room are identical and have [[Medicine cabinets]] and weapon boxes. Mostly this part of the mission is running around a lot if you cannot take the helicopter down.
+
Both sides of the room are identical and have [[Medicine cabinets]] and weapon boxes. This part of the mission would have the player running around a lot, if they cannot take the helicopter down.
   
The best way to hack the console is to do it fast. If you grapple down and hack the console immediately and quickly the soldiers don't seem to realize that you're there until it's too late. After you've hacked the console, the door will open, grapple your way out fast. The building will explode and collapse, and the mission will end.
+
The best way to hack the console is to do it immediately, instead of stalling until the enemies arrive. If you grapple down and hack the console immediately and quickly, the soldiers don't seem to realize that you're there until it's too late. After you've hacked the console, the door will open and you must grapple your way out fast. Rico makes it out just in time as the building explodes and collapses.
   
 
==After the mission==
 
==After the mission==
 
*'''Do not try to save the game after the mission'''. Doing so will undo the mission. The next (last) Agency mission, [[A Just Cause]], will automatically begin.
 
*'''Do not try to save the game after the mission'''. Doing so will undo the mission. The next (last) Agency mission, [[A Just Cause]], will automatically begin.
*The door of the "Den" will be closed if you should ever return, but the roof is collapsed / open, so you can still explore the large room.
+
*The door of the "Den" will be closed if you should ever return. However, the roof is blown open (with some roof components collapsed inside), so you can still explore the large room.
   
 
==Trivia==
 
==Trivia==
Line 55: Line 62:
 
*This is one of the few missions where [[Sentry guns]] are featured: at the third "anti-aircraft cannon".
 
*This is one of the few missions where [[Sentry guns]] are featured: at the third "anti-aircraft cannon".
 
*As a bonus, the third "anti-aircraft cannon" also features a few [[Ninjas]].
 
*As a bonus, the third "anti-aircraft cannon" also features a few [[Ninjas]].
*During the part where you approach the first "anti-aircraft cannon", a Panau Military soldier will say "''All units! Intruder alert! Keep the cannons safe!''" If you are still at a low heat level, the music will immediately cut to a heat level 5-themed music.
+
*During the part where you approach the first "anti-aircraft cannon", a Panau Military soldier will say "''All units! Intruder alert! Keep the cannons safe!''" If you are still at a low heat level, the music will immediately cut to an intense level 5 heat music.
 
*For some reason when your faction leader says all his (or her) men are dead, assuming they weren't killed, they will continue following you to the first "anti-aircraft gun".
 
*For some reason when your faction leader says all his (or her) men are dead, assuming they weren't killed, they will continue following you to the first "anti-aircraft gun".
 
*This is the only Agency mission in Just Cause 2 that includes faction members. The factions are mentioned in [[Casino Bust]] and their international benefactors are quite literally assassinated in [[Three Kings]], but they never really appear until this point.
 
*This is the only Agency mission in Just Cause 2 that includes faction members. The factions are mentioned in [[Casino Bust]] and their international benefactors are quite literally assassinated in [[Three Kings]], but they never really appear until this point.
Line 62: Line 69:
 
*Even with the heat level at one in the dome, the music will immediately cut to a level 5 themed music after Blaine's murder-suicide.
 
*Even with the heat level at one in the dome, the music will immediately cut to a level 5 themed music after Blaine's murder-suicide.
 
*For some reason, a [[Panau Military#Secret_Service_Men|Panau Secret Serviceman]] will run by the door to the dome when you are in the hallway. Acting fast, it is possible to grapple and kill him.
 
*For some reason, a [[Panau Military#Secret_Service_Men|Panau Secret Serviceman]] will run by the door to the dome when you are in the hallway. Acting fast, it is possible to grapple and kill him.
*There is a [[Colonel]] at the second "anti-aircraft gun". However, he is not marked as one. In fact, there is no bonus when you kill him. He is really nothing more but a soldier that is impervious to small arms fire.
+
*There is a [[Colonel]] at the second "anti-aircraft gun". However, he is not marked as one and is undocumented. In fact, there is no bonus when you kill him. He is effectively really nothing more than a soldier who is impervious to small arms fire. It's not known who he is, but ''in universe'' he is probably important.
 
*This is the only time the "cannons" and the gate are destroyed. If you come back later, they are both repaired.
 
*This is the only time the "cannons" and the gate are destroyed. If you come back later, they are both repaired.
*On hardcore difficulty, there will be a massive concentration of elites while you're going through the valley and the Panauan Secret Servicemen will also spawn at a much faster rate. However, assuming you have either the [[Assault Rifle]], [[Machine Gun]] or [[Shotgun]], you shouldn't be able to run out of ammunition. As always, all their weapons will deal very high damage. There is even the possibility of losing all your faction support before you even reach the front door which is destroyed.
+
*On hardcore difficulty, there will be a massive concentration of elites while you're going through the valley. Panauan Secret Servicemen will also spawn at a much faster rate. However, assuming you have either the [[Assault Rifle (JC2)|Assault Rifle]], [[Machine Gun (JC2)|Machine Gun]], or [[Shotgun (JC2)|Shotgun]], you shouldn't be able to run out of ammunition. As always, all their weapons will deal very high damage. There is even the possibility of losing all your faction support before you even reach the front door which is destroyed.
  +
*After [[Karl Blaine|Blaine]]'s murder-suicide in the cutscene, if you look closely at the side of the collapsed roof, you will see that [[Pandak "Baby" Panay|Panay]]'s manages to get out from the roof and crawls away.
  +
*If you decide to choose the Roaches as your faction support, in the cutscene where you meet up with [[Razak "The Razor" Razman|Razak]], there is a picture on the wall depicting Razak with Panay.
  +
**It's unknown if this picture has been there in previous cutscenes or if this is exclusive to this mission.
   
 
==Gallery==
 
==Gallery==

Revision as of 22:54, 11 February 2020

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Into the Den
Den entrance
Agency Mission
Previous Three Kings
Next A Just Cause
Required Chaos 435,000
Location Wajah Ramah Fortress, Selatan Archipelago - X:17280; Y:14310.
Rewards
Chaos 10,000
Cash 20,000



Into the Den is the 6th Agency Mission in Just Cause 2.

Introduction

435,000 chaos points are required to unlock this mission.

The mission is given by Tom Sheldon, who sends Rico to murder Pandak "Baby" Panay in his fortress at the south-east corner of the map. Taking that place over as a location, before the mission, does not affect the mission.

Walkthrough


Fighting your way to the "Den"

Tom tells you to make a very important decision and pick one of the faction leaders to provide supporting units. He assures you that "They will be with you until the end-game". There will be markers on the map for each faction leader. It will make no difference which one you pick. Either way, there will be a cut-scene of a discussion between Rico and the faction leader and then you'll be transported to the fortress in an H-62 Quapaw, just like a stronghold takeover.

Note: once the cut-scene is over, you will be unable to call the Black Market at this point.

There will be about 8 faction soldiers with you. You'll have to run through a small village on your way to the fortress gate and kill all soldiers on your way. Once you get to the fortress, a SV-1003 Raider will drive through the gate and start shooting at you. Kill the minigun operator and the last soldiers and enter the fortress.

Now you'll have to run (or grapple) your way up four flights of stairs, killing soldiers along the way. Once the top is reached, kill all soldiers there. Rico has to blow up a supposed anti-aircraft gun (a large cannon which looks nothing like an AA gun). If you go too close to the end of the barrel, it will automatically start shooting at you, but it won't shoot at you, if you're flying a helicopter in front of it. The best way to destroy it is with Triggered Explosives. Assuming you haven't been to the base, there is a resource item next to the gun. After that, you can move to the next part of the fortress.

Assuming they haven't been killed, the faction guys won't follow you beyond this point. They'll hold their position where they are and make sure nothing else happens while you're away. They'll fly a helicopter in the area and drop a technician to get to work on a transmitter.

The next part of the fortress and the second gun are accessible by cable car. If you take the cable car, stay in the back of the car while approaching the destination because the soldiers will start shooting at you (they can't hit you at the back of the car). The soldiers are accompanied by an unmarked colonel, armed with an assault rifle. This colonel is not special, so don't be too intimidated. He is essentially a soldier who can only be killed with headshots. The sniper and minigun operators will be your only threat at this point, so kill all the soldiers you find here and destroy the next anti-aircraft gun with triggered explosives. The faction will again send a helicopter and land their technician. You can use the next cable car to continue. There's no need to wait until the helicopter arrives.

The third part of the fortress will also have the third "anti-aircraft gun". Soldiers are not the only threat, as there will also be some ninjas and 2 sentry guns. As per usual, the ninjas will be armed with Submachine Guns and they can turn into clouds of smoke and teleport about 10 meters away from where they were previously. Do note, an assault rifle will be more effective against the ninjas than a Submachine Gun. sniper rifles also work well as a headshot kills the ninjas in 1 shot. However, one may not have one on hand during this time. Once you're done at this part of the fortress, it's time to get to the next cable car. This time there won't be any soldiers at the other end.

The last part of the fortress, the "Den"

This fourth part of the fortress is the last part. There is a big mountain with 3 faces carved into it. Or maybe, that part of the mountain is made out of concrete? Anyway, when you get to the control panel, to open the doorway into the "Den", Rico will ask the faction guys for help. They will open the door with those transmitters. If you can stock up on ammunition before entering, it will be to your advantage. You can also buy weapons from the Black Market, because you've destroyed the "anti-aircraft guns".

Inside the "Den" is a tremendous room with pink trees. There's only one other place you can see these trees - the somewhat hidden place in the Lautan Lama Desert where the Happy Bubble Blaster spawns. Approaching the other side of the room triggers a cutscene. Pandak Panay will tell Rico that it's all about oil. A tremendous amount of oil has been found within Panau. After being told this, Karl Blaine shows up and seemingly kills Panay in a grenade explosion.

When the cutscene ends, a UH-10 Chippewa with rocket pods enters the room through a big roof hatch. It is advised to quickly take cover under the little collapsed roof, where Pandak was last seen, and then shoot it down. An upgraded Assault Rifle can do this with enough ammunition. It's not advised to try and hijack the helicopter, as it has four armed soldiers on board including the pilot. Not only that, but if you hijack it, a soldier with a Rocket Launcher will spawn in the room and attack you with it. You would also get shot at by other enemies below. Eliminating the helicopter is not a mission objective, but it makes the rest of the mission much easier.

After eliminating the helicopter, you need to get to the center of the room to hack a console that opens the door. This will not be easy because an infinite number of enemy soldiers will spawn in the room about two at a time to interrupt the hacking. They are Panauan Secret Servicemen (note that they are differently dressed than all other soldiers commonly seen). These soldiers use only the Shotgun, Assault Rifle and Machine Gun. They would only pose a threat if you decided to hijack the helicopter.

Both sides of the room are identical and have Medicine cabinets and weapon boxes. This part of the mission would have the player running around a lot, if they cannot take the helicopter down.

The best way to hack the console is to do it immediately, instead of stalling until the enemies arrive. If you grapple down and hack the console immediately and quickly, the soldiers don't seem to realize that you're there until it's too late. After you've hacked the console, the door will open and you must grapple your way out fast. Rico makes it out just in time as the building explodes and collapses.

After the mission

  • Do not try to save the game after the mission. Doing so will undo the mission. The next (last) Agency mission, A Just Cause, will automatically begin.
  • The door of the "Den" will be closed if you should ever return. However, the roof is blown open (with some roof components collapsed inside), so you can still explore the large room.

Trivia

  • This is one of only three Agency missions where the SV-1003 Raider is featured.
  • This is one of the few missions where Sentry guns are featured: at the third "anti-aircraft cannon".
  • As a bonus, the third "anti-aircraft cannon" also features a few Ninjas.
  • During the part where you approach the first "anti-aircraft cannon", a Panau Military soldier will say "All units! Intruder alert! Keep the cannons safe!" If you are still at a low heat level, the music will immediately cut to an intense level 5 heat music.
  • For some reason when your faction leader says all his (or her) men are dead, assuming they weren't killed, they will continue following you to the first "anti-aircraft gun".
  • This is the only Agency mission in Just Cause 2 that includes faction members. The factions are mentioned in Casino Bust and their international benefactors are quite literally assassinated in Three Kings, but they never really appear until this point.
  • While you are in the dome, unlimited Panauan Secret Servicemen will spawn and attempt to kill you. At a higher heat level, one with a rocket launcher will appear.
  • Even with the heat level at one in the dome, the music will immediately cut to a level 5 themed music after Blaine's murder-suicide.
  • For some reason, a Panau Secret Serviceman will run by the door to the dome when you are in the hallway. Acting fast, it is possible to grapple and kill him.
  • There is a Colonel at the second "anti-aircraft gun". However, he is not marked as one and is undocumented. In fact, there is no bonus when you kill him. He is effectively really nothing more than a soldier who is impervious to small arms fire. It's not known who he is, but in universe he is probably important.
  • This is the only time the "cannons" and the gate are destroyed. If you come back later, they are both repaired.
  • On hardcore difficulty, there will be a massive concentration of elites while you're going through the valley. Panauan Secret Servicemen will also spawn at a much faster rate. However, assuming you have either the Assault Rifle, Machine Gun, or Shotgun, you shouldn't be able to run out of ammunition. As always, all their weapons will deal very high damage. There is even the possibility of losing all your faction support before you even reach the front door which is destroyed.
  • After Blaine's murder-suicide in the cutscene, if you look closely at the side of the collapsed roof, you will see that Panay's manages to get out from the roof and crawls away.
  • If you decide to choose the Roaches as your faction support, in the cutscene where you meet up with Razak, there is a picture on the wall depicting Razak with Panay.
    • It's unknown if this picture has been there in previous cutscenes or if this is exclusive to this mission.

Gallery


Videos