Bugs and glitches are problems with the games programming that result in errors, crashes, omissions and/or unexpected behavior. Most cause problems during play, some can be used to exploit and gain an advantage in the game, or to just have some fun.
Some of these can be encountered after playing for extended periods of time.
See also:
All glitches should be marked with the game platform tags: PC , PS3 , 360 , or All Platforms .
All sections are to be marked with "[Confirmed]", or "[Unconfirmed]", depending on the amount of evidence we have about the glitch. Additionally, they may be marked as "[Resolved]", if there is at least 1 known way to fix it. If something is marked as "resolved", there is no more need for the "confirmed" marking. Things become "confirmed" once anyone has managed to reproduce the glitch, or when there are pictures of it.
The below list of glitches is incomplete. There's a few that are mentioned only on the vehicle/location/mission articles. Eventually these should be copied here too.
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See main article: Just Cause 2 Vehicle glitches.
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See main article: Just Cause 2 Weapon glitches.
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See main article: Just Cause 2 Weapon glitches.
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See main article: Just Cause 2 Vehicle glitches.
Enter key won't work [Resolved][]
PC
Sometimes the game won't recognize the enter key. This will prevent skipping cut-scenes and starting races. In fact, the game will become completely stuck, if it happens while you try to start a race. The only known way to get past this is to [Ctrl] + [Alt] + [Delete] and use the "Applications" list in the Task manager to "End task" for Just Cause 2. Then just start the game again. That's why one should save before starting a race.
"Fatal DirectX error" [Resolved][]
PC
The only way to fix this error...
- "Fatal DirectX error! Code: 4 Result: 0x8007007E: ERROR_MOD_NOT_FOUND The game will now exit. Try starting the game with /failsafe if the error persists."
...is to install the latest video card drivers from the homepage of the company that made your card. Similar error codes are likely also something to do with the video card.
Dancing at the Mile High Club [Confirmed][]
PC
An anomaly on the Mile High club will have one or more of the dancing performers dancing multiple times faster as if being fast forwarded. To exacerbate the weirdness factor the dancer will occasionally begin to walk forward at a normal pace while the walk cycle animation is numerous times faster. Though they usually stop after moving roughly 3 meters, they will sometimes keep walking, clipping through static meshes and eventually through the railing, falling into the sea repeating their unusual walk cycle.
Map incorrectly displays military ownership [Resolved][]
Sometimes (when you have completed all Stronghold Takeovers), when the map is zoomed out as far as possible and the territory owners names come up, they will all say: Military Territory. Going out of the map and back in will fix this problem.
Unopenable PDA [Resolved][]
All Platforms
It is possible that when you acquire the amount of chaos required for a new Black Market item, trying to open the PDA will result in "Opening PDA...", but the PDA won't open. Then, it's impossible to call in the black market dealer, or open the PDA. This can be resolved by saving and reloading.
Unobtainable 100% completion [Confirmed][]
All Platforms It's impossible to get this game to 100% completion. See the Just Cause 2 100% completion list for more details.
The only way to get to 100% is by Modifying the game. This is an example of such a mod: Link to an external site.
Mission Impossible[]
Black Gold [Confirmed][]
All Platforms The Reaper mission Black Gold is undoable if you complete the Pelantar Minyak Gerudi Besar offshore rig beforehand. It's not recommended to destroy other rigs before the mission either, as you may mistakenly destroy the featured rig. Dying during this mission can also make it impossible to complete. It's also recommended to save before starting. This eliminates any problems by letting you reload that saved game even during the mission.
Some missions can last forever [semi-resolved][]
PC If you have voice volume set to zero, some missions softlock until you turn it back up, because the game just wont play the dialogue required to trigger the next part of the mission. These are fixed by turning voice volume to any number above zero and waiting for all of the voice lines to finish.
This is known to happen in the following missions:
- Can I get a Witness - The dialogue that warns about backup waiting on site will never play if voice volume is zero, so the mission will never end.
- Pirate Broadcast - The broadcast itself will never begin.
- Fender Bender
- Taking Candy From a Millionaire.
- Into the Den - The mission gets stuck after the second piece of artillery is destroyed. The faction leader should tell the player about the third gun. At this point, the player could still turn the volume up to continue. If the player destroys the third gun with out being told to, then the mission will need to be restarted, because the mission will become completely stuck.
Casino Bust doesn't end [Unconfirmed][]
PC
Even after Rico completes Casino Bust, an objective apparently might remain at the top.
Environment[]
Some of the glitches will often occur in game saves with a long progress. It may take an hour after loading the save before they start to appear. Reloading the save usually solves these problems. The rest appear usually from the beginning.
"Oil Lakes" [Unconfirmed][]
360
It's very rare, but the frozen lakes at Kastelo Singa and Gunung Tasik can change color from a little white to black, making them look like they are made of oil. Needs confirmation on other platforms.
"Black Runways" [Unconfirmed][]
360
The runways at Panau International Airport can in rare cases turn color from gray to black. Needs confirmation on other platforms.
Invisible wall [Unconfirmed][]
All Platforms At Seabreeze Sawmill, a invisible wall is present from the beginning and was maybe a result of incomplete programming codes. Though you can grapple and it exist, even if it's invisible. It may be one of these towers seen there at the settlement. The glitch is most likely fixed in the patch, but you can't solve this in any way without it.
Walk-through tower [Unconfirmed][]
All Platforms Also at Seabreeze Sawmill there is a tower that can be walked through, bullets also go through it, this is because it is not a solid object.
But it may be linked to the invisible wall (see above), as perhaps the tower was not put in the correct place, as is therefore it would explain why there is a solid wall that is invisible and a tower that looks like it is solid but is not.
This means they could have placed the tower where the wall is but probably coded the graphic into the wrong place and not on the wall.
Floating lightpole [Confirmed][]
All Platforms
On some bridges, mostly in the Berawan Besar Mountains, you can find lightpoles that are missing their lower portion making them appear to float in midair. On PC, you are able to pass through the empty gap easily, however on Xbox 360 it has been reported that they act completely solid, like there is still a pole there.
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Respawning Fuel Shaft [Confirmed][]
All Platforms There's a respawning Bio Fuel Shaft at the military base Kampung Curah Dalam which doesn't contribute to the settlement completion, and after completion, it will respawn intact once.
Bio Fuel Shafts lighting [Confirmed][]
PC
At some bases, the tower can be in complete darkness, while in daylight. The tower and everything close to it will be as dark as if it would be a night.
Disappearing civilians [Confirmed][]
All Platforms
Sometimes civilians and civilian vehicles (not counting factions) will disappear from the game. Starting and aborting a race will usually fix the problem.
It has been reported that this can be triggered on the PS3 by going to Hantu Island and extracting away from there.
Invisible enemies [Unconfirmed][]
PC 360
Occasionally, the enemy bodies will disappear. However, weapons and armor (on elites) will remain. When killed, the body is still not present.
Disappearing left arm[]
Disappearing left arm after grappling [Resolved][]
Sometimes Rico's left arm will completely disappear after grappling. You will not be able to do anything with your left arm, such as throwing Fragmentation Grenades/Triggered Explosives or grappling. Getting in a vehicle will fix this problem.
In a mission [Resolved][]
PS3 360
During the mission "Taking Care of the Dishes", Rico can lose his left arm after accessing the first control panel and killing Lee Ho Fook.
It prevents the player from being able to use their weapons, grappler and parachute. This makes it very difficult to get back out of the dish, and is very likely to cause you to die.
The solution to solve this glitch currently is to just die and respawn at the last checkpoint, which was just after killing Lee Ho Fook.
Hantu Island weather glitch [Resolved][]
All Platforms
Visiting the Hantu Island and then leaving will sometimes cause it to rain everywhere except mountainous snowy areas. Going to a snowy area will usually fix the problem. If you have not yet completed the mission Stranded, this will fix the glitch.
Self-catapulting civilians [Confirmed][]
Located at X:3330; Y:14750, in a corner of Panau City Residential District (behind some buildings on the outskirts) at least two dozen civilians can be seen walking up a hill, without resistance. Upon reaching the crest of the hill, they appear to throw themselves off the hill and land at the foot of it. This results in their death and a large pile of dead civilians can eventually formed. This is fixed by momentarily standing where they throw themselves off.
360
The civilians spawn there and fling into the air. They continuously spawn, not just in 2 dozen. They appear to be fling from under the hill.
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All Platforms Though this is not a bug, whacking a propaganda trailer by repeatedly meleeing with your grappler, or shooting at it, will max out you Heat level, even though doing so will not cause damage to the trailer.
Respawning trailer [Confirmed][]
All Platforms A propaganda trailer in the port district of Panau City, next to a highway off ramp, respawns when returning to the district (perhaps when dying and respawning in the port). Destroying it multiple times gives false progress towards completing the district and +1 to the total propaganda trailers destroyed each time.
Respawning trailer #2 [Confirmed][]
PS3 There is another respawning Propaganda Trailer in Bandar Kayu Manis during the Maddox FVA 45 race "The slopes of Gunung Kudus". Clear the village to 100%, so there is no trailer anymore. The race can also be finished once before. Start the race, then restart it and you will hear the familiar sound of the Panau National Anthem right next to you. The trailer is guarded and destroying it rewards you with 1000 Chaos points, $5000, +1 destroyed trailer count and apparently some 0.x% towards overall completion. In about one minute a faction will arrive and put up a fight with the guards.
Can be exploited for 100%++ completion (leave race mission area, start over)!?! Please verify! See TALK page: Just Cause 2 100% completion list - klikatat
Yes. This can be exploited to reach 100%. However, since this is destroying a respawning object, it does not count. Anonymous230385 Any questions? Wanna talk? 16:43, 10 May 2022 (UTC)
Despawning Military [Unconfirmed][]
All Platforms In very rare cases, all military traffic will despawn, and if getting heat, it will immediately start to decrease.
"Vitruvian" pose [Unconfirmed][]
Sometimes a character performing an idle animation will suddenly snap to the default Vitruvian pose when bumped.
Swimming in Midair [Unconfirmed][]
In some places along Panau's shoreline, usually near or directly underneath docks, Rico will not transition from the swimming animation to walking animation as you move onto land. This results in Rico hovering about three feet above the ground, and performing the breast stroke animation as if he were underwater. The glitch usually lasts about 30 seconds, or until the player uses the grappling hook.
94% glitch at Pekan Teluk Tengah [Resolved][]
Upon the First Release of Just Cause 2, a small city named Pekan Teluk Tengah was completable up to 100%, after the first patch, the city is only completable to 94%. It stays at 94% even after doing everything necessary. This has been fixed in one of the later patches.
Mimimap and world inconsistencies [Confirmed][]
All Platforms
- The beaches of Hantu Island are shaped differently from the way they're shown on the map.
- Large amounts of extra land have been added to the Port District of Panau City, at the coast. This is not reflected in the minimap which will show you being out at sea while standing on much of the coast.
Game doesn't know what time it is [Confirmed][]
Sloth Demon will act as Tom Sheldon too early[]
All Platforms If you start a new game (if you completed the previous game on a different level) and call the Black Market, Sloth Demon will act as Tom Sheldon, despite the fact that in this game you don't know where Tom Sheldon is, or who Sloth Demon is. Sometimes he will also tell you to keep causing chaos before the level The White Tiger is completed, which is when he tells you that.
It have proved this glitch will start when reloading the save after you played it for the first time. It seems also to be related to the Radio Panau glitch.
- One possible fix is to delete all the save and configuration data (Steam users will additionally have to disable the steam cloud and delete the files from it's special folder, which is a backup of this data) and start anew. It seems to work however a new bug sometimes results in inconsistency/errors of the save game file listing.
Random Radio Panau broadcasts [Confirmed][]
All Platforms
The radio transmissions heard in the game will work perfect in your first game, but if starting a new, they might be disabled after loading the save. Also if you die after hearing some transmissions the first time you play the save you will need to hear the same transmissions again. Maybe you can hear one transmission when reloading and do an important mission, but the transmission is usually a completely wrong one. It has been confirmed that the transmissions might work after reloading, but they are still buggy.
This glitch is pretty sad, as the transmissions are usually pretty interesting and funny due to the nature of the transmissions, which will make some information more or less ridiculous, such as about the disappearing volcanoes at Gunung Gila Pangkat.
- It has been confirmed that this can fixed by deleting all saves and configuration data, DLC can stay though. However, there is though sometimes a risk that they will be delayed.
- A possible fix on the PS3 is to eject the game disk at the time when a transmission should be played, and then insert the disk again, and continue to play. This has also been tested on the Xbox 360, but it doesn't work. After some seconds, the game is aborted and you are instead teleported to the Xbox 360 Dashboard.
Karl Blaine, PBC and faction HQs get reset every time the game is reloaded [Semi-resolved][]
PC 360
In this glitch, every time a saved game is loaded and every time Rico has died and the game has reloaded, Karl Blaine and the PBC will redo all their PDA transmissions. In addition to that, the faction HQ symbols will not only stay on the map, but will be reset to the beginning of the game, where they were on screen at all time.
The only known fix is to wait for Karl Blaine and the PBC to finish their transmissions, and then do a Stronghold Takeover. It cannot be fixed, however, if the player has already completed all Stronghold Takeovers.
Tom Sheldon will still act as Sloth Demon [Confirmed][]
PC
On the other hand, it is sometimes possible, albeit rare that Tom Sheldon might still act as though he is still the disguised Sloth Demon.
This is probably related, but the reporter of this bug completed The White Tiger without doing Rocket Science, Power Surge, or Free Trade. In this mission, the Sloth Demon was revealed to be Tom Sheldon, but he still spoke as though he was the Sloth Demon... much later.
Rico's arm bends backwards [Unconfirmed][]
PC
Rarely, Rico's model arm will go through his lower body. Currently there is no known permanent fix. Entering a vehicle might stop it.
Soldier dialog skipping [Unconfirmed][]
360
Sometimes when you are in heat level 1, when enemies say on the radio that they see you and are calling backup, the dialog may skip and go like this: "Tar-tar-tar-target sighted! Cal-calling backup!"
Error: Can't find XINPUT1_3.dll [Resolved][]
PC
This error and other similar .dll errors are triggered due to out-dated versions of DirectX. Download and install the latest version of DirectX.
No more faction missions in Mercenary Mode [Resolved][]
All Platforms
Sometimes after completing Story Mode, you can only complete the faction missions which you have already unlocked. No matter how much chaos you cause you will not be able to unlock any faction missions.
This glitch is best solved by restarting your game to before your final storymode mission. However, if you haven't saved the game prior to the final mission then start the game again or continue on without faction missions. If you haven't yet reached the final mission then make sure you save your game prior to that final stroymode mission.
It's important to note that you may have to cause chaos in a particular factions territory and that you may have to complete the available missions first.
Pelabuhan Saudagar chimney glitch [Confirmed][]
All Platforms So far this has only been reported to happen at the Pelabuhan Saudagar harbor. The Industrial Chimneys at the edge of the dock, near the bridge, show as destroyed, but smoke still comes out of the non-existent chimneys and the red lights show as well.
No people and/or non-solid objects [Resolved][]
PS3 360 PC
Bridges and Panau Military don't spawn and all buildings and even Sabotage Destructible Objects can be non-solid. Entering a race or reloading the game will usually fix this. Sometimes the people will still spawn. Vehicles and weapon boxes remain usable.
Nothing spawns [Unconfirmed][]
PS3
This is one of the glitches that can make one have to abandon a saved game.
Nothing spawns at all, no objects show, even the roads and the ground is below what it shows. One can try to Grapple out, but Rico is surrounded by invisible walls. A reload does not necessarily fix this. At this time there is no known fix for this.
Pandak "Baby" Panay Statue glitches[]
Pandak "Baby" Panay Statues have multiple glitches.
Statue partial crumbling but not destroyed[]
All Platforms
If the player manages to remove the head of a statue by shooting at it, or bumping into it with an aircraft, the statue will not necessarily count as destroyed. This is not a glitch.
Panau City bridge gives credit for a statue [Confirmed][]
All Platforms
There's a bridge in Panau City that gives you all the credit for having destroyed a statue when you cross the bridge at a specific plane and direction.
Statue destruction credit at sea and random bridges [Unconfirmed][]
PC
There are reports that Rico can wrongfully get credit for destroying a statue while using a boat at sea and while crossing, or being near, random countryside bridges.
Wajah Ramah Fortress underground cave [Confirmed][]
PS3
Main article: Wajah Ramah Fortress.
The player can glitch his way through the mountain and explore a huge empty space under the fortress main building. That empty space looks like a volcano crater. This proves that at some point the game developers had considered the option that the building would have completely collapsed into the volcano at the end of the mission Into the Den.
You can also grapple into a certain space to the left of the faces and you will become trapped within a small space, the only way to get out is to kill yourself or quit then start the game again.
The video also shows that the game keeps the moon loaded at all time. During the day the moon is just under ground, possibly connected to the sun on a big rotating system.
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Exploding water tower sound in city [Unconfirmed][]
Around Panau City it's apparently possible to hear a small water tower exploding randomly. This doesn't result in any heat, chaos points, or money.
Explodes when a helicopter shadow touches it [Unconfirmed][]
360 PS3
Flying a helicopter over a water tower will cause the water tower to explode when the helicopter's shadow touches it. This has only been observed once on each platform.
Faction/military soldier vehicle spawn bug [Confirmed][]
PC
This occurs when a vehicle starts stopping as Rico was in front of it, then stunt jumping onto the roof made the faction member stand inside the vehicle.
This can also happen to the military.
Rico leaning to the left [Confirmed][]
After exiting a vehicle Rico makes a grunt like he does when he goes into a ragdoll state which is probably what caused this.
Endlessly spawning paratroopers at Pasir Hitam[]
The H-62 Quapaw that drops paratroopers at this base is bugged.
Endlessly spawning paratroopers at H-62 Quapaw crash site [Confirmed][]
PC
After completing Pasir Hitam to a certain point, a H-62 Quapaw will appear to deliver paratroopers.
However, if you destroy the helicopter after it starts dropping paratroopers, they will keep spawning where it crashes, even after it disappears.
Technically, this is not really a glitch compared to more of an exploit of a game mechanic.
Endless stream of Panau military paratroopers [Confirmed][]
PC PS3
Sometimes the Panau Military calls paratroopers as reinforcements to a base, instead of the usual attack helicopter.
This can happen even with out heat. The glitch causes an endless stream of Panau military paratroopers to arrive.
Soldiers at bases spawn inside a concrete building [Confirmed][]
PC
Some bases have a specific concrete building, where a soldier often mistakenly spawns inside of. This glitch is known to happen at multiple different bases. The building is bullet proof from the outside, so the soldier can shoot at you, but you can not shoot at him. The only way to kill him is with any explosive weapon.
One example of this is at Kem Sungai Sejuk, at the most eastern concrete building in the area south of the airfield, where there's a group of concrete buildings. Another example is Kem Gunung Raya.
It's also possible for a few of them to occasionally spawn inside the massive concrete platforms that the base is built on top of. They can be heard from their yelling, but they can't see Rico, so they produce no heat.
Teleporting out of game limits [Unconfirmed][]
According to 76.220.16.49: "A bit out of Teluk Permata in the sea a piece of water teleports you out of the map far from land were your cam era shakes."
U1 lights at sea [Confirmed][]
After the mission A Just Cause, it is possible to see some of the interior lights from the U1 submarine at night. The lights disappear when you approach them to about 150 meters. They're located at about X:27220; Y:26200.
Those lights are the LOD (Level of detail) versions of the lights from inside the submarine. When you come close the lights fade out. This is because they are supposed to give way to the close texture versions of the lights, but they don't spawn because the submarine is gone.
Get inside every Three Kings Hotel tower [Unconfirmed][]
There is a glitch on all three of the Three Kings Hotel towers where you can Grapple into the top section of the building. This is very hard to achieve, take the elevator on the outside to the top and grapple at the ceiling, right before making impact, cancel the grapple, thus, propelling Rico through the ceiling. This glitch will make you see the outside of the building as well some of the inside.
Disappearing plane in the mission "Death from Above" [Resolved][]
The mission Death from Above is about destroying Panau Military aircraft. Attempting to destroy the jets by taking off in them and then crashing them is not advised because exiting them in flight can trigger a bug that makes the jet in question disappear. Its marker will be frozen mid air, making it impossible to complete the mission and forcing the player to reload an earlier saved game.
Some (if not all) missions also have an area limit and if the player leaves the area, there will be a warning on screen that gives the player a limited number of seconds to return. If the plane wouldn't disappear then this would still be something to consider.
Fuel silo LOD lights near an unnamed outpost [Unconfirmed][]
There are 4 red lights on the mountain, about 50 to 100 meters to the south from the Unnamed outpost at X:8300; Y:28370 and about 20 meters lower than the outpost. They disappear when the player gets closer to them than about 100 to 200 meters. They can best be seen by helicopter and at night. These are probably meant to be the top lights for a set of 4 Fuel Silos, which were removed during game development. These level of detail lights are suppose to disappear when the player approaches and high resolution objects should spawn at the same moment.
Fall under the map [Confirmed][]
All Platforms
Make sure you save first, as there is no way to get out unless you die, or reload a saved game.
Go to the higher part of the Gunung Hotel Ski Resort. Find a ski lift. This does not work at the lower end of a lift.
Go to the large horizontal wheel that holds the end of the lift cable and Grapple yourself to that wheel. You must hang from the wheel, as close to the middle as possible. Now press the key to drop and you should appear under the map. If you did it at the lower part you will go through the floor but not under the map. You can fix this by jumping.
You can not call the Black Market under the ground.
Reportedly this has also been tested in Just Cause 2 Multiplayer and works fine, just that no one sees you under the ground. If somebody else does the glitch, they will appear to be on the ground normally. Only you can see yourself underground.
Infinite game completion percentage [Confirmed][]
360
For more info on 100% completion, see: Just Cause 2 100% completion list.
So far this has only been done in the Xbox 360 version of the game. Others have not been confirmed. This method does not actually achieve 100% completion, it instead only glitches the PDA completion counter.
It has been reported that it is possible to get an infinite completion percentage by performing the following glitch. The player has to use a G9 Eclipse (or possibly an F-33 DragonFly Jet Fighter, because that's even faster) to approach a previously 100% complete military base at maximum speed. The chosen base should have lots of weak Sabotage Destructable Objects, like Broadcast Towers and Fuel Silos. The player must then open fire with the aircraft Miniguns or Auto cannons before the game has properly loaded the base. The game loads the settlement, but not fast enough, if you get lucky with your shots, the auto cannon will shoot the destructible (for example a silo) before the game notices that the base is already 100% complete. This will raise the game completion level by 0.01%.
Big red lines come out of Rico [Unconfirmed][]
PC
Big red transparent polygons come out of Rico when he's hurt. The red becomes less transparent as health decreases.
This glitch is caused by Nvidia video cards and can be fixed by going to the game settings and turning off decals.
Stuck face first under ground [Resolved][]
PC
This can happen when the player somehow falls against the ground face first at high speed. Reloading the game should fix it.
Traffic inside military bases [Confirmed][]
All Platforms
The roads inside Military bases in Panau should be empty at all time, just like all roads leading from Military base outposts to the bases. However, some bases are glitched and have civilian, faction, and military "road AI" traffic inside them. Examples:
- Kem Pulau Kerbau.
- Hutan Nenas.
- Kem Jalan Gurun.
- Kem Gereja Merah.
- Kem Udara Wau Pantas.
- Sungai Jernih.
- Possibly more.
Panau International Airport hangar walls are not solid [Confirmed][]
PC PS3
All hangars at Panau International Airport have two non-solid sections that allow the player to go through the wall. This means that the two closed hangars also can be entered.
One of the flawed spots is located at the left edge of the rear wall (left if you are behind the hangar and looking at the wall). The other is located almost directly opposite and up. Go onto the right part of the roof (if facing the front), drop down to the small ledge, then walk left. Walk towards the glass, and Rico should drop down into the hangar interior.
Everywhere becomes a restricted area [Unconfirmed][]
All Platforms
It has been reported that if playing the game for a long time (6+ hours), all of Panau can become a restricted area, giving the player pre heat. This can happen after completing a military base (airport, base, port, but not a Communications outpost), and after completion, going underwater to remove Heat.
Reaching heat level 5's maximum and then letting it die down will also result in this.
This can be fixed by getting Extracted (which is said to sometimes still work), or by continuing to play after getting killed. Reloading a saved game also fixes it.
Pekan Kuil hut design [Unconfirmed][]
360
There are several glitches caused by faulty positioning of parts of the huts at Pekan Kuil. At the row of huts staged in the water at the northern tip of the island some of the stairs are misaligned causing them to end in the air instead of on the wooden walkway. The roofs of the huts on the eastern beach are open at the sides, allowing the player to peak inside the huts. Viewed from within, the walls are transparent.
M4 Highway traffic [Unconfirmed][]
All Platforms
On a particular stretch of highway on the Panau Motorway/Highway System, between Panau City and Panau International Airport, oncoming traffic will spawn in the right lane. This will cause AI vehicles to get confused and turn around, only to end up on the "normal" stretch of road, then turn around to the glitched portion, and then repeat the entire cycle again.
Unarmed soldiers [Confirmed][]
PC Sometimes, albeit rarely, it is possible to run into a soldier who is unarmed.
Unarmed Johnn Yeo[]
PC When attacking Negeri Cengkih, it is possible to run into this colonel without a weapon.
It's unknown what causes this.
Gallery[]
Weird minigun emplacement [Confirmed][]
PC Also at Negeri Cengkih, it is possible, albeit very rare, to run into a glitched SV-1003 Raider.
Spontaneous heat [Unconfirmed][]
PC As the name implies, it is possible for Rico to spontaneously gain heat without doing any illegal actions, or even doing anything. In this case, the heat just reaches the maximum heat you have in a matter of seconds, be it level 2, 3, 4, or 5. It's said to be more common in Panau City.
Dual Parachute Thrusters disappear on death [Unconfirmed][]
PS3 The Dual Parachute Thrusters have been known to disappear when you die. The only fix is to buy them again from the Black Market for $50000. This can also happen at the same time as the "stronghold takeover reset glitch".
Sungai Geneng is abandoned [Unconfirmed][]
PC
Sungai Geneng is completely abandoned initially. If Rico causes chaos before destroying the pipeline, no soldiers will spawn at this base.
As it turns out, this is a very odd bug that doesn't spawn soldiers and people and even vehicles. Leaving the base and returning later does not make soldiers appear.
Vehicles in this base are also affected by the bug. Initially, only 2 AH-33 Topachulas and a H-62 Quapaw will spawn, but upon destroying the pipeline, assuming its destruction doesn't complete the base to 100%, a SV-1003 Raider, MV V880, Maddox FVA 45, and GV-104 Razorback spawn.
The bug seems to be disabled after destroying the pipeline, but only if the pipeline upon destruction doesn't complete the base to 100%.
Black and white [Unconfirmed][]
PC
This glitch was reported by User:Oliverstr on this thread.
They were doing the mission Paradise Valley and the game turned black and white. After death, the screen turned even brighter. Completing the mission and reloading the save didn't solve the problem, nor did switching to another save.
Starting a new game fixed it for them. Another thing to try should be to make Steam check and fix the game files.
Flying wall [Confirmed][]
All Platforms
West of Pekan Kuala Kering, there is a wall between two trees. This is a design error.
Colonel Adiputera clone[]
PC
Apparently, if colonel Adiputera leaves (or is removed from) the area where he spawns, it is possible albeit rare for a second colonel to spawn in the same location. Killing the one without the symbol above his head does not count to the number of colonels killed.
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Slow Render [Unconfirmed][]
All Platforms
Sometimes if flying a really fast plane or driving any fast vehicle some time after extracting or loading the game, the game engine may not work fast enough to render artificial objects visible, such as bridges and such. This can result that you will crash into the object because it was rendered too late. This may also cause remains of Sabotage Destructible Objects to become invisible if getting at the settlement too fast.
Destroyed sabotage objects appear again [Confirmed][]
All Platforms
Unlike the other glitches, this one is not like a "glitch". Those who experience this are likely to do so frequently. It happens when coming close to settlements at around 600 meters. For example at ports, already destroyed objects as Cranes can appear for less than a second, but will change fast to only having the base left.
This can be exploited to get the game to an abnormally high completion %.
84% glitch at Kampung Cicak Hitam [Resolved][]
All Platforms Main article: Kampung Cicak Hitam.
In this settlement, if the Baby Panay statue is destroyed at the end of the takeover, the settlement won't be completed or liberated. It will be stuck at 84%. So it is better to destroy the statue when this settlement is started.
Also if the statue is destroyed at the end of this settlement liberation, then it won't be counted in the total Baby Panay statues destroyed.
A possible solution to this is, after toppling the statue, detonate a Triggered Explosive, or grenade on the fallen torso (don't leave the area, or it might despawn), it should then count and complete the settlement. This has worked on PC/Steam and could work on other platforms.
Mixed-up settlement completion [Unconfirmed][]
If you are in one settlement and blow up something in a different settlement while you are there, the percentage of the settlement completion will change to the settlement you blew up the destructible in.
For example: It has been reported that if a player with a Sniper Rifle who's at the Pelabuhan Saudagar Harbor can destroy a Panau City - Docks District water tower. If Pelabuhan Saudagar Harbor is already at 100% and Panau City Docks is at 14% completion, then the 100% under the minimap can change to 14%.
This can easily be fixed by leaving the area and re-entering. This may be intended so you see what percentage that settlement has after blowing up a destructible, but it can also cause some momentary confusion.
Wrong settlement icon under the HUD map [Confirmed][]
PC 360
Rarely the settlement icon will not disappear from under the HUD minimap after leaving settlement limits. Entering another settlement should fix this.
Appearing in a settlement without actually being in one [Confirmed][]
PC
In Just Cause 2 Multiplayer, if someone were to enter a settlement, if there is someone else nearby that location, the top left settlement icon will flash, indicating that someone has entered that nearby settlement. This warns of the presence of another player.
Doing this by triggering the game mechanic from a settlement limit can troll a player in the settlement. This is a bannable offense in some multiplayer games.
Hantu Island EMP [Unconfirmed][]
PC
On very rare occasions, it is apparently possible for the F-33 DragonFly Jet Fighter to survive the EMP on Hantu Island. The plane can take off and land.
This is very unreliable, because it can not be reproduced and because the user who reported this glitch believes themselves to have a very buggy/glitchy version of Just Cause 2.
Stronghold takeovers can't be started after aborting mission [Resolved][]
If a player aborts A Second Amendment and then returns to the mission trigger, the trigger might not work and the mission icon might be gone from the map.
Reloading an earlier saved game will fix this.
Game crashes frequently, seemingly at random [Resolved][]
PC
This is likely to happen with Windows 10 and later. The solution is to disable decals in the game settings.
Power Surge bug[]
PC If Rico grapples the stronghold commander off his SV-1003 Raider, there's a chance the vehicle will phase through the ground.
This might be a very rare bug. The reporter of this bug has done this mission numerous times and not once has he encountered this until he reported it here.
Baby Panay statue crashes the game[]
PC This is probably related to some kind of coding oversight with the Pandak "Baby" Panay Statues. When the reporter of this bug destroyed the Baby Panay statue near Pelabuhan Saudagar Harbor with a UH-10 Chippewa, the game crashed seconds later.
Floating civilians[]
PC
Somewhere in the Lautan Lama Desert, it is possible for one to witness two civilians seemingly floating in mid-air.
This might be the result of a building added in development and later removed, but someone forgot to remove the civilians. Either that, or this is a spawning bug.