Most of the buildings use the same structure model as one another, consisting of a large building, often with holes in the roof and two large doors on each end. Surrounding the structure is usually lots of overgrowth and vehicle wrecks. All of the larger facilities contain collapsed mining conveyors with a couple of exceptions.
A smaller type of industrial facility more similar to a warehouse also appears three times and is mostly empty except for some computer servers, two examples of the six or so spawn inside each other, considered a glitch or a case developer oversight.
Examples of the same models as all of these abandoned buildings can be found as part of military bases all over Medici as well, without any of the special vehicle spawns.
In Costa SudEdit
Costa Sud contains two of the buildings.
Building at N 40 45.510 E 5 44.620:Edit
This one is located in the far west reaches of the region, atop some mountains and in some bush. This is the location for the teleportation easter egg in Insula Striate. Much of the building is covered in trash and a couple of street-people have made themselves at home here. One should be wary of the fact this facility doesn't show up on the in-game map. There are no vehicles capable of being driven here.
Notably, it is one of the only larger buildings that doesn't have a collapsed conveyor inside.
Building at N 40 45.250 E 5 46.210Edit
This building is in the far east on a road splitting off with the route for Guardia Costa Sud I, heading south. The structure spawns an Urga Bkolos 2100, an Urga Ogar 7 V8 and two Pavouk U-15s, however, it should be noted that it's extremely tedious to climb the steep access road in the provided armored car, due to its poor acceleration.
Before liberation a group of soldiers spawn here negotiating over a map.
In Grande PasturaEdit
Building at N 40 50.590 E 5 42.490Edit
One building is located in Grande Pastura next to a field of large rocks. This is the only of the structures without anything of value to the player inside. The building contains a partially collapsed mining conveyor system like most of the others. Interestingly the small dirt path to the site spawns traffic, causing AI to drive a short distance to the road end before turning around and heading back.
Building at N 40 45.180 E 5 33.400Edit
The building contains a collapsing concrete guard tower and a spawnpoint for a Military Corvette. Before liberation it's populated by Medici Military soldiers, but after the province is liberated, these are replaced afterward with Rebellion soldiers. The Corvette will always be Medici Military marked.
This is the only of the sites located south of the wall, however it can only be accessed by road via Maestrale. It is also one of the only ones located by the sea, aside from the second one in Val de Mar mentioned below.
In Litore TortoEdit
Building at N 40 49.280 E 5 46.140Edit
Litore Torto contains one of the buildings.
The site is actually a cluster of two buildings. It's located on a turnoff from the road to Guardia Litore Torto II. The buildings are on a large area of flat land, made up of one standard size structure, and one another size one identical inside to the second one listed in Val de Mar, featuring the same computer server arrangement inside.
Maestrale has two buildings.
Building at 40 48.580 E 5 34.820Edit
Located on the northern shores of the only lake fully surrounded by the province, this building contains an Urga Bkolos 2100, and two Pavouk U-15s. Two Medici Military soldiers also spawn here even after province liberation. The structure here is to a much smaller design than most of the others in this article, identical in size to the second one listed for Val de Mar below.
Building at 40 48.310 E 5 32.870Edit
This site is located on the same road that connects to the dirt runway south of Porto Tridente. It spawns an Urga Hrom D. The building is to the same large design as others, but it's split in two as large sections of roof and wall have been removed, presumably so the helicopter can land here. It also features a concrete dock similar to the one seen in Libeccio.
Warehouse at N 40 49.150 E 5 42.520Edit
One of the sites is located in Montana.
It's located nearby Falco Maxime: Centcom and is the only spawn point for the Verdeleon 3, spawning three at any one time. A tank also spawns here, which can either be an Urga Bkolos 2100 or CS Odjur. The building is surrounded by various shipping containers and also has many inside.
This is one of the only ones without a collapsed conveyor inside and is also the only one that isn't in a dilapidated condition, instead taking on more of a storage warehouse appearance.
In Val de MarEdit
Two facilities are located in Val de Mar.
Building at N 40 44.930 E 5 42.240Edit
Located east of the southernmost lake of the province, just above the border to Prima, an Urga Postolka spawns here among various wrecks, including a CS Odjur. Like the one containing the Urga Hrom D in Maestrale, there are gaps in the roof allowing the helicopter to take off from within the building.
Building at N 40 47.520 E 5 40.020Edit
This building, located in the same harbor as Porto Coclea, is another of the smaller type. Despite the many vehicle wrecks here, there is no road access. The trees surrounding the area appear burnt, hinting at possible significance to the burning of the north. Inside are a bunch of computer servers, two sets of them inside one another for some strange reason.
It is Medici Military populated before province liberation.
On Insula LacrimaEdit
There are two similar sites located on Insula Lacrima outside of marked locations, taking on the appearance of warehouses with shipping containers stored inside. They both are to a different design, featuring a rusted brown roof.
Warehouse at N 40 52.450 E 5 35.100Edit
This is on the dock outside The Hive in central-west Alvea. There is not much of significance here except for some eDEN Corporation colored destructible walls. A small one lane road leads from here to the road to The Hive.
Warehouse at N 52.090 E 5 36.170Edit
This warehouse features an abandoned eDEN guard-post and a rather pointless fence gate not connected to any fence.
Inside there are old eDEN furniture, paintings and shipping containers, as well as a mech parking station with no mech in it. Most notably there is a wrecked drone here that will scan the player if they venture close enough.
- For other locations spawning Medici Military marked vehicles after liberation, see the following:
- Unnamed mountain at N 40 46.400 E 5 46.700 - Urga Hrom D.
- Unnamed airport near Porto Tridente - U-7 Dravec.
- Unmarked helipads in Rocca Blau - various helicopters.
- Trains and railroads in Medici - various cars and trucks as well as the CS7 Thunderhawk.
- Roadside events - Weimaraner and Urga Szturm 63A.
- For similar locations, see the following:
Gallery (Costa Sud)Edit
Gallery (Grande Pastura)Edit
Gallery (Litore Torto)Edit
Gallery (Val de Mar)Edit
Locations in Medici
Alvea (DLC) · Aspera · Baia · Capite Est · Capite West · Cauda · Corda Dracon · Costa Sud · eDEN Airship (DLC) · Falco · Feno · Grande Pastura · Lacos · Lavanda · Libeccio · Litore Torto · Maestrale · Massos · Montana · Nebio Nord (DLC) · Nebio Sud (DLC) · Novola (DLC) · Petra · Plagia · Prima · Prospere · Regno · Rocca Blau · Sirocco Nord · Sirocco Sud · Soros · Trio · Stingray Area (DLC) · Umbra · Val de Mar
Airports · Boom Island · Category:Just Cause 3 Locations · Churches in Medici · Cima Leon area · Highest point in Medici · List of ports in Medici · Military bases in Medici · Offshore rigs in Medici · Towns in Medici · Tunnels at eastern Insula Striate · Types of settlements in Medici · Volcano island in Medici · Large abandoned industrial buildings in Medici