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Thunder and lightning storms are a type of extreme weather featured in the Just Cause game series.
JC4 4 lightning hits at Zona Dos

Four lightning hits at Zona Dos.


Most games in the series have some distant storms with thunder and/or lightning. In fact, the first trailer for Just Cause even features thunder from a distant storm. The most notable examples of lightning storms until Just Cause 4 was Just Cause 2's Hantu Island's constant storm and Just Cause 3's Stingray's constant lightning strikes.

Just Cause 4Edit

Everything changed as of Just Cause 4 where the player can experience extreme weather. Lightning, strong winds (that also result in turbulence) and low-visibility storms can greatly affect gameplay.

Lightning storms cause darkness and heavy rain, similar to night time and lightning becomes common. This weather phenomenon does not discriminate between Ricocivilians, Army of Chaos rebels, Black Hand soldiers, vehicles, animals and more. The lightning is very powerful and can take out heavily armored targets with only one or two strikes. Although lightning strikes pose a large threat to Rico, it can help the player in combat by quickly taking out enemy units. The rain can slightly reduce visibility, and creates the rain-on-screen effect (see pictures and video below).

The storm sometimes spawns in the rain forest biome, but Rico can manually activate a storm on purpose upon capturing Meteolab and Zona Dos, or if you fire a storm grenade with the DA 9.3 Lightning Gun. The DA 9.3 Lightning Gun's storm grenade can call in a storm in the grasslands biome, though. This might mean that in-universe, lightning storms can exist in grassland areas. However, the Lightning Gun's storm grenade's lightning stops striking when a sandstorm or tornado is present. On the other hand, the cover art for Just Cause 4 includes a tornado with lightning strikes.

Before striking, the target will have sparks crackling on them, indicating that lightning is about to strike. Moving fast and staying low can avoid lightning, as it lightning tends to hit targets slower and higher in altitude. There are three known distinct types of lightning: white strikes, blue strikes and extra-powerful blue strikes. These are not official names, but just names to classify the lightning strikes.

White lightningEdit

A white lightning blast, the standard and by far the most common type of lightning, only deals instant kill damage to infantry and can only deal somewhat minor damage to other objects, including chaos objects and vehicles. However, it is capable of killing all types of infantry in one hit, including Titans and Colonels, but not Rico. A white lightning blast is also capable of dealing significantly heavy damage to a lightly (or not) armored vehicle such as the Warrior Offroader, Daggershark Jetboat or Vagabundo Buggy. If Rico gets directly hit from it, he will almost be killed and the screen will turn black-and-white. A white lightning strike is best used against infantry (with or without body armor, it does not make much of a difference) and unarmored or lightly armored vehicles. White lightning strikes are very common, they occur about once every two seconds.

Blue lightningEdit

A blue lightning blast, much more powerful than a white one but not as powerful as the most powerful type (see next section), can kill all types of infantry including Rico instantly in one shot whatsoever, and can instantly destroy Wind Cannons or APCs. One of these strikes is already powerful enough to take out three-quarters the armor/health/hit-points of a Warchief Assault Tank or a Prizefighter Tank making it critically damaged and almost destroyed. This is indicated by the vehicle appearing to be cracked, misshapen, charred and flaming. This type of lightning can also destroy an Armadillo 9M or a Bloodhound Siege Heli in a single hit. Just two of these blue lightning bolts are powerful enough to critically damage a Conquistador Warship, making it almost destroyed. Almost all Chaos Objects, large or small, armored or not, can be destroyed by one strike of this type of lightning. The blue lightning blast makes a large explosion of mostly blue and partly white electricity that engulfs its target and most likely instantly destroys it. A blue lightning blast is best used against heavily armored vehicles and/or targets like the two heavy tanks (The Warchief Assault Tank and the Prizefighter Tank) or armored boats (like the Stormwater Patrol Boat). If there are no heavily armored threats in the area this powerful type of lightning can still be used against less but still armored targets like light tanks including the Pointman Scout TankFalconer AA Tank or even slightly armored (when compared to tanks) vehicles such as APCs (like the Reptile AAV or Cavalry Armored Truck). This type of lightning strike is also powerful enough to destroy most types of armored stationary objects in one strike, so it can be used against large, armor-plated chaos objects like Large Generators. Blue lightning strikes are less comon. They strike about once every three or four white lightning strikes.

Powerful blue lightningEdit

"Powerful blue lightning" bolts are very rare and extremely powerful lightning strikes.

This type of lightning can be identified by the electric-blue beam being thicker and larger than other lightning bolts. Apart from this, when coming to contact with the ground, it makes a massive explosion of mostly blue (about 75%) and partly white (roughly 25%) electricity. There is so much lightning that it forms a huge "sheet" or "web" of lightning. This type of lightning's damage output is tremendously, extremely high.

It is proven through testing on many different armored targets that this super-powerful blue lightning bolt can completely penetrate all destructible objects'/soldier's/vehicle's armor in one strike of lightning (completely indestructible objects such as buildings, terrain, walls etc will remain unharmed, but they can be charred/cracked/burnt. See below). Be it heavy tanks, armored boats, APCs, artillery, destructible but very armored fortifications, other military facilities/black hand infrastructure or more, the blue strike of lightning would utterly obliterate them in one strike. Anything - destructible or not - hit by this type of lightning will appear charred and flaming. If objects struck by this type of lightning have any remains, those remains appear to be bent and molten, as their surface is glowing orange and take some sort of liquid form. This result can be speculated as the lightning's high heat melting and vaporizing the target, making it collapse or blow up.

No matter what target it is in the target area/explosion of the most powerful type of lightning blast, it would be destroyed without a single remain (such as vehicle/military asset structures) nor a trace of its past existence except for flaming dust and ash. This type of lightning blast is so powerful that it is capable of instantly destroying even the most armored, toughest destructibles in the game. All vehicles can be destroyed with only one powerful blue lightning strike, from a Warchief Assault Tank, Armadillo 9M and Bloodhound Siege Heli to a SkyCastle Cargo Jet, Conquistador Warship, and even the massive Spearhead Transport (along with everything on the transport). The largest of chaos objects, which includes even the enormous, heavily armored and very hard-to-destroy radar dish worth 10,000 Chaos Points can also be destroyed in one single blast. Additionaly, the powerful blue lightning bolt can instantly kill any type of Black Hand soldier, from a Machine Gunner and Riot Shielder to a Titan and a Colonel, leaving no remains except their weapons and ammunition. This makes "powerful blue lightning" strikes able to deal the most damage output out of all damaging effects. However, a large ballistic missile is capable of one-shot-killing everything, so it can deal just as much damage.

Powerful blue lightning strikes will also leave an "illusion" crater, meaning that it is 2-dimensional: it only appears as a smoldering hole but has the same properties and behaves as normal terrain (the ground/floor). This means that objects will appear to be hovering when on top of the "illusional" crater. The crater appears to be a charred black spot on the ground along with a deep hole filled with flames and smoldering orangeish liquid, probably molten materials melted by the lightning.

A powerful blue lightning strike is very rare. This type of lightning occurs only once every twenty or so white strikes. However, they are very noticeable. There are much more "warning sparks", and they crackle on a much larger area than other strikes' "warning sparks". When striking, besides the massive lightning explosion, a powerful blue lightning blast can be noticed by the player even if Rico isn't facing the strike. This is because a powerful blue strike lights up the surrounding area.

Missions involving a lightning stormEdit


  • Hantu Island in Just Cause 2 is always surrounded by a storm until a side-mission is completed.
  • Until a mission, the Stingray has a lightning storm that kills Rico if he approaches too close.
  • The Illapa base has a blizzard with lightning strikes.
  • See Weather in JC4 - Common article for all weather types.
  • Although this is one of the central themes concerning severe weather in Just Cause 4, it can only be seen four times. This might disappoint some players into thinking lightning would've been more prevalent. However, at any time a lightning storm can be manually generated by using a console in the Zona Dos and Meteolab bases.
  • So far, there are two weapons in the Just Cause Game Series that use lightning: the eDEN Spark from JC3 and the DA 9.3 Lightning Gun.
  • The storm that the secondary fire of the DA 9.3 Lightning Gun summons does not have rain or "warning sparks".
  • Despite usually called a thunderstorm, the proper name for this kind of weather is actually "lightning storm."


Just Cause 4 Tropical lightning storms-0

Just Cause 4 Tropical lightning storms-0

The player in Zona Dos' lightning storm. Notice how the lightning can not instantly destroy vehicles in one hit, but does make all vehicles (including the armored ones) critically damaged (flaming).


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