| This article has been evaluated to be at quality level 6.|
Bolo finds this pleasing, but she would like more.
Imperator Bavarium Tank, their most powerful land vehicle.
|Faction in Just Cause 3|
|Goal, or purpose||Protect and serve the dictatorship of Medici, also to support the Militia, if need be.|
|Ideology||None (they follow orders from Medici government)|
|Leader||General Sebastiano Di Ravello|
|Starting base, or HQ||Falco Maxime: Centcom|
|Source of money||Medici military budget|
The Medici Military is an armed force in Just Cause 3.
Their ground vehicles and boats are marked with 3 white stars.
Aircraft are marked with the flag of Medici (red, white, and green) and with 3 yellow stars on the white bar. They also come with two numbers next to MAF:
- Possibly more.
Bases and facilitiesEdit
Main article: Military bases in Medici.
Like the San Esperito Military and Panau Military, they own a large number of bases all over the nation, but unlike the others, the Medici Military has built some bases underground into large caves while some bases are built on top of high concrete and steel columns.
Members and alliesEdit
There are many varied types of soldiers in the Medici Military.
They are the most common type of the Medici Military soldiers. They always wield the U-39 Plechovka assault rifle except for rare cases in military bases. They wear a sand colored uniform and a red beret with the Medici military insignia. While better trained than the D.R.M., they have the same aim and health as a normal militiamen. They sometimes use grenades. They also have a holster with a visible sidearm, but that is never seen in use.
They are female hostile combatants in Just Cause 3. They wield the Prizrak U4 SMG, and tend to spawn frequently in military bases. They can be deadly in interior areas because of their high rate firing SMG.
They can also be seen as drivers of military CS Powerrun 77 and other boats.
They spawn also spawn in military encampments that you cannot liberate (such as small runways and guard posts) and in certain missions like disabling a base's weapon.
They are soldiers who ride agile motorcycles to chase Rico. They are basically the same as regular soldiers, but they wear a helmet and goggles rather than a beret. They also wield the Prizrak U4 SMG.
These soldiers appear regularly from heat level 1-5.
Soldiers that have a hood and wield the USV 45 Sokol sniper rifle. When they aim at Rico, a red laser projects from their position to wherever they are aiming. They are almost always found in guard towers or on elevated platforms. At close range, they switch to a U-55S Pozhar and try to back up. At some bases and outposts they fire from a CS Comet. Even when Rico is moving, it is possible that they can hit Rico which makes them dangerous. They drop their Sokol when killed, but their Pozhar is never dropped, even when using it.
There is a glitch where if you hijack a CS Comet with snipers on they will continuously fire at the helicopter regardless of its health until it explodes or the snipers bite the dust. So make sure to dispose of them before you fly off in it.
These soldiers are not common, but they are also not uncommon.
They handle several types of military vehicles, but their appearance is different by each type of vehicle. Tank pilots have a helmet with goggles on top of the helmet. Helicopter pilots have a helmet with a visor. Jet pilots have a helmet with a visor and oxygen mask and wear a gray flight jacket different from the above two who wear regular sand color uniform. As seen in the gallery they have a U-55S Pozhar for self defense.
They are basically regular male soldiers with a bullet proof vest. They are armed with the more powerful CS Predator assault rifle. They can be sent to combat situation by airborne assault or land vehicles. They have more health and a little better aim then the regular soldiers. These use grenades more often and also have a sidearm in their holster but that is never used.
They are sometimes called 'Paratroopers' because they can drop from the U41 Ptakojester as reinforcements for military bases and in certain missions.
They appear commonly from heat level 3-5 and some even appear without heat.
They are commandos with a helmet and the U-96 Kladivo shotgun. Their shotgun can stagger Rico if he is hit. Their tactic is to close the distance between them and you to achieve maximum damage. They will only appear in military encampments such as military bases.
Unlike other units, shotgunners will vocally distinguish themselves from other units by shouting shotgun-related lines such as "Eat buckshot!" and "Meet my boomstick!". Consider this a warning that a shotgunner has spotted you and you need to take them out fast. The "boomstick" is an easter egg/reference.
These soldiers are not too common, but they tend to spawn in high numbers in military bases if they do spawn there.
These types of soldiers are like commandos, but these come with a helmet and the Urga Vdova 89 light machine gun. They move slower than other enemies but deal high amounts of damage in a short time due to the high damage of the Urga Vdova 89. These enemies have about three times as much health of a regular soldier.
These soldiers are commonly found in military bases near Core Electrical Units, but rarely seen in heat.
They wield the UVK 13 RPG and they aim at Rico with a green laser sight, similar to the sniper. Like the sniper, they can be found on guard towers or elevated platforms, but are much rarer. When Rico is close to them, they switch their weapon to the U-55S Pozhar pistol. Like snipers they try to back up sometimes even yelling at Rico to back up or stay back. Like snipers, they only drop their primary weapon.
These soldiers are not common.
Main article: Black Hand in JC3.
The Black Hand are international mercenaries, hired by either Di Ravello personally, or by the Medici Military. They assist the military. The Black Hand are commonly seen in Insula Striate, especially in Falco Maxime: Centcom where they replace nearly all of the soldiers. See the article for a list of all the Black Hand soldiers.
The officers in the Medici Military. In some of the military bases, one of them will show up to deal with Rico directly once he destroys many assets in that base. Killing him is required to liberate the base. When they show up, they tend to use higher-tier vehicles, like the Imperator Bavarium Tank or the Urga Mstitel, making them top-priority targets. When fighting on foot they wield the CS Predator like in the picture in the gallery down below. These also spawn inside of the target cars during the Random Encounter "aerial assassination."
Despite seemingly suggesting that these enemies are rare due to their job, these "commandantes" might actually be the most common type of soldier in Just Cause 3, as no other soldier appears as common as these soldiers besides grunts. For example, the "Aerial Assassination" random encounter always has one of these in a '13 Vigueur, and a roadside event with an overturned Stadt-Tresor ST 8530 has a dead one of these alongside two dead grunts and three dead rebels.
Note that in the military, ranks and jobs are not the same thing. Someone can be a captain (rank) and work as a base commander (job).
NPC uniform tags list:
- Classe private.
- Classe tirators selectionate.
- The above "regular soldiers" and "motorcycle soldiers" are probably privates.
- Di Ravello mentions a private Bonnet in his collectable audio-diary.
Private is the lowest rank.
Di Ravello mentions a drill sergeant Dushku in his collectable audio-diary.
A drill sergeant is a drill instructor. Different militaries, or branches of military, can have different terms for this, such as "drill sergeant" (who presumably works as a drill instructor and holds a rank of "sergeant"). In any case, this is the person who personally trains (instructs) the soldiers (privates).
Drill sergeant Dushku was promoted to this rank. Note that this is a type of major, not a type of sergeant.
Sergeant major is a relatively high rank that differs greatly by country. It is normally just below colonel. While this rank was originally a command officer rank in the 17th century, in modern times, sergeant major is an appointment given to warrant officers in most armies except the USA and a few other exceptions where it's a rank of enlisted personnel (E-9) with several grades.
Di Ravello was promoted to this on day 485 of his career.
A colonel is normally just below brigadier general.
- De Luca was a "brigadier general". A brigadier general is normally the lowest level of general. The term originates from a few centuries ago when a person of this rank, also known as just a "brigadier", commanded a "brigade" (about 4000 soldiers (4 battalions)).
- Sebastiano Di Ravello is a "general".
Allies and enemiesEdit
- CS Comet - Unarmed transport helicopter.
- CS Navajo - Heavy attack helicopter. It is equipped with 2 types of missiles, light ones and heavy ones, the latter being the most powerful non-Bavarium missiles. It has weak armor though.
- Urga Hrom D - Large attack helicopter. It is equipped with dual miniguns and missiles.
- Urga Mstitel - Modern attack helicopter with a Bavarium shield, allowing it to become immune for a few seconds before the shield needs recharging. The Mstitel also has vast amounts of armor, able to survive multiple hits from the Navajo's heavy missiles.
- Urga Postolka - Small attack helicopter with a minigun on either side.
- Urga Racek - Small unarmed helicopter able to land on water without sinking. Its purpose is likely reconnaissance, even though they are the slowest helicopter in the game.
- CS7 Thunderhawk - Delta-wing fighter plane equipped with homing missiles and a frontal machine gun.
- U-7 Dravec - Larger two-engine fighter plane, equipped with bombs and unguided missiles.
- U41 Ptakojester - Large cargo plane that can carry up to 10 land vehicles.
- CS Baltdjur - 6-wheeled armored personnel carrier with a roof mounted machine gun. The roof mounted machine gun can not be used from the driving position.
- CS Odjur - 8-wheeled armored vehicle resembling the Ballard M5B1 Scout. Armed with a cannon and coaxial machine gun, both are operated by the driver. This is the main battle tank of the Medici Military.
- Imperator Bavarium Tank - 8-wheeled armored vehicle with a Bavarium shield. It could be an improved version of the above vehicle. Same armament as above. This is the most powerful land vehicle in the Medici Military arsenal.
- Monorail train - A train seen on the railroads in Insula Striate. It is commonly seen carrying CS7 Thunderhawks and various types of ground vehicles. It has a special missile defense system, where it shoots around 7 missiles in a single salvo when enemies get near it.
- Pavouk U-15 - Off-road motorcycle.
- Urga Bkolos 2100 - 4-wheeled military armored vehicle, similar to the Harland DTWV-2 Scout and GV-104 Razorback, but more realistic looking. Armament is a fast firing light cannon.
- Urga Ogar 7 V8 - Buggy.
- Weaponized Urga Ogar - Weaponized version of the above, armed with machine guns. Only appears on Boom Island.
- Urga Fura 570 - Six-wheeled MRAP used for personnel transport.
- Urga Szturm 63A - An MV with a Mounted Gun in a small turret.
- Stria Obrero - A four-wheeler cargo truck, this truck is used for supply and cargo transport, and also is the main vehicle used to transport Bavarium.
- Weimaraner W3 - SUV.
- It is also possible that the military are authorized to use any vehicle, as there was a report of a soldier using a Stria Joia. The D.R.M. has also been seen to at times commandeer any nearest vehicles, so this is likely how the game is meant to work.
- A cruiser, or destroyer, which resembles the Kirov-class battlecruiser. This has only been seen in a promotional artwork.
- CS Powerrun 77 - Patrol boat resembling Pequod - Harpoon PC 350, but longer. Armed with two machine guns, one on each side.
- Custode 29 - Small military boat with machine gun at its front, similar to the YP-107 Phoenix.
- Military Corvette - Military ship with a single gun turret at the front, similar to the Triton Broadsider.
- Urga Hroch - WW2 - looking landing craft that can transport various types of helicopters or ground vehicles across water.
The Medici Military uses virtually all the two-handed weapons in the game (minus weapons added by DLC), but there are certain bases where the weapon can be seen (or used) only once. The only heavy handheld weapon the Medici Military uses is the UVK-13.
- CS Predator - commandos and Commandantes.
- Prizrak U4 - female and biker soldiers.
- U-39 Plechovka - regular soldiers.
- U-55S Pozhar - Used by helicopter & fixed wing aircraft pilots, as well as drivers of Custode 29s and CS Powerrun 77s (the ones that appear in heat anyway).
- U-96 Kladivo - Shot gunners.
- USV 45 Sokol - Snipers.
- UVK-13 - RPG operator.
- Urga Vdova 89 - Machine gunners.
- CS27 Misfortune - Very rarely used by regular soldiers at a few bases.
- CS110 Archangel - Very rarely used by snipers instead of USV 45 Sokols.
- CS Wraith 225R - Very rarely used by female soldiers or D.R.M. grunts.
- Automat U12 and/or UPM61 - Used by a pilot of a Urga Racek at Puncta Sud (not used in combat).
- Capstone FH155.
- FOWs - See regional central commands for more details.
- SAMs in Medici.
Just like Rebel soldiers, Military soldiers can be overheard speaking in vehicles. Though Rico can’t get into vehicles with them, they will be heard if a roadblock appears and a traffic jam of Military vehicles occurs.
Some of these quotes are also heard from soldiers patrolling outside vehicles.
- "These so-called Rebels make me laugh! Just a bunch of kids waving guns around. No organisation to speak of. Nothing like the General’s well-oiled machine."
- "I’m fine with being stationed here instead of in the mines. If you get bored here, there’s plenty of seagulls to take potshots at."
- "I wish Di Ravello would let us wear shorts, although I don’t think anyone would take us seriously in them."
- "Hey, hey, you know what my favorite part about being in the Military is? It’s commandeering anything that looks fun - cars, boats, people’s apartments. If I want it, I just wave my gun around and I get it."
- "You know, you wear those fatigues pretty well. Mine are always too big."
- "Oh, I’m so bored. I haven’t seen any combat at all in the last few weeks. I’ll take anything at this point if it means I get to shoot something."
- "One of the other soldiers told me Di Ravello’s in a bad mood today. I was like 'how is that different from any other day?'. Then I looked over my shoulder, just to make sure he wasn’t standing there."
- "I was between joining the Military and getting a college education. I made the right choice - I prefer bullets to books."
- "This Rebellion is going to fail. They should just accept that the General is in charge, and that’s how it’s going to stay."
- "I heard when they capture a terrorist, the local police commander practices enhanced interrogation techniques."
- "You want to know how to stay awake? Imagine the General finding you asleep at your post and what he would do to you."
- "Rico Rodriguez better not bring anything funny while I’m around. He won’t know what hit him. Then I’ll get all the promotions. That’ll teach him to bring a grappling hook to a gunfight."
Radio announcements during heatEdit
- "All units! We have reports of violence!" - Level 1.
- "Reports of violence in the area! All units, converge!" - Level 1.
- "This is Dispatch, sending ground units to your location." - Any level.
- "Sending additional ground units to your location immediately." - Any level.
- "Understood, we are providing additional manpower to your location." - Any level.
- "Additional troops inbound." - Any level.
- "Copy that, reinforcements inbound." - Any level.
- "Group support inbound! Hang in there ground team!" - Any level.
- "We are sending naval support to your position." - Any level in water.
- "The situation has escalated, additional reinforcements en route." - Level 3 through 4.
- "Situation has escalated, sending additional units to your location." - Level 3 through 4.
- "Choppers are inbound, repeat, choppers are inbound." - Level 3 through 5.
- "This is dispatch, tanks inbound." - Level 3 through 5.
- "This is HQ! All hands on deck! Get down there and end this!" - Level 5.
- "Authorizing a tactical response team to your position." - Level 2 through 5.
- "Get that situation secure! Heavy support inbound! HANDLE IT!" - Level 5. The first 2 words can be so quiet, or muffled by action that they can't be heard.
- "This is spiraling out of control! Sending in the big guns! Take care of it!" - Level 5
- "Situation critical! Sending heavy support, finish it!" - Level 5
- "All units on alert, re-establish visual contact" - Searching.
- "Initiate search protocol, find the target as soon as posible." - Searching.
- "All units, find the rebel! Pursue aggressively!" - Searching.
- "Attention all units, target escaped. Stay alert." - Lost heat.
- "Come in. Is anybody left out there? Come in! Dammit!" - Lost heat.
- "What's the situation? Have we lost him? Report!" - Lost heat.
- "Men! Pile out and fire!" - On combat zone
- "Commando time!" - On combat zone, dispatching paratroopers as base defense reinforcements
- In a promotional screenshot, their helicopters are seen providing cover for the Medici Police Department. See more about that at Cut game content from Just Cause 3.
- Interestingly, they do not respond to Rico in rebel vehicles. However, they will respond to a Rebellion member in a rebel vehicle. This is most likely because too many Just Cause 2 players complained about it.
- A Roadside Event can sometimes spawn 2 dead Medici Military grunts and a commander along with 2 dead rebels. Considering the rank of Commandante is the highest rank in the Medici Military, it's odd as to why he has such few escorts. It is also odd that they are outside of military bases, which typically are the only appearances of them.
- The Rebellion seems to have no problem utilizing captured vehicles from them. Examples can be seen at Alte Potentia and Falco Maxime: Centcom.
- If you get close to some soldiers (so long as you aren't in a restricted area), they might say they have no problem working for the general but still dislike his methods and him.
- Just like San Esperito and Panau, the soldiers in Medici bully civilians in oppressed towns, helping the D.R.M. with its task. However, this is not too commonly seen, giving the impression these soldiers don't actively oppress citizens.
- It's unknown who is in charge of the military after the general is killed, but it can be assumed some high ranking officer takes power, likely a second in command (if any) next to the general.
- Presumably, with the end of the conflict, it's likely that someone selected by The Rebellion would be head in charge, and a gradual reform of the military may have taken place.
- Liberating all provinces does not make them disappear, as soldiers can still be seen at unnamed outposts (see among unmarked locations).
- They can also be seen roaming the waters outside of the liberated province. This seems to be the only armed maritime presence out of ports.
- Strangely, while those areas are not restricted, some soldiers may use the gesture they use at restricted areas when seeing the player, waving their hand.
- Their camouflage pattern seems to be based off of Russian Desert EMR, though this is unknown.
- In concept art and early screenshots of the game, they wear the Swedish M90 Desert camouflage on their uniforms. Thier vehicles still retain a fictional red-colored version of the M90 camouflage. Going back to more pre-release material, their vehicles were originally monotone desert colored while concept art depicted them as foilage green colored.
- It is impractical for them to use sand colored uniforms, as there is little to no terrain on Medici with matching coloration besides the man-made bare lands of mine areas. One possibilty may be an old tradition for them to wear sand colored uniforms.
- Given that the Di Ravello tapes states that the Medici military had purposely been given outdated equipment by other countries, this is most likely the reason for their uniforms.
- It's the first and at the moment only military which vehicles have no sirens.