This article describes modifying Just Cause 4.
For other modifying info and relevant warnings see the Modifying main article. Proceed at your own risk.
How it works[]
Just Cause 4 mods normally change the game by inserting files into the game's root directory to replace/overwrite the game's original files.
Most mods require a program called a "mod loader" (which automatically runs the game with the mods installed) and a "dropzone" folder to function. Mod loaders can be obtained on the same sites where mods are distributed. The mod loader creates a folder commonly called a "dropzone". Downloaded mods are normally compressed/zipped, so they have to be extracted/unpacked. The files can then be either added to the game manually, or inserted into the dropzone folder (usually the latter, in most cases). When the game is played, rather than running the game from the original game files, the mod loader implements the files in the dropzone into the program.
Obtaining mods[]
- videogamemods.com - The largest JC4 modding site, with ~100 downloadable mods, give or take. Most mods on this website require the use of mod loaders and dropzone folders. It is suggested to use mods from this website if you're new to modding. When compared to other mods, mods on this site are relatively simple and easy to install.
- Unlike Just Cause 2 and 3, Just Cause 4 will not have an official multiplayer mod, and will probably never have any sort of multiplayer mod.
- Modding tools for JC4 can be obtained here.
- A different set of tools is here.
- A relatively simple and easy "mod creator" (converts EE files into readable XML, and vise versa) can be found here. Once again, it's suggested to use this mod creator if you're new to modding since it's relatively easy to use. However, keep in mind that its modding capabilities are comparably very limited, and can only change the values of some variables and factors, eg. the damage of a certain weapon, or the top speed of a certain vehicle.
- Entity spawner.
- Teleporting.
Maximizing animation and cinematic content workflows for JC4[]
"Maximizing animation and cinematic content workflows for JC4" is a 102 page PDF, written by Brian Venisky, senior technical animator at Avalanche Studios. The PDF likely contains some information that could be relevant to modding JC4, or at least for modders to better understand the game.
Unfortunately we can not upload a file that large directly onto the wiki, but here's a link.
Additional trivial notes[]
- Using the "Ashen Mod Tools" to poke around the game files has revealed that when converted into human-readable XML, some files reference phrases like "unstuntify", "is bike stunting", and "is fake stunting". It's not known what this is about, but it likely has something to do with in-game stunts, or freeroam stunts.
- As an example, Rico says special dialogue cues when he puts balloons and thrusters on cars. This means that the game has some sort of method to detect (or at least determine) whether the player is "stunting"; as such, it is reasonable to assume that these phrases are related to this.
See also[]
- Just Cause 4 Multiplayer, an article discussing a hypothetical multiplayer mod its problems.