This article may seem complete to the untrained eye, but the gaps in information are still large enough for this elite team of Panauan Ninjas to hide inside of. |
| Old Friends and New Enemies | |
|---|---|
![]() Sneaky agents. | |
| Mission in Just Cause 4 | |
| Type | Danger Rising DLC |
| Next | Disable USS Watchdog. |
| To unlock | Complete Agency Distress Beacon Note: Story-wise it is set after the completion of Operation Illapa. |
| Starting location | In Distrito Capital at Costa Consuelo. |
| Reward | The Hoverboard is unlocked. |
Old Friends and New Enemies is the first mission in the Danger Rising DLC of Just Cause 4.
Introduction[]
Quote from the map marker: "Sheldon needs to meet, but refuses to say why over comms."
It's advised to bring an assault rifle.
Walkthough[]
Get to the dock and investigate it[]
The mission starts at Costa Consuelo. In-game time is reset to night.
Tom arrives in an Pugilista SUV in Army of Chaos livery and asks you to drive to El Lucero. Rico immediately wants to know what this is about and Tom explains that he got a tip from an old friend: Maria Kane.
The road entrance to the pier is blocked by a cargo trailer truck, so the objective is to leave the car in a parking lot and investigate on foot.
While following Tom, Rico comments that Tom looks like he thinks he's cool with a shotgun (Tom has brought a PBX Auto-Slug 4) and Tom responds that "I'm not letting you do all the work this time, kid."
Out of nowhere, the comms will activate with a female voice shouting "Attack!" A few Agency agents open fire with Niagara 9mm Bullpups. Kill them.
They grapple around, but other than that they do not pose a significant threat.
Once they're dead, Tom mentions that the grappler must now be standard issue (revealing that previously Rico must have been the only (or one of the few) agent(s) who had one).
The next objective is to investigate the docks.
The guys find an Agency C3 Canvasback Hovercraft parked at the dock and run over to it. Approaching it triggers a cut-scene.
The cut-scene shows the men running to the hovercraft. They are remotely seen by someone called Miller. They jump into the hovercraft and use a computer on board to learn more about the situation.
It turns out that the Agency is tracking Rico by tracking the 3 million dollar grappler. Rico refuses to take it off. Tom points out that the small hovercraft couldn't have had enough range to travel to SolĆs on its own and that there must be a "mother ship" nearby. He suggests to try to deactivate the tracking from there.
Rico then notices that there's a new piece of equipment mounted on a wall among some weapons. He comments that the Agency has got the hoverboard prototype working. They look at its schematics on the computer and Rico grabs it.
Tom then finds the "mother ship" on the radar screen and then looks at it with binoculars, because it's that close. It's a giant submarine.
The cut-scene ends and it's now morning. The giant submarine is now even closer.
Learn to use new equipment[]
The player is instructed (on screen) to activate the hoverboard.
The hoverboard starts out with some speed, but soon slows down. There are several boats and buoys nearby, so use those to pull yourself forward.
Rico comments that it's a little wobbly.
Steer clear of the water mines.
The next objective is to arrive at a big unguarded floating platform with some Agency equipment.
Tom bets that "One of those Sequoia mag-slugs would get those crates in the water real fast.", so the next objective is to find one.
Conveniently, there's a weapon crate in the middle of the platform with a single Sequoia 370 Mag-Slug. Grab it.
The next objective is to use it to blast the 4 shipping containers into the sea.
Tom then points out that there are "electro-mag cables laid out" towards the submarine.
Use the hoverboard over that. It makes the hoverboard move a lot faster and more stably. There's a couple of points where the "cable" just ends and there are 5 mines between the ends of the cable. You need to jump over these. There are instructions on screen about that.
The mission ends when Rico arrives at the USS Watchdog.
At the end of the mission[]
The mission ends at the final buoy where the "electro-mag cable" ends, but this instantly triggers information about the USS Watchdog.
Tom sends some intel about the submarine to Ricos AR lens.
At this point the player is in free-roam, but the next objective is to destroy/disable the submarine, so that can count as the next mission.
Trivia[]
- The Grappler's $3 million value is surely outdated and presumably refers to its Just Cause 2 iteration, because Dimah upgraded it in Just Cause 3, and Rico later improved it further at SolĆs, so the in-universe price of Rico's grappler would be noticeably higher.
- It's a pretty big coincidence that Tom mentions the Sequoia 370 Mag-Slug only moments before Rico finds it.
- On an unrelated note, the Sequoia 370 Mag-Slug is only unlocked for Supply drop after completing USS Conquest, but can still be considered as a mission reward since it is always found during this mission.









