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Pulling a Jeremy
Pulling a Jeremy.jpg
This soldiers uniform has been modified and the road texture has also been replaced.
Faction Mission
Faction Ular Boys
Prerequisite Stronghold Boys with Toys
Faction Influence Level 5
Required Chaos 240,000
Location Bandar Baru Indah,
Senjakala Islands
X:13686; Y:29580
Chaos 5,000
Cash 10,000
Weapon Parts 1
Vehicle Parts 1

Pulling a Jeremy is an Ular Boys mission in Just Cause 2.


Sri Irawan requests that Rico meets up with a government informant, who has a serious drug addiction and wants him delivered to a safehouse for debriefing.


Once you arrive at the scene, talk to the informant. After the brief exchange, drive him to the drop-off point. Luckily, there's a handy Maddox FVA 45 right there. On the way to the drop-off zone, you'll encounter two Roadblocks and many hostile pursuers. The informant will man the turret. He has very high health, so he should survive the entire trip.


See also: Just Cause 2 Bugs and glitches.

 PS3    360  

If you die during the mission, then click "Continue" and then "abort". When you spawn back at a Faction Stronghold, the "Government Informant" mission goal will still be up, you can talk to him and he'll follow you even outside the mission! The government will try to kill him but will leave you alone.


  • To "pull a Jeremy" is an expression for promising to help obtain alcohol, money and/or food, but have no intention of actually doing it. More info about this at the urban dictionary.
  • The government informant uses the character model of a Panau Military elite or grunt. As such, he is the only green-marked Panau Military member in the game.
    • On that note, if the informant uses an elite character model, this is the only elite in the game carrying a Pistol, other than the ones encountered during the mission Chemical Heist.
  • This is the only mission that features Chepachet PVDs, or any time really other than Heat level 4 and 5.
  • This mission is the only time where a Panau Military traitor will fire on his former allies.



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