This article has been evaluated to be at quality level 5. This article may seem complete to the untrained eye, but the gaps in information are still large enough for this elite team of Panauan Ninjas to hide inside of. |
SAMs in Panau | |
---|---|
SAM sites in a 3D model. | |
Sabotage Destructible Object in Just Cause 2 | |
Total amount | 185 |
Armament needed | Heavy arms fire or explosives |
Value in Chaos points | 500 |
Value in money | 2500 |
Approximate safe distance during destruction | A few meters. |
SAM sites are automatic surface to air missile launchers in Just Cause 2.
For any other SAMs, see: SAM (disambiguation).
Description[]
A SAM (Surface to Air Missile) site is an automated missile turret that the Panau Military uses for air defense. If you have Heat and are piloting an aircraft, it will fire homing missiles as long as you are within its (large) detection radius. Since the multiple missiles are difficult to avoid and powerful enough that only 2-3 will destroy any aircraft, it is advisable to destroy SAM sites first when attacking from the air.
In total, there are 195 SAMs in Panau. However, there are four on the U1 during A Just Cause, another four at a mansion in the Roaches side-mission An Officer and a Hitman, and two at Kem Gunung Dataran Tinggi that spawn during Welcome to Panau. These do not count to the total amount, resulting in a total of 185 SAM sites that give you credit for destroying them. The other 10 are not coded as SAM sites and only give 10 chaos points in destruction value.
Combat effectiveness and destructibility[]
If you have an agile helicopter such as the UH-10 Chippewa or Rowlinson K22, you could circle around the SAM (left or right, it doesn't matter) since its turning ability is low. It will fire missiles, but keep circling and the missiles will go off target and explode. While you circle it, take pot shots at the base and it will explode after a short time. With bases that have more than 1 SAM, use this same tactic but in this case circle around both SAMs with one big circuit, instead of individual circuits. A slightly harder, but quicker way, is to destroy one whilst you have no heat, then if there are any others just find and destroy them, dodging the missiles using the marker on screen.
The best way to take out SAMs (if you're in a missile-armed helicopter) is to stay out of range and shoot a large amount of missiles at it. That way it'll be destroyed before you get Heat. If the base has several SAMs, do the same. If you're far enough, they might not be able to fire back. Or if they do, you won't have to fly far, to get away from them.
The missiles should be easy to avoid if approaching them with most planes. Exceptions are Cassius 192, Bering I-86DP and Aeroliner 474. The missiles should explode after some time if they do not hit Rico's aircraft. This will be indicated by the enemy explosive icon (in the shape of a bomb) disappearing and a "boom" sound.
An alternative to an aerial attack is to first land and attack the SAM sites from the ground. They are weak enough that just two Level 1 Fragmentation Grenades will destroy them and upgraded explosives can take them out in one hit. Once the SAMs are destroyed you can return to your aircraft and quickly flatten the rest of the base. Destroying them gives 500 chaos points and $2,500.
Special variants[]
Any SAMs in faction Strongholds are special, as they will target enemy aircraft instead of your own, so it would be wise to never destroy them. They can also be seen at the Kem Gunung Raya military base. They still give out Chaos points and cash when destroyed, so it is up to you if you want to destroy them.
There are also some SAMs that appear in missions that do not contribute to the number of SAMs destroyed, instead giving 10 chaos points when destroyed. These include the 2 at Kem Gunung Dataran Tinggi, 4 in An Officer and a Hitman, and 4 on the U1.
Warnings[]
The SAM units are programmed to use at least 4 warnings when in action. They can be heard through Rico's PDA, which is snapping up most of the Panau Military radio communications.
- Missile locked on target!
- Missile launched!
- Launching missile!
- Missile away!
Locations[]
Usual military facilities have a maximum of 4 SAM sites, but there are two exceptions: Kem Jalan Padang Luas with five SAM sites and Pulau Berapi with six. Both of them are very large facilities.
With 1 SAM site[]
Location name | Notes if necessary |
---|---|
Bukit Rendah | |
Bukit Tinggi | |
Gunung Hutan Merah | |
Gunung Lapik | |
Gunung Rata | |
Kampung Rencong Berkarat | |
Kem Gunung Belakang Patah | |
Kem Gunung Kudus | |
Kem Helang Merah | |
Kem Jalan Kilang Lama | |
Kem Serigala Kelabu | |
Kem Singa Menerkam | |
Kem Sungai Sejuk | |
Kepulauan Selatan Epsilon | This location is the only communications outpost hosting a SAM site. |
Loji Bahan Bakar Fossil | |
Negeri Cabang | |
Negeri Gunung Berawn | |
Pasir Putih | |
Port Gurun Lautan Lama | |
Pulau Ombak Ribut | |
Pulau Panau Kecil | |
Pulau Tiga Gunung |
With 2 SAM sites[]
With 3 SAM sites[]
Location name | Notes if necessary |
---|---|
Cape Carnival | This base is part of the Panauan Space Program. |
Fasility Gunung Hutan Tinggi | |
Gunung Tasik Facility | |
Kastelo Singa | This is arguably the largest military base in Panau. |
Kem Harimau Bintang | |
Kem Komander Williamson | |
Kem Kuala Utara | |
Kem Lembah Hutan | |
Kem Lubang Dalam | |
Kem Sungai Cerah | |
Pekan Hujung | |
Sungai Cengkih Besar | This base has a strange door and an AH-33 Topachula. |
With 4 SAM sites[]
Location name | Notes if necessary |
---|---|
Banjaran Gundin | Rico defeated a mercenary here in the events of Mercenaries Must Die. |
Kem Jalan Merpati | This airport is one of only two spawn points for the Bering I-86DP. |
Kem Port Rodrigo | Portugese Pete can be found here during Be Quick or He be Dead. |
Pulau Dongeng | 5 extra silos spawn at this base during Offensive Action. |
Other[]
Location name | Number of SAMs | Notes if necessary |
---|---|---|
All Offshore Rigs in Panau have one. | 11 (combined) | |
Kem Gunung Raya | 4 | The SAMs here do not count towards the settlement completion and will attack Panau Military aircraft after completing the mission Clear Skies. However destroying them does contribute toward 100%. |
Kem Jalan Padang Luas | 5 | Except Pulau Berapi, no other military facility in Panau has this many SAM sites. |
Pulau Berapi | 6 | No other military facility has this many SAMs. However this base is strategically worthless to the Panau Military as a fuel storage facility. |
Faction stronghold | Variable | Every stronghold also has a number of SAM sites, ranging from 2 to 4. Destroying these does not count towards completion of the stronghold, and they will fire at Panau Military aircraft once the stronghold has been taken over. However, they do contribute toward 100% completion, so it is up to you whether you want to destroy them or not. |
Awan Cendawan Power Plant | 4 | Taken over by the Ular Boys in Power Surge. |
Emas Hitam Oil Refinery | 4 | Taken over by the Roaches in Oil for Blood. |
Gunung Gila Pangkat Facility | 4 | Taken over by the Reapers in Rocket Science. |
Kampung Bahari Village | 2 | Taken over by the Ular Boys in Pilgrimage. |
Kem Gunung Gurun Supply Depot | 3 | Taken over by the Reapers in A Second Amendment. |
Kem Hutan Supply Depot | 3 | Taken over by the Ular Boys in Boys with Toys. |
Lembah Firdaus | 3 | Taken over by the Roaches in Paradise Valley. |
Pelabuhan Saudagar Harbor | 3 | Taken over by the Roaches in Free Trade. |
Pemainan Racun Facility | 3 | Taken over by the Reapers in Chemical Compound. |
Kem Gunung Dataran Tinggi | 2 | Only appear during Welcome to Panau. These 2 must be destroyed, do not count toward the total number of SAMs destroyed, and give 20 chaos points when destroyed for 10 each. |
Unnamed colonel mansion at X:10800; Y:25100 | 4 | Only appear during An Officer and a Hitman. These 4 must be destroyed, do not count toward the total number of SAMs destroyed, and give 40 chaos points when destroyed for 10 each. |
U1 | 4 | Destroying them is optional, but still highly recommended. These 4 do not count toward the total number of SAMs destroyed and give 40 chaos points when destroyed for 10 each. |