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SMG-2 | |
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Wielded by a riot shielder. | |
Weapon in Just Cause 4 | |
Type | Submachine gun |
Usage | Two handed |
Maximum ammunition carried | 234 |
Maximum ammunition in the weapon | 78 |
To unlock | Secure the Altoyaku region |
List of owners | Black Hand Army of Chaos Mira Morales |
The SMG-2 is a weapon in Just Cause 4.
Appearance[]
This weapon is (apparently) an open-bolt submachine gun with a telescoping bolt design. In reality this weapon is actually more of a machine pistol than a submachine gun, considering its size and characteristics.
This SMG does not appear to be based on any particular weapon.
Performance[]
The SMG-2 has pretty weak firepower compared to most other fully-automatic weapons in the game. As a trade off, the gun has a very fast firing rate that allows the player to use spray-and-pray, hit-and-run tactics due to the sheer volume of bullets that can be dispersed. While the gun looks small, it can hold an incredible 78 rounds, which would have to be minuscule to fit into such a tiny magazine. This explains the low damage per bullet.
Bullet spread is wide and rapidly increases over continuous fire. Recoil, however, is fairly low. Muzzle drift is significant. It is advised to always ADS (shift on PC by default) when shooting at targets anywhere more than 10 meters away. Tap fire/short bursts is more effective at hitting targets at medium range, but due to the weapon's low damage per shot, it may take quite a while to take down targets this way.
As one might expect from an SMG, bullet velocity is low, even for the standards of Just Cause 4. This, however, is not a problem as bullets despawn at even medium-long range, which means they despawn before they reach the distance where muzzle velocity and bullet drop affects anything.
With it's low damage and poor accuracy, average damage per second with accuracy taken into consideration is lower than that of the SW9 Assault Rifle. At close range, however, the SMG-2 can kill soft targets quicker than the SW9, since SMGs are specialized for close quarters combat.
Secondary Fire makes the gun fire a "charged" shot which damage is similar to that of the grenade launcher used on the SW9. The "charged" shot upon hitting an opponent will deal significant damage to soft targets if not outright killing them. It should be noted that the splash damage radius isn't as wide as the grenade launcher so precise shots from this feature is recommended.
Locations[]
- Used very commonly by the Black Hand, either as a primary weapon or the standard secondary weapon.
- It is estimated to be equipped to approximately a quarter of all grunts and elites.
- While Colonels are rarely encountered, they can wield this weapon. Otherwise they could wield a SW9 Assault Rifle or CC10 Shotgun or 21-J Smart-Rifle. One Colonel at the end of Training: Drone Activity uses this.
- Riot shielders and Ghosts use this weapon as their primary weapon.
- Grenadiers and RPG operators switch to this weapon as a side-arm for them if Rico gets close.
- Rarely used by the Army of Chaos.
- Soldiers in guard towers wielding AT7 RPGs or LRD-3 Snipers use this as a secondary weapon if an enemy gets too close. This is not commonly seen, however.
- Soldiers at Prospero Torretas uniquely spawn with one as their primary weapon.
- Two permanently spawn in two separate weapons crates at Casquillos Vacíos.
- In some weapon crates in some military bases and outposts.
- Mira Morales uses this as her primary weapon in free roam. This can be seen at Ojo de la Jungla and Prospero Astillero.
- Unlocked at supply drop upon securing the Altoyaku region.
Trivia[]
- This was the only SMG that appeared in the base game until the Niagara 9mm Bullpup was added with the Danger Rising expansion.
- According to the side of the weapon, this weapon was made by the fictional Black Hand Armaments LTD company.
Gallery[]
Weapons in Just Cause 4 | |
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Assault rifles | |
Shotguns | |
Sniper rifles | |
Explosive weapons | |
"Experimental" | |
Machine guns | |
Other | |
Special | |
DLC |