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Strongholds are important faction settlements in Just Cause 2.

Stronghold takeover complete

After you complete a stronghold takeover for the first time, you will receive this message. This appears after you complete either Rocket Science, Power Surge, or Free Trade.

General Information[]

The settlements will not be visible on the map until you go there and discover the location.

These locations are centers of faction power in each region and there's one in each region. They are settlements of high strategic importance and the factions use them as a base for their local activities after the takeover. As there are 9 regions in Panau, there are also 9 strongholds in total.

All of them are at first controlled by the Panau Military in the beginning of the game, but can be seized in Stronghold Takeover missions. The strongholds are mostly large industrial areas, but two are civilian settlements. They all give Rico pre-heat upon entering the grounds.

Once under faction control, a certain area will fall under the respective faction's influence in the region and unlock activities, such as sidemissions, races and also mark out collectible faction items with small blue dots.

As the Chaos points increase, so does the faction influence. The faction influence is represented by a colored area on the PDA Map, blue representing the Roaches, yellow representing the Ular Boys and red representing the Reapers. The influence can increase up to a "level 5". Each increase unlocks new local activities and the faction's patrols are more frequent, similar to the two factions in Just Cause (1).

Strongholds can also serve as spawn points for Rico after loading a saved game or if he is killed. He spawns at which ever stronghold is the closest to the place where you last saved the game.

Specific Signs[]

Military Strongholds have a gate entrance, which must be opened by hacking the control panel during takeovers. Only two strongholds that belonged to civilians lack the gate entrance.

They always have a terminal, which must be hacked by the technician at the end of the takeover. The stronghold always have a Stronghold Commander and you will always encounter him at the end of the takeover. They usually show up in a UH-10 Chippewa, but two of them arrive gunning a SV-1003 Raider. Both of these vehicles can easily be gunned down by nearby minigun placements near the terminal except the Lembah Firdaus and Emas Hitam Oil Refinery compounds.

Special SAMs[]

Each stronghold has anywhere between 2 to 4 SAMs. These SAMs look exactly like usual ones, but they're special.

They do not count to the completion and after a takeover, the SAMs at that stronghold are on your side. This means that they will not attack you in heat. Instead they attack Panau Military helicopters. Due to this fact, it is recommended to not destroy them, unless you're seeking 100% completion.

Terminals[]

The terminals are the usual goal for the takeovers. They are small, not enter-able trailers with a control console that only can be accessed by a technician. When the faction technician is hacking it, you need to protect him. Reinforcements will arrive under the long time it takes to hack the system, which is the central unit for a facility's local network. The technician will send out a signal to stand down while you protect him.

Top of a stronghold

Look at the way it dwarfs the Fengding EC14FD2.

The terminal trailers are very oddly shaped. The trailer has 4 wheels and all the equipment is inside the approximately brick-shaped body of the trailer. On top of that, there's an antenna that can be folded down for transportation. What's odd is that it's a military trailer and as such, it should be designed with off-roading in mind. The trouble is that the trailer is very high for its width. Radio equipment contains a lot of copper and is heavy, so the trailer must be terribly unstable while being towed on uneven ground. The trailer has stabilizing legs to keep it steady when it's parked.

The corners of the trailer are surrounded by sandbags. Their purpose is a mystery, because they're too low to protect the equipment box.

Settlements[]

This is a list of the nine strongholds. Number 1-3 is the first featured in the takeovers for each Faction, 4-6 is the second and 7-9 the last. Notable on the first three is that all of them spawn a Mullen Skeeter Eagle in the leading faction's color.

East Tanah Raya - Awan Cendawan Power Plant[]

Eventually it is overtaken in Power Surge by the Ular Boys. It is the only nuclear power plant in Panau and produces most of the Electric Power in Panau. It houses a fair amount of soldiers, including a rocket launcher operator, sniper, and mounted gunner.

Berawan Besar Mountains - Gunung Gila Pangkat[]

Eventually it is overtaken in Rocket Science by the Reapers. It is a large research facility where the government tests jet and rocket fuel exhaustion in low temperatures.

Gunung Gila Pangkat

Gunung Gila Pangkat Facility, the Reapers faction stronghold in the Berawan Besar Mountains.

Ramai Rakyat Islands - Pelabuhan Saudagar[]

Eventually it is overtaken in Free Trade by the Roaches. It is the largest harbor in Panau and is mainly used for importing oil and container trading. Few soldiers spawn here. It's located in Panau City Docks District.

West Tanah Raya - Kampung Bahari[]

Eventually it is overtaken in Pilgrimage by the Ular Boys. It was originally a civilian village. It holds a lot of temples and is holy to the Ulars. The regime have now set it up for demolition. Two snipers and mounted gunners can be found during the liberation.

Lautan Lama Desert - Kem Gunung Gurun[]

Eventually it is overtaken in A Second Amendment by the Reapers. It is a large supply depot where the government stores weapons and stuff. It also holds a large inaccessible bunker. A sniper, rocket launcher operator, two mounted gunners, and a large number of soldiers oppose Rico.

Pelaut Archipelago - Emas Hitam Oil Refinery[]

Eventually it is overtaken in Oil for Blood by the Roaches. It's the central oil refinery in Panau, and this is where most of the country's gasoline is produced. This is the only stronghold takeover to feature no miniguns (at all) and a demolition officer.

Senjakala Islands - Kem Hutan Supply Depot[]

Eventually it is overtaken in Boys with Toys by the Ular Boys. Just like Kem Gunung Gurun, this place is a large supply depot for storing weapons and stuff. It is very complex and also heavily guarded.

Panau Tengah Bay - Pemainan Racun[]

Eventually it is overtaken in Chemical Compound by the Reapers. It is a large chemical industry located in the middle of the Rajang River Delta. A lot of Fuel Depots and Gas Holders spawn here. It is also heavily guarded during and very shortly after the takeover.

Selatan Archipelago - Lembah Firdaus[]

Eventually it is overtaken in Paradise Valley by the Roaches. It was originally a civilian village, even housing a large drug manufacturing facility. It was captured by the government due to the illegal drug businesses. It features two snipers and a rocket launcher.

Trivia[]


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