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  • After liberating Port Tridente I noticed some weird lights out at sea. I grabbed a helicopter and when I arrived the lights were floating in the air. The coords is about N 40 51.875 E 5 33.775. As far as I can tell its only visible at night. Any answers?

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    • Sounds like some kind of a Level Of Detail type glitch. In Just Cause 2 there's a similar glitch where the U1 lights are visible at night.

      I haven't investigated it myself yet, but right now I'm gonna speculate that they'll add some kind of Downloadable content for Just Cause 3 into that spot. If it's at sea, then maybe the Bavarium Sea Heist?

      In any case, great find!

      EDIT: The days last forever in the game, so I got tired of waiting. But I did confirm that it's not North Haverbrook, because that's at about N 40 51.470 E 5 36.730.

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    • JC3 strange lights at sea north-west of Insula Striate

      Look at all them pretty colors...

      I saw them. They're visible even from great distances. It looks like there should be several more off-shore rigs or something. I'm gonna dare to speculate that this will have something to do with the Bavarium Sea Heist.

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    • it has a runway, crane? and several of tho=se floating platforms lights .(just speculating)

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    • It's too small to be a runway. I don't know what it is. There's several big clusters of lights (you can see 3 to 4 in the picture), each about the size or a few times bigger than an off-shore rig. Everything near the left edge of the picture is a single cluster.

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    • GMRE wrote:
      It's too small to be a runway. I don't know what it is. There's several big clusters of lights (you can see 3 to 4 in the picture), each about the size or a few times bigger than an off-shore rig. Everything near the left edge of the picture is a single cluster.

      there was a row of lihts set out like a small runway abot a kilomeeter away from the crane

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    • Oh. Maybe. I haven't mapped out all of them. I thought you meant the runway-like set of lights in the above picture.

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    • To me it looked like a port next to a type of runway on various islands. 

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    • Next time I'm there (and not too busy with the Sky Fortress) I'm gonna try to get a picture from directly above.

      If you're there now (and if you have the PC version, or a capture device) could you get one? So that all sets of lights are on there? The idea is that the picture would have to be from a great altitude, so it would look a bit map-like and we could see what pattern they have.

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    • Ill see what i can do. It might have to be a lot of picutre things as its a expansive area

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    • Quote from User:Blu Razgriz (on my talk page):

      "So today I decided to give those weird lights north of the oil rig another look, and then it dawned on me. Could those lights possibly be an overlay of random settlements from the mainland? I think that may be the case because during my investigation, I noticed lights in pairs of two spread across very even and predictable distances. So I'm thinking those are roads. And then the huge clusters seem to look like the lights that you'd see in the towns in Insula Fonte. What are your opinions? Blu Razgriz (talk) 00:38, March 12, 2016 (UTC)"

      Maybe. I really wouldn't know. I haven't been there since the time I got that picture.

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    • Well, now that I think about it, in Ace Combat 6, in the level Anea Landing, there's large clusters of oil rigs scattered across a large area, and they're connected by tunnels or pipelines between them that are suspended in the air. Sadly I can't confirm it since that level takes place in daylight. However, that structure arrangement could account for all the lights we see. If I can get a picture of them, I'll post it.

      But the one that still perplexes me is the one that looks like a crane. It's a really weird pattern, and I can't think of any structure in Just Cause 3 (or any game really) that would look like that. If it was a crane for an oil rig though, why don't any other rigs have those lights?

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    • GMRE wrote: Sounds like some kind of a Level Of Detail type glitch. In Just Cause 2 there's a similar glitch where the U1 lights are visible at night.

      I haven't investigated it myself yet, but right now I'm gonna speculate that they'll add some kind of Downloadable content for Just Cause 3 into that spot. If it's at sea, then maybe the Bavarium Sea Heist?

      In any case, great find!

      EDIT: The days last forever in the game, so I got tired of waiting. But I did confirm that it's not North Haverbrook, because that's at about N 40 51.470 E 5 36.730.

      Fast travel a few times to make days go quicker.

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    • @BugMasterVT I agree. The length of the days is ridiculous. At least in Just Cause 2, you could fast travel to the Mile High Club and the clock would skip to 3:00AM. Sadly, it's now destroyed and lying in pieces on the Medican coast.

      But I've tried that, and it still doesn't work 100% of the time. Fortunately, when night did come, I managed to get a few close up images of these lights.

      Floating Lights in Northern Sea

      Floating Lights in Just Cause 3

      Northern Sea Lights

      Northern Sea Lights

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    • Yeah remember the large ships? I think that's what they might be.

      @GMRE what do you think?

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    • @BugMasterVT I figured out how to advance time in the game. Simply go to a monastery and talk to the priest. Time will advance to day or night.

      As for the lights being boats, I'm not too sure. I've never seen a boat that's square, not to mention one that has that many lights. Boats are like planes. They have the one green and one red light, a flashing anti-collision strobe, and a static white navigation light. Any extras are usually for illumination.

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    • You know, that can only happen if you have heat


      See this for an example


      Falco Maxime Centcom tower lights at night
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    • I've done it without Heat. I just walked up to the priest, and I got a prompt that said to press Y to "Clear heat and advance time". I didn't have heat, since I was just flying around over the ocean.

      Also, did you notice that the CentCom tower lights are still there? I'm guessing it's a glitch?

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    • Huh... Interesting...


      Yes, I specifically put this pic on there as an example of what you said. Any extras are usually for illumination.

      And no it isn't a glitch. See the article for more details.

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    • Another example

      U1 LOD lights glitch
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    • Oh okay. I was wondering what the picture was for. That makes sense now. So you're saying that it might be something like the U1?

      Also your Chippewa is missing its miniguns. Have you flown one without miniguns and rotors? They're usually dropping troops.

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    • This is not my Chippewa.

      This is simply a picture I took from the Chippewa article.

      And this picture is actually a rare one, because this Chippewa missing its miniguns is a glitch.

      I have flown one without both.

      Glitched UH-10 Chippewa
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    • I saw that one. Is it really that rare? I thought it'd be the same as that one.

      The weird thing is that sometimes when I'm flying a Chippewa without either, the miniguns still work. They're just firing out of midair.

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    • YES IT IS RARE

      Considering the value of the Panauan buckConsidering the normal one spawns with 2 miniguns and a rotor

      ...

      That sounds like a new glitch to me

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    • As rare as those weird texture less black vehicles or the "God Cars" as I like to call them in Just Cause 2?

      It had to be. I've yet to see it since.

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    • Um... no...

      See Rare vehicles for a full list of "rare vehicles" in the Just Cause Game Series


      Wait you haven't seen it yet?

      Then why are you reporting it?

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    • I did. There's a few that I've seen and used.

      No, I mean I've seen it once, but I couldn't get a picture or video of it. All attempts to replicate have been in vain. I don't know what I did to make it happen, but I think I have an idea. My Just Cause 2 game had a ton of scratches, and the Xbox had been on for almost a week, so that might have triggered it.

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    • Game disk scratches don't cause it. The same glitch can happen in the PC version. The game/console probably doesn't need to be on for a week.

      And you see, it is rare if you've only seen it once.

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    • @Blu Razgriz Maybe if you run into it again take a screenshot for sure

      @GMRE Indeed it is rare

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    • @GMRE You've just proved my point bro. I don't know what caused it, but it happened at a communication outpost. I don't know which one it was, but it was in the Selatan Archipelago. I know it doesn't help at all, considering the number of bases there, but it gives a starting point.

      @Anonymous230385 Of course. I'm not gonna let it slip away this time.

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    • Oh wait you encountered it at a Comm. Outpost

      There's many all over Panau, but these are infamous for spawning glitched Chippewas, including:

      Rotorless and weaponless Chippewa

      Rotorless but a minigun and rocket-armed one

      Weaponless but with rotors

      And then I once encountered one that I haven't been able to find again

      Rotors with rocket only (no miniguns) (Run for your life)

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    • Blu Razgriz wrote:
      As rare as those weird texture less black vehicles or the "God Cars" as I like to call them in Just Cause 2?

      It had to be. I've yet to see it since.

      Wait, are you talking about the discolouration glitch?

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    • Hey yeah it might be

      But this wiki has an article on it

      Link

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    • @Anonymous230385 That's correct. It was at a Comm. Outpost, though I wasn't sure if it being specific mattered. I've seen two of the ones you've seen. The rotorless and weaponless one, and rotorless but with weapons. The weird one I saw was rotorless and weaponless, but the weapons still worked.

      @Pure Competizione Correct. That's exactly what I was taking about.

      Also, I think I found out what those straight lights are floating in the ocean. They're bridges.

      Floating Bridge Lights

      Floating Bridge Lights

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    • WTF...

      This is a new glitch. I am adding this. I have never seen an unarmed Chippewa firing miniguns


      Nice "bridge lights"

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    • I noticed that they're almost always the Chippewas that drop paratroopers. Rarely are they random reinforcements.

      Don't they look like those lights up north, only closer together?

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    • It's not almost always

      It IS always


      ...

      Yeah a little bit

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    • Returning to the original topic of the sea lights, I believe one set of lights is some sort of floating island fortress that will be used as the final Centcom-style base with some sort of defense that needs to be disabled.

      The other three sets of lights look like they may be new oil rigs, but since they're not there originally, perhaps that means the Sea Heist antagonist faction will have some sort of deployable oil rig? Or perhaps they're artillery platforms?

      The fourth and final set of lights looks honestly like a bridge section. There also seems to be streetlights going between the rigs and the main base, so perhaps in the story, they'll try to bridge a gap to Medici, and you'll have to stop them by destroying that bridge section?

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    • WHERE IS THIS??? Well its speculation

      But this is definitely possible (considering the makers of this game series read this wiki)

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    • Time will tell.

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    • Indeed

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    • Some of those light clusters look like triangular oils platforms and the runaway like structures are similar to the gas burning towers seen on some oil platforms. However altogether the effect looks a lot like "Mother Base" from Metal Gear Solid V.

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    • Those are all possible

      But for the moment it is still speculation


      So you say this entire structure resembles some "Mother Base" from Metal Gear Solid V?

      Interesting

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    • All put together yes. "Mothers Base" is a large collection of oil rig like structures connected by raised roadway s.

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    • Raised roadways...

      No wonder

      Some of the lights have no reason to be bent at such odd angles

      ...

      What if they were bridges that could be raised? That is still possible

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    • In Soviet Russia there was an entire town built on off-shore rigs: https://images.search.yahoo.com/search/images;_ylt=?p=Oily+Rocks There used to be thousands of people living there with its own school and everything. It's been abandoned for decades.

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    • ...

      Wow

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    • By raised roadways I meant that the roads come from the top of the rigs not that that could be raised.

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    • I know what you mean


      What I said was just my own thoughts

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    • Ah sorry I thought I'd not been clear in my post.

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    • No need to apologize

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    • Just to lend credence to the oil rig theory, I managed to get a few screenshots of the oil rig clusters in Ace Combat 6. Notice how nicely the light patterns would match up?

      Oil Rigs in Ace Combat 6
      Oil Rig Cluster in Ace Combat 6
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    • On first glimpse of the first photo I thought I saw an incoming B-Wing.

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    • I can't really see a B-Wing in that picture, but that might be because I'm an Ace Combat fan instead of a Star Wars fan. So I guess I'm used to seeing the F-22.

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    • I recorded me flying to it on ps4

      Just Cause 3 Mysterious lights at sea-0

      Just Cause 3 Mysterious lights at sea-0

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    • From my memory they look the same on PC.

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    • One thing I notice from the video is that there is a light low down that is in just the right place for the fuel tank on the legs of the oil rigs.

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    • On the 1:38 timestamp on the video above

      I was momentarily confused into thinking the light pattern might've been a ship appearing out of nowhere

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    • Blu Razgriz wrote:
      I can't really see a B-Wing in that picture, but that might be because I'm an Ace Combat fan instead of a Star Wars fan. So I guess I'm used to seeing the F-22.

      I meant the alignments of the oil rigs reminded me of one.


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    • The alignments of the oil rigs don't resemble anything to me

      AND I've seen all 7 Star Wars films


      That elevated row of lights reminds me of a railgun of sorts

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    • @Rokers66 Why would you abandon a perfectly good Postolka? That's a waste of a good helicopter.

      That video really gives a good perspective. As far as I can tell, the arrangement of those lights looks the same as in the Xbox One version. I'm still trying to figure out what the lights at an angle are. Maybe a gigantic howitzer to shell Medici?

      @Pure Competizione Oh okay. My bad. That's why I said that. I wasn't sure what you were talking about.

      @Anonymous230385 From those pictures that I took, do you think we can definitively say that those lights are indeed an cluster of offshore platforms?

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    • From those pictures, those lights are definitely a cluster

      But I am actually not too sure about offshore platforms

      If you go back and view the video, some of the light structures are much too big to be offshore platforms

      But they are a possibility

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    • @Anonymous230385 I'm not too sure bro. I took these two pictures to prove my point.

      F-22/Oil Rig size comparison
      F-22 Above Oil Rig

      The F-22 in the pictures is 62 feet long. I was flying a mere 8 feet above the oil rig, so the shadow being cast is about 60 feet long. The second image shows the segment that the shadow was cast on. It was just below the flaring tower, to the top left of the platform. This shows that the oil rig is approximately 175-300 feet wide, well long enough to fit the light cluster in Just Cause 3.

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    • Hold on

      Let me compare these pictures to the video

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    • ...okay

      Based on the video plus some "external intervention"

      I believe your theory could be the most likely

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    • There's also things that would point to the lights being platforms. First, platforms are really the only standing superstructure routinely found on the ocean. They're also relatively close to land. Also, they're elevated, so they wouldn't be boats. And they're square shaped.

      Now that we've established what they are, what do you think they're for? My theory is that since it's called the Bavarium Sea Heist, they're for extracting Bavarium from the seabed. The smaller ones might be defense platforms for launching helicopters and maybe VTOL jets, like Harriers.

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    • Look, I am very tired, and I have a AP exam concerning APUSH in roughly 4 and a half hours according to the wiki time (UTC)

      Feel free to put your thoughts and I'll take a look tomorrow

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    • Read the third post from the top. Somebody already pointed out that they could be off-shore rigs. But it's nice to see more people coming to the same conclusion.

      @Anonymous230385 Why did you cross that out?

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    • @Blu

      I wanted my capstone hydra

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    • @GMRE I was up at 10:30 my time but it was 3:30 wiki time and I had an AP exam TODAY (5/6/16) but I was speaking in retrospect

      And I crossed it out because it was irrelevant information to the wiki

      @Rokers66 you could just go there

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    • Well what do ya know

      I got "lucky"

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    • @Anonymous230385 That's an odd statement. What do you mean?

      @GMRE Do you have any ideas as to the purpose of the smaller platforms? What Contributor said about Mother Base does seem likely. Each platform on Mother Base served a specific purpose. One was Medical Research, another was Weapons R&D, etc. So maybe these light clusters each serve their own purpose. Maybe one is for mining Bavarium, another is for supplies, another is for point air defense.

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    • We're just gonna have to wait and see. I think they'll each have some kind of SAMs, so there won't be a specific defense platform.

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    • Never mind

      School related stuff

      Or do you mean the "lucky" statement

      I made the 57,000th edit on the wiki


      Anyway I have a new theory

      Bavarium rigs disguised as oil rigs

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    • That could be removed content originally ment for the general's last stand.

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    • ...

      Di Ravello might've made a last stand here?

      ...

      There is no evidence to support that at all

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    • His whole obsession with burning things fits the volcano much better. It makes more sense that way. Why would he make a last stand on some offshore rig?

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    • I didn't think it through to the burning things part

      But I found it infeasible to make a last stand on water anyway

      He has a Bavarium land vehicle, a Bavarium helicopter, but no Bavarium boat

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    • The volcano never made a massive amount of sense to me. I mean there isn't anything out there just him and his gunship. At least on a mass of oil rigs he'd have soldiers and SAM sites to go with his gunship and to add to that oil rigs contain flammable gas and oil.

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    • The volcano is an easter egg to an island from the previous game

      It also has the only land in the game which can harm you from just standing on it

      It looks very suitable for a boss fight

      in my opinion

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    • I think they had developed the Bavarium Sea Heist location before game launch and then they removed it to continue working on the DLC, but they forgot to remove the lights.

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    • It's possible

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    • Anonymous230385 wrote:

      He has a Bavarium land vehicle, a Bavarium helicopter, but no Bavarium boat

      That's something the guy runs an island nation but doesn't bother to build a bavarium boat or jet fighter, if nothing else he deserves to die just for that oversight:-) 

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    • He he he he he

      He deserves to just die for slave labor (quarries)

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    • @Anonymous230385 Oh nice.

      @Wikia Fan I can see your point, but Anonymous is right. Di Ravello doesn't have a Bavarium boat. A tank wouldn't make much sense to make a final stand. If you remember the mission Three Kings, the tank on the building didn't stand a chance against Rico.

      I'd like to see a Bavarium fighter, preferably looking like an F-22.

      @Anonymous230385/GMRE I agree with you both about the volcano being a better place to fight. The environment is better suited to the fight. Also, it seems like a throwback to the mission Stranded on Hantu Island, another easter egg island.

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    • It is a reference

      The mission on that island features vehicles that have never been seen before (and will remain that way unless certain vehicles are modded)

      This final mission in this game features a vehicle that can only be seen after some work

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    • Which vehicles do you mean? I thought the only one there is the Golden Urga Mstitel used by Di Ravello.

      Yeah, I got the Golden Urga Mstitel. It wasn't fun finding those logs. Even with a map, it was difficult.

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    • I am talking about the vehicles in Stranded 

      And I am also referring to the Golden Urga Mstitel

      Said vehicle is never seen used until Son of Medici and after that, it is never seen in use again anyway

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    • @Blu Razgriz How are Di Ravello tapes difficult to find? All you have to do is visit every civilian settlement. They're only found at towns. In addition to that, all types of Collectable Items in Medici get a map marker once the region is liberated.

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    • Nope one is on a snowy mountain peak.

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    • Oh. Yeah, I think I can remember now. I thought the game had suddenly become quite a bit more awesome by having a small hidden cave up there, but it was just on the mountain.

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    • Yeah sadly I tried to get it during heat and what happened involved : Rico,A Millitary Jet,Rico Falling and a Rocket.

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    • ...

      I bet I could survive that

      But yeah

      That one at a snowy peak was virtually impossible to find without the map

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    • I did survive, but I had to grapple up the mountain again.

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    • Eh

      I'm going to assume you went up the mountain without any trouble

      Otherwise, helicopters can prove very annoying

      Jets can barely hit you since they're moving very fast, but helicopters can actually ram you control themsleves while firing

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    • Wait so jets can hit you? Why was I not informed that they can try to fight you? Why did they never fight me? (other than as air support at bases) How do you even get an maintain high heat in a plane?

      Or did I just completely misinterpret what you tried to say?

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    • Yeah the heli's are annoying.

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    • Also they can hit you.

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    • Wait

      BugMasterVT I think you've confused the reinforcements at Porto Tridente for them appearing in heat

      Jets don't appear in heat

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    • @GMRE Actually, some are hard to find. The ones in the Grande Pastura and the Insula Striate region in general are particularly hard to find. They're in the ruins of the northern towns, and the ruins of ancient people.

      @BugMasterVT Rico can actually survive a fall from the height boundary of a Thunderhawk if you have Impact Resistance II. And I have my own way of dealing with the helicopters.
      Helicopter Jousting

      Helicopter Jousting

      How to deal with those pesky Medican Attack Helicopters

      @Anonymous230385 You're right. I've never had fighter jets attack me. Just Cause was the only game to have that, and even then, it was hard to trigger. I know because I was really disappointed that they didn't send jets after me. As an Ace Combat player, I love aerial dogfights.

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    • HAHAHAHAHAHAHAHAHAHAHA

      Now that is how you joust Awesome video

      Banzai...

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    • @Anonymous230385 If you noticed, that's also where most of my videos of vehicles being launched were recorded. Most of the time my helicopter gets launched away, but that time I got lucky.

      The funniest thing is how he shot me right when I activated my shields. Oh hell no!

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    • I did notice the scenery loooked familiar

      A Bavarium mine


      I did NOT catch that Oh noes! Ahhhhh... (rammed to death)

      EDIT: "scenery"

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    • I just realised how nice a Msistel would look in military green.

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    • @Pure Competizione Or Agency black? I wanna see one in Arctic camo.

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    • Or desert tan.

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    • The volcano would be more plausible if there was a power plant or an air strip or at least a mansion that Do Ravelo could launch an attack from or just wait for Rico in. At the moment the general flys off to an island in a helicopter and hopes that he doesn't run out of gas. BTW the lights at an odd angel could be a ski jump runway to launch aircraft faster.

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    • The volcano is there by the developer's design

      Bavarium is stated to be an almost unlimited fuel source, so that won't be a big problem

      I very much doubt that's what its used for


      "Di Ravello"

      "angle"

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    • I agree that Di Ravello should have a smaller mansion there. That would be cool. And after the story it could be where Rico spawns if he's been hanging out at the volcano.

      See also: Volcano island in Medici.

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    • That would be cool

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    • Don't blame me the bloody autocorrect takes over at random times on this tablet.

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    • So you are using a tablet to view and respond on this wiki


      That makes a lot of sense


      I only ever blame the vandals for what they do

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    • @Contributor I maybe see a ski ramp in that light arrangement, but there's two problems. First, the angle is way too sharp. Unless that plane is getting a JATO launch, it won't take off, even at full power.

      Second is that while a JATO launch would solve the issue of no runway, said launch method would make landing for refueling and rearming next to impossible.

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    • Same here autocorrect is a *****.

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    • Autocorrect is not fun (but helpful when typing fast)


      I see a Rail gun with that configuration

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    • A Large project Babylon type cannon could be posable but it could be a mag launder for fighters in a model similar to battle star Galactica with arrester assist recovery at a separate sight.

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    • ...

      ???

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    • I know of project Babylon, but the rest is beyond me.

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    • I usually know a lot about military stuff, but I have never heard of project Babylon

      And even after reading that wikipedia article, I feel like there is not much point of such a weapon existing, given that this, that, and even others exist

      EDIT: Not saying the former is impossible

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    • That's where you're wrong. A gun is infinitely more efficient than a rocket due to reusability and the railgun is still a thing of fiction.

      Advantages and disadvantages of a supergun:

      • Efficiency: Rockets are a one time use and would have to be equipped with a nuclear bomb to rival a supergun that could be reloaded and fired again and again and again and again...
        • The most famous example is the Paris gun. During ww2 they were building the V3, a multi-barreled underground weapon system that could have destroyed most of London, but it wasn't finished when it was destroyed and the area would probably have been conquered before significant damage anyway.
      • It would definitely be stationary, or it would need weeks to move and reassemble. The Paris gun was moved by railroad and needed weeks to set up. Another extreme example of mobility issues was the Schwerer Gustav gun that needed 4 sets of railroad tracks to move, so they built another railroad for it.
      • The Schwerer Gustav is still the world record holder for the most powerful non-nuclear anti-bunker weapon.
      • Maximum effective range of proven supergun technology is about 500 to maybe 1000 km. The one scientist who was qualified to design even better ones did not get funding from anyone other than Saddam Hussein, but Saddam was unable to obtain parts due to sanctions. The scientist is now dead, but he believed it could be possible to have an intercontinental range with projectiles going through orbit. At this kind of range a gun would at best be able to hit something the size of a large city and probably only if the projectile has small wings to adjust course.
      • Some modern satellites are only 10x10x10 cm, so a large gun would definitely be the most efficient way to launch them. Can you imagine the cost of fuel for large space rockets?

      Advantages and disadvantages of rockets:

      • Smaller ballistic missiles can be on mobile platforms and avoid detection, unlike enormous guns. The most famous examples are the V2 and Scud.
      • Intercontinental ballistic missiles have all the range they could need.
      • Accuracy does not decrease as range increases. In fact it stays the same. Modern missiles are quite accurate.
      • An intercontinental ballistic missile is enormous and fragile, therefore stationary, unless moved around by large and very costly vehicles. Examples:
        • Missile silos.
        • Nuclear submarines.
        • Enormous many-wheeled trucks. Example.
        • Special extra-large railroad cars on military trains. Example. These were constantly tracked by satellites.

      Railguns are still a thing of fiction and would absolutely need a line of sight. Also, their destructive power would not really exceed heavy artillery. The us navy is investing into their super expensive prototype in hopes of having a very efficient gun in the future.

      Obviously enormous guns are not able to rival modern ballistic missiles, but in their own time they were already the most powerful weapons in the world when missiles were still at best like the unguided rocket artillery.

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    • Anonymous230385
      Anonymous230385 removed this reply because:
      Nvm
      18:37, May 11, 2016
      This reply has been removed
    • GMRE wrote:
      That's where you're wrong. A gun is infinitely more efficient than a rocket due to reusability and the railgun is still a thing of fiction.

      Advantages and disadvantages of a supergun:

      • Efficiency: Rockets are a one time use and would have to be equipped with a nuclear bomb to rival a supergun that could be reloaded and fired again and again and again and again...
        • The most famous example is the Paris gun. During ww2 they were building the V3, a multi-barreled underground weapon system that could have destroyed most of London, but it wasn't finished when it was destroyed and the area would probably have been conquered before significant damage anyway.
      • It would definitely be stationary, or it would need weeks to move and reassemble. The Paris gun was moved by railroad and needed weeks to set up. Another extreme example of mobility issues was the Schwerer Gustav gun that needed 4 sets of railroad tracks to move, so they built another railroad for it.
      • The Schwerer Gustav is still the world record holder for the most powerful non-nuclear anti-bunker weapon.
      • Maximum effective range of proven supergun technology is about 500 to maybe 1000 km. The one scientist who was qualified to design even better ones did not get funding from anyone other than Saddam Hussein, but Saddam was unable to obtain parts due to sanctions. The scientist is now dead, but he believed it could be possible to have an intercontinental range with projectiles going through orbit. At this kind of range a gun would at best be able to hit something the size of a large city and probably only if the projectile has small wings to adjust course.
      • Some modern satellites are only 10x10x10 cm, so a large gun would definitely be the most efficient way to launch them. Can you imagine the cost of fuel for large space rockets?

      Advantages and disadvantages of rockets:

      • Smaller ballistic missiles can be on mobile platforms and avoid detection, unlike enormous guns. The most famous examples are the V2 and Scud.
      • Intercontinental ballistic missiles have all the range they could need.
      • Accuracy does not decrease as range increases. In fact it stays the same. Modern missiles are quite accurate.
      • An intercontinental ballistic missile is enormous and fragile, therefore stationary, unless moved around by large and very costly vehicles. Examples:
        • Missile silos.
        • Nuclear submarines.
        • Enormous many-wheeled trucks. Example.
        • Special extra-large railroad cars on military trains. Example. These were constantly tracked by satellites.

      Railguns are still a thing of fiction and would absolutely need a line of sight. Also, their destructive power would not really exceed heavy artillery. The us navy is investing into their super expensive prototype in hopes of having a very efficient gun in the future.

      Obviously enormous guns are not able to rival modern ballistic missiles, but in their own time they were already the most powerful weapons in the world when missiles were still at best like the unguided rocket artillery.


      The Schwarer Gustav (AKA the biggest cannon ever used in my opinion) was very useful in obliterating Sevastopol but yeah, it needed its own railroad to transport

      And as the Red Army started retaking much of its land, the need to protect became increasingly difficult until it was ultimately scrapped


      The Nazi Germans were the first to pioneer (bad grammar) the ballistic missile with the V-2 and the bombing of London and elsewhere

      That giant underground missile system was intricate, but (as you mentioned), it not only was incomplete, a gun of that sheer size would've needed a huge contingent to operate, similar to Mr. Huge Railway Cannon above



      The United States, Russian Federation, People's Republic of China, United Kingdom of Great Britain and Ireland, and the French Fifth Republic are the only countries around the world allowed to have nuclear weapons. Now given that other countries like Israel and N. Korea and Iran might have nuclear missiles, those are capable of ending life on earth multiple times over. Now, I don't plan on dying anytime soon (nor does anyone on this wiki), but as my personal opinion, WWIII is inevitable



      The United States Navy will be testing a railgun on a new type of ship in roughly 2 months. Link.

      But besides that, I don't see how it can be less powerful than MRLS. The American M270 MLRS is a example of a MLRS, and it has seen use in many countries in the world, but it is slowly being phased out (considering the age of the vehicle)


      And frankly IDC if I'm wrong (In fact I'm happy I'm wrong)

      I've learned more about life in these past two weeks than in the past two years alone

      (sigh...)

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    • So what did you learn about life?

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    • It's a very difficult process

      And I need to basically restructure my entire life

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    • Anyway back on topic

      I still think that elevated light pattern could be a rail gun

      But as far as I'm concerned, it could be a bridge split in two with one part able to elevate itself

      And I think the entire complex as a whole could be some giant military base

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    • Ah, so you moved, or a parent died.


      Yeah, I don't see any hints to a giant gun. Why would a gun barrel have lights anyway?

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    • As a matter of fact neither of them

      Call it a life lesson

      And just drop this topic here because I can't go on further without entering mental instability

      They probably wouldn't. Its just every time I think of a railgun I think of a particle acclerator which makes me think of a giant electrified whip

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    • If a wiki would have a personal messaging system, like all normal forums do, I'd continue asking about it. Oh I know: Someone robed your house, or your house burned down. This is starting to get really dark, so I'll just stop at this point, unless you're gonna post more vague hints.

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    • NO! NONE OF THAT HAPPENED!

      JUST... CALL IT... L-

      I can't go on further

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    • Are you mentally unstable yet?

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    • The mag launcher concept is to essential put an aircraft into an over sized rail gun and launch by firing the gun. It is basically the same system the new generation of US fleet carriers will use. 

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    • @Anonymous230385 I personally prefer the Orbital Platform idea. Put a satellite into orbit, load it with about 20 75ft. long tungsten rods, and rain hell down from space. It's basically a meteor strike on command.

      I can see a railgun there, especially after seeing so many in Ace Combat. But in Just Cause 3, I can see them looking like these.
      STN Firing
      Stonehenge Turret
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    • That idea was why I mentioned project Babylon. The original designer believed he was participating in a legitimate space program but the whole thing was a scam to create a massage artillery piece. And to answer why it would have lights on there are two reasons (1) so aircraft don't crash into it and (2) so Rico knows to crash aircraft into it.

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    • About aircraft: LOL.

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    • @Blu Razgriz Oh like ODIN (Orbital Defense INitiative in COD Ghosts)

      @176.27.212.46 "The original designer" was killed

      And yes LOL

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    • He was assassinated by the is is Israeli secret service. But he also worked for the US air force in the hope of lunching a satellite into orbit using a cannon and also worked for NATO and effectively doubled the range of All NATO artillery by a small modification to the shells.

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    • Lunching a satellite that's funny actually.

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    • @176.27.212.46 It is the official stance that Mossad (the Israeli secret service) assassinated him

      But I also have reason to believe there are other players as well

      @BugMasterVT Do you mean "launching a satellite"? Or do you actually mean "lunching a satellite"

      Because if it was the latter, then... (laughing uncontrollably)

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    • That's the way he spelt look 2 post above.

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    • Bloody auto incorrect.

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    • Stupid autocorrect

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    • Donald Trump autocorrect

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    • (sigh)

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    • Why with?

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    • Why sigh?

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    • Stupid autocorrect

      I have...

      Objections to Donald Trump


      ANYWAY get back on topic

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    • You hate him?

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    • I don't hate him

      I just object to many of his policies if he were to become POTUS


      ANYWAY GET BACK ON TOPIC

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    • ANYWAY''

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    • Ok Anonymous I will get back on topic

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    • Why does everyone call me Anonymous

      Anonymous can refer to me, or a hacktivist organization, or even an unregistered user

      I go by A230385

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    • Hey I don't know you could be a hacker.

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    • @BugMasterVT He isn't. Most hackers use IP scramblers to hide their activity, and he's not doing that. They also wouldn't be actively perusing a wikis, let alone being an admin of it

      @A230385 Exactly. They're really effective as evidenced by Ghosts, and virtually impossible to detect.

      And I agree. We've digressed so far from the topic.

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    • OK assuming it is a super gun what is it designed to fire on?

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    • ...

      Presumably the Bavarium mines

      If they can drill underwater for Bavarium, there is no need for land mines

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    • Okay that came out wrong

      I meant to say

      If they have means to get Bavarium from below water

      Then there is no need for Bavarium mining above water

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    • Two things (1) wouldn't that imply liquid Bavarium and (2) I was under the impression that open cast mining was comparatively cheap compared to other forms of mineral extraction.

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    • Oh and by the way Bavarium land mines sound pretty cool as would Bavarium sea mines.

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    • Think of it this way

      Sea expansion pack?

      And unknown structures resembling oil rigs?

      Those could be mining facilities

      And if it were that way, then they are definitely mining Bavarium (because why would they mine oil)?

      Sound logical?

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    • Bavarium land mines would have no problem making a vehicle explode spontaneously

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    • You have a point but it would be strange to fire on another source of an incredibly rare mineral. A Bavarium sea mine could probably take down a battle ship with no trouble and the land mine could most likely take down a Bavarium tank even with it's shealds up.

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    • I mean, everyone knows there are Bavarium mines on land

      And so the enemy would most likely try to deny the enemy their source of power


      A Bavarium sea mine can make any ship look like paper

      Your latter argument however... may not be the case. 

      I have placed GE-64 (Bavarium based planted explosive) on IBTs and when the shield activates, the explosive is negated

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    • That's as shame the shield would stop the blast because it could be a pretty big surprise to get a shielded vehicle destroyed right from under you and a mission to clear the mines and destroy the factory.   I also just though of something to do with the possibility of liquid Bavarium a flamethrower.

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    • Okay I don't understand what you just said other than turning liquid Bavarium into a flamethrower

      But I blame autocorrect now

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    • Just imagine you are driving along with shields up and an explosion destroys your IBT that would be one hell of a surprise seeing as the shield protects against every other weapon in the game. This could then lead to a series of missions to clear the mines and destroy the place where that came from.

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    • HAHAHAHAHAHAHAHAHAHAHAHAHA

      Now I can envision a military tank driving to destroy rebel forces when an explosion underneath destroys the tank treads and the driver goes AHHHHHHH....... (impact with ground) (instant neck snap)

      "This is HQ. What has happened?" Uh... a ditch opened up in front of us after some unknown explosion. Currently investigating! 'Another explosion' Hello? Anyone there? Why is nobody repsonding???"

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    • To quote COD Modern Warfare "kaboom."

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    • To quote Baby Panay:

      Son of an orangutan Go back to your monkey mother

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    • @Anonymous230385 I wish it would happen like that, but as evidenced by the M488, any vehicle hit by a Bavarium explosion is simply deleted, with nothing left except a shadow shaking on the ground (even the shadow is terrified of it). Though Avalanche could do what DICE does and make it that when use use a landmine like the M15, it leaves a crater. But of course they'll have to adjust the size of the crater

      @176.27.212.46 You mean the Black Ops series when you get a nuke in Zombies? I've never heard that in Modern Warfare.

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    • There are few exceptions you know

      Di Ravello's golden chopper in a certain mission that shall go unnamed due to spoilers can survive 10 M488 rounds

      And the IBT in general is pretty tough, so...


      Miscellaneous note: Wikipedia might have updated the 14th of May, 2016

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    • Death from above. It' said by the AC-130's spotter.

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    • Oh that

      Heavy cannon

      Those typically go boom

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    • Firstly practical trials of a railgun have been carried out since about the mid to late 40s. The biggest issues remaining are wear and tear. The Americans are currently working on 8 and 9 MJ weapons, sea and land respectively, sufficient power to punch a hole through a tank with a tungsten rod theoretically. I remember a copy of Jane's referencing them on tank hulls that I read in the 90s so yeah we've not really gone anywhere there. Assuming a large scale launcher as some of the lights might suggest actually points at an attempt for a space launch. Ian McNab's plan specifically comes to mind there because my recollection of the launcher was only 1.6km long.

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    • Yeah well

      Railguns fire a very long distance beam at a very high velocity

      NOTHING dodges that

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    • Not a beam, it's a slug or rod. The railgun uses charged rails to accelerate objects to high speeds. I think the specs on the 9 mega joule version the USA are playing with has speeds of around 3000 m/s. Now given the equation for kinetic energy is pretty simple K = 1/2mv^2 I don't think you'll have difficulty in figuring out the amount of damage such a purely kinetic impact will do.

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    • ...

      Amount of damage = 

      wow

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    • In addition the size and mass of the payload dose not need to be fixed meeting you can fire a heavy but thin round to cut through a target or a fat round with a large explosive charge or multiple sub munitions. Plus it can be rigged to fire in a ballistic arc. This would mean a powerful enough rail gun could hit a target anywhere on the planet or even beyond.

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    • Railguns can only fire small objects. If you "rig it" to fire with an arc in an attempt to hit something at another continent, then it'll lose most of the kinetic energy long before it gets there. A small object can not travel in an arc with out losing nearly all its kinetic energy. Only a large heavy object can do that. And in any case, as I explained above, it's impossible to aim a gun like that. Weather will push any projectile so far off course that I doubt you could hit anything the size of Medici, if the gun was in the Americas. This is why we have missiles.

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    • Weight and size aren't the real issues, long ranged attacks like that run into real issues when you're talking 15km+ with curvature of the earth being a real issue that actually limits you on speed which also limits your primary attack vector which is still the KEP, you'd be better off with a kinetic bombardment system like ODIN is in CoD: Ghosts (very old idea Jerry Pournelle's work on Project Thor when he was still with Boeing is ealy 50s work on it). You would have an incredibly difficult time projecting a purely ballastic launch that could hit a target on the other side of a planet even without windage, temperature, and other factors outside of gravity.

      One of the reasons ideas like McNab's equator launch site have interest is cost, it's about 1/10th of the cost for a rocket launch per kilo according to the theoretical numbers used. Assuming we could solve the real issues of railgun design to reduce the costs in maintenance that makes it ideal for getting cargo that doesn't need gentle handling into orbit such as fuel.

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    • Question

      How did this discussion about the sea expansion pack turn into a debate of sorts over railguns

      Unless I started it


      ODIN was frightening=

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    • Partially because the Sky Fortress mission turned into a WMD scenario and it's easy to imagine the land and sea DLC will go the same way so looking for attack vectors on what we suspect are related is logical.

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    • @176.27.212.46 GMRE is correct. There's a reason the longest recorded sniper kill is 2 1/2 miles. Any distance farther than that and your ballistic trajectory is basically a crapshoot, even with a ballistics CPU. Handheld Railguns would be effective in the hands of a sniper, but as a long range artillery platform? No way.

      @GMRE Correct. There's a reason we still have ballistic missiles. Like the old saying, "why fix something that ain't broke", there's no reason or practical value to using railguns instead of missiles.

      @CeriCat The only feasible use that I can see a railgun being used is being mounted on aircraft, like the Railgun on the CFA-44 in Ace Combat 6. There's a lot of high tech weaponry in the Ace Combat series, and the railgun is no exception.

      As for ODIN, even a kinetic strike has its limitations. During atmospheric entry, the enemy forces you're attacking could move, and in today's high speed battlefield (tanks moving at 80mph+), there's a very real chance that your tungsten rod could miss.

      That's why my money is on an orbital laser platform from Tom Clancy's Endwar. First, you can't move faster than the speed of light, and second, ammo isn't an issue. You just recharge the satellite, which can be done with solar panels. A satellite like ODIN needs reloading, and to do that it needs a vehicle and astronauts to be sent into space. That means that your delivery vehicle is vulnerable at launch, and if you lose your spaceport, you're screwed.

      @A230385 Because railguns are awesome. The Gauss Rifle is my all time favorite weapon in Fallout.

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    • @Blu Razgriz I'm actually more an assault rifle guy than an railgun person

      Frankly I would prefer any weapon that could give me a strategic advantage

      @Cericat Sky Fortress was in no way a WMD scenario. There was a beam of destruction, but nothing else

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    • See, I'm a sniper rifle fan. In Battlefield 4, my weapon of choice is the SRR-61. Though in relation to railguns, I really love using the Rorsch Mk-1. It's such a great weapon, both against people and tanks. One time I killed someone flying a helicopter with it, and then the turret gunner inside didn't realize I killed the pilot, and he stayed inside until it crashed and exploded.

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    • And my weapons of choice are the Haswell Gen2 Vindicator, Assault Rifle or Machine Gun (interchangably) and Submachine Gun, and Urga Vdova 89

      But if there is an arsenal that I would want

      Dual SMGs and LMG or Rocket Launcher or Sniper Rifle


      I wonder how much longer until this is released

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    • I stand by WMD given Sheldon's comparison with Atlantis during "Severance".

      Final Argument, Bavarium Splitter (used to be the Vdova 89), and U-24 Zabijak are my regular loadout, the Zabijak depressingly seems better suited to taking down the titans at close range than any other dual weapon.

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    • @A230385 In Just Cause 3, my weapons of choice are - for heavy assault: CS Wraith 225R, the Urga Vdova 89, and the Fire Leech. For long range sniping (my specialty) my loadout is the CS Wraith 225R, the CS27 Misfortune, and the Final Argument.

      @CeriCat I can't really give my opinion on that since I've yet to play Sky Fortress. I'll be able to soon enough though.

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    • Atlantis disappeared explicably. There is no evidence to suggest it was bombed out of existence. Heck, there is no evidence to suggest it even existed.

      I don't care what you stand by It's still a frightening weapon in my opinion

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    • Pluto claimed that Atlantis was destroyed in a storm and credited the destruction to Poseidon. There was no mention of any military action and may have been an allegory to teach Athenians not no be so arrogant and not to bull there neighbours. 

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    • You mean "Plato"

      There is no historian called "Pluto"

      I doubt that was an allegory

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    • Oh? Then what was it? The entire greek religion was a kind of an unofficial moral codex for the society. It was all based on stories of person X had problem Y and met god Z to complete task Q to get Z to fix Y. All the gods had obvious human-relations-type problems of their own and each story had a morale of sorts.

      Have I ever told you young people the story of how Zeus once decided to destroy the world for being too wicked and cruel? Before making the decision final, he decided to disguise himself as a poor old man (beggar) and visit each and every household to ask for aid. He had been turned away from every house until he found a house so poor looking that he felt sorry to even ask them anything at all. At that house he was treated well, given good food and a bed to spend the night. And thus the world was saved once more. - The moral of the story is to help those in need.

      And when was the last time you heard to story of... [I've forgotten the name, so I'll call him Mr.X] ...? His wife died... [due to reasons I can also nolonger remember] ...so he decided to walk right into the underworld and bargain with Hades for her soul. On his way he had to pass many great dangers. [There are several movies and TV shows about this exact story, so I won't have to recall it myself and conveniently it's not important to the morale.] Once having met Hades, he did manage to reclaim his wives soul, but on one condition: That he shall have to travel back to the realm of the living, with out looking back to check if his wives soul is in fact following him. He must not try to communicate with her either. The journey back took several days [Or was it hours?] and just short of the end he decided that he doesn't trust Hades and must look back. His wives soul was behind him, but as soon as they had seen each other, the soul was forced to fly back to where it came from. Mr.X then returned home alone. Had he stayed more than the specific amount of time that a living person is allowed to be down there, he would also have died. - Morale of the story: Have trust in the word of gods, or something like that, even if you don't like them.

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    • ...

      ??!?!??!?!?!??!!!?!??!?!??!?!?!??!?!?!?!?!?!?!?!?!?!??!?!?????!?!?!!!!??!????!!!!!!!!

      Yeah

      Probably

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    • Confused PC guy
      How did a thread about a glitch even turn into a history lesson.

      'Admin action: 'Fixed spelling

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    • (sigh)

      This thread was never about a glitch

      It was speculation over some Weird Lights out at sea

      And that was no history lesson

      That was clarification

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    • It wasn't a storm in the Timaeus, or from the reference in the Critias. One of the suspicions is if Plato had written the Hermocrates (sometimes referred to as the 'Lost Dialogue' there's no proof he ever even intended to write another dialogue following after the Critias but you occasionally bump into the idea in stories regarding Atlantis) he may have expanded further on the idea, whether or not Atlantis existed though Plato had the story of Atlantis coming from Egypt. It actually sounds like the aftermath of a volcanic eruption or major earthquake.

      Note the speaker of this in the Timaeus is allegedly Critias quoting his ancestor who met Solon who according to this dialogue of Plato had journeyed to Egypt and received this information.

      This power came forth out of the Atlantic Ocean, for in those days the Atlantic was navigable; and there was an island situated in front of the straits which are by you called the Pillars of Heracles (Straits of Gibraltar); the island was larger than Libya and Asia put together, and was the way to other islands, and from these you might pass to the whole of the opposite continent which surrounded the true ocean; for this sea which is within the Straits of Heracles is only a harbour, having a narrow entrance, but that other is a real sea, and the surrounding land may be most truly called a boundless continent. Now in this island of Atlantis there was a great and wonderful empire which had rule over the whole island and several others, and over parts of the continent, and, furthermore, the men of Atlantis had subjected the parts of Libya within the columns of Heracles as far as Egypt, and of Europe as far as Tyrrhenia (Modern Western Central Italy formerly Etruria). This vast power, gathered into one, endeavoured to subdue at a blow our country and yours and the whole of the region within the straits; and then, Solon, your country shone forth, in the excellence of her virtue and strength, among all mankind. She was pre-eminent in courage and military skill, and was the leader of the Hellenes. And when the rest fell off from her, being compelled to stand alone, after having undergone the very extremity of danger, she defeated and triumphed over the invaders, and preserved from slavery those who were not yet subjugated, and generously liberated all the rest of us who dwell within the pillars. But afterwards there occurred violent earthquakes and floods; and in a single day and night of misfortune all your warlike men in a body sank into the earth, and the island of Atlantis in like manner disappeared in the depths of the sea. For which reason the sea in those parts is impassable and impenetrable, because there is a shoal of mud in the way; and this was caused by the subsidence of the island.

      The Critias links the destruction of Atlantis to the nature of the inhabitants became more human and resulting in having provoked the ire of the gods, though we lack a complete version of the dialogue, the translation ends with the calling of Zeus to the other gods to assemble. Whether or not it's allegorical the Critias goes into great detail about the political structure of Atlantis and the blessed nature of the inhabitants being descendants of Poseidon.

      Note Atlantis isn't the only fabled lost land to sink different cultures alleged to exist. The idea of an island occupying the straits of Gibraltar isn't entirely farfetched as the area is constantly eroded by the movement of the ocean into the mediterranean sea, and will, geologists predict, be closed off again eventually like it was around 5.7 million years ago.

      THAT is a history lesson, linked to the comment Sheldon made regarding the mining beam's potential impact on Medici. I'm quite fond of the story of Atlantis, it's what got me started with studying how myth and legend influences the way society develops.

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    • CeriCat wrote: -snipped history lesson-

      A230385 has crashed and attempts at restart are unsuccessful

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    • "Atlantis isn't the only fabled lost land to sink different cultures alleged to exist. The idea of an island occupying the straits of Gibraltar isn't entirely farfetched as the area is constantly eroded by the movement of the ocean into the mediterranean sea, and will, geologists predict, be closed off again eventually like it was around 5.7 million years ago."

      Oh yeah? As I recall, it's actually the other way around. I don't know about it becoming cut off from the ocean in the future, but that sea once had a much higher water level than that of the ocean. This happened during the early stone-age when the ice from the ice-age was melting. Human civilization was not around before then. It has been proven that the water flow at gibraltar was very sudden and rapid when it broke through to the Atlantic. Now I suppose it did quickly erode that one small area, but at the same time it created a very large amount of new dry land all over the region. In later times volcanic activity has destroyed a few islands near Italy and Greece, but which of those was what back then is unknown.

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    • The mediterranean basin was actually dry for hundreds of thousands of years, the Zanclean flood was the theory of what refilled the area (and possibly in only months or even 2 years rather than typical geological periods). Recent research in the last half dozen years or so has shown some modelling for this. http://news.bbc.co.uk/2/hi/science/nature/8404363.stm

      The area has a depressing amount of damage that was either due to volcanic activity or tsunami like events (we're still not sure what wiped out the Minoan population of Crete as there's evidence of both we can't even determine the order of and the latter is only suggested by remnants of sealife where it had no business being).

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    • Oh well

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    • @CeriCat I actually saw a special on the the TV series "What on Earth" that actually places the city of Atlantis in Spain, at the mouth of the Guadalquivir River, northwest of Cadiz. Apparently using ground penetrating radar, they've discovered what looks like concentric rings, with large depressions in between them, indicative of the layout of Atlantis.

      This theory fits almost all of the criteria of Atlantis. 1)It's just beyond the Pillar of Hercules (the Rock of Gibraltar) 2)It's on a prominent part of European coastline, in a fairly powerful country at the time. 3)The fact that it's underground supports the "sinking of Atlantis" theory possibly being a tsunami.

      So my bets are on this location.

      @A230385 After playing Sky Fortress, I can see how this can be played out as a WMD scenario, at least for Medici. And to take another example from EndWar, a giant laser is a WMD in that game. And what is the eDEN Corporation's particle beam weapon if not a giant laser?

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    • A ray of death

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    • A death ray would be unlikely as the trajectory would most likely be a straight line out to space but the direct energy extraction, seen in sky fortress, could provide enough power for an ion cannon or plasma artillery. However my guess is for a Metal Gear Rex Style rail launched nuclear warhead.

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    • @Blu, I honestly hadn't heard of that one yet; we'll see though there were people who thought Thira was Atlantis after all because it was buried by a volcanic eruption.

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    • And this is why I say my opinion

      Unlikely, but possible

      @CeriCat "Thira" is now modern day Santorini

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    • It's still Thira in the official naming from the Greek government. Santorini is a collquialism that has it's origins back in the 13th century, one of the classical names for it "Strongýlē" (hope I got the diacritics right, my notes are a tad faded and my writing is always atrocious) translates as 'the circular one' so people went jumping to conclusions when the site was unearthed in the 60s. The digsite is just outside Akrotiri and it's amongst a long list of places I'd like to visit but haven't been able to (in part because it was closed to visitors after a roof erected to protect the excavation collapsed around a decade ago).

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    • The number of places that people have claimed to be the true Atlantis is huge. In fact virtually every single island in the world has been nominated as the site of Atlantis.

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    • I'm guessing that would include my homeland a lot, since at one point it was the furtherest place away from England.

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    • Back in the 1970's Australia and New Zealand were named as possibly being part of Atlantis in a book. If I remember correctly it was written by the same guy who wrote "Chariots of the gods." More recently a small island of the north coast of Scotland was said to be the remains of Atlantis as has Bermuda and Glastonbury Tore. That last one has also been considered for Avalon and supposed to have hosted Jesus and his step-uncle so make of it what you will. Personally I do love the idea that the site of the Trojan wars was actually Brittan, stuff like that always makes me laugh.

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    • Man it was not easy to find you, BR. Anyhow, I'm here! This thread is quite interesting so I'm gonna stick around and see what else comes up.

      Do you frequent any other threads? If so, let me know which ones so I can join you.

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    • Hello 12th Planet

      I'm assuming you are a friend of Blu Razgriz

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    • @12th Planet I mostly frequent this talk page. It's basically a speculation page about the final DLC to hit Just Cause 3. Though I have contributed quite a lot to the Just Cause 3 Bugs and glitches page. Isn't that right Anon?

      @Anonymous230385 You'd be correct. I've known him for over 3 years. I told him to find me here and see what he thought.

      Also, can we drop the whole Atlantis debate? It's not really conducive to the subject at hand.

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    • I mean I would but 

      The reason why Atlantis even came up was because you said something about the EDEN Corporation's giant beam in the last mission and I said it looked like a beam of death

      Others disagreed and the topic violently veered off course changed

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    • Ok I'll try to steer us back on course with one simple question. Who will be responsible for building and using this unknown structure?

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    • Well, seeing as how the previous people Rico attacked (Di Ravello, eDEN Corporation) were former associates of Tom Sheldon, I'm gonna go out on a limb and say that it'll be another one. Though it'd be cool if it was the Black Hand.

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    • ...

      I would guess the EDEN Corporation

      If not them then the Black Hand

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    • The black hand is a given but who are they working for? Maybe one of the enemy factions from just cause 2.

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    • Just Cause 2 didn't feature any major enemy factions besides the country's military

      The Black Hand are mercenaries. They work for whoever pays the highest price. They were employed by the San Esperito Military, the Medici Military, and even the EDEN Corporation.

      As much as I want to dismiss the notion, I wonder if they might be an independent faction now in this new DLC

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    • I mean the Russian, Japanese, and Chinese backers of baby Panay. That could see Bavarium as a new route to power and a way to get back at Rico and the agency.

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    • According to what we already know about the Anvil omni directional industrial mech, all their equipment was designed by the eDEN Corporation a long time ago. Until proven otherwise, I'm gonna guess that this time the Black Hand are on their own.

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    • @176.27.212.46 They were killed by Rico at the Three Kings Hotel. The leaders of those countries would have to get involved.

      @GMRE What motivation would they have exactly? There needs to be incentive for a mercenary group such as them to not only work alone, but build an offshore platform. Bavarium isn't that profitable to justify a permanent drilling platform.

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    • Who said drilling platform? All we know is that they'll have an island with an old outpost.

      And why do you think bavarium isn't a good business? The shields technology alone would be worth like a trillion moneys. And there's the bavarium reactor.

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    • The fact that the DLC is called the Bavarium Sea Heist. Unless they plan on using SCUBA divers, the only way they're getting Bavarium is with drilling or ROV's.

      This would be true, if it weren't for the fact that Rico and Dimah destroyed all of her research on Bavarium when they destroyed Falco Maxime. Without those secrets and tech, Bavarium is just a pretty blue rock.

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    • Oh? And yet the eDEN Airship and drones have shields and there's still more vehicles to reverse engineer. And as revealed in Di Ravello tapes, nobody knew it was particularly good for anything until the Agency let him know it might be worth something.

      Technology can always be reinvented, especially if you already know what to invent and what is utilizes.

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    • That's correct, but, now that Rico has effectively eliminated the eDEN airship, there's nothing left on it worth the effort. Also, if eDEN has a repository of Bavarium knowledge, then the Black Hand should attack the eDEN Airship, not Medici. And if that were the case, we'd have two "Air" DLCs. The "Sea" DLC wouldn't make sense.

      True, but how would you go about capturing a Drone? I tried myself, and they explode at the slightest nudge with the ground. It's almost like they have a built in failsafe.

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    • Let's also remember that the eDEN Airship contains highly purified, refined, and potent stores of Bavarium that's far superior to Di Ravello's reserves. They can keep a Helicarrier flying with it. The best the Medican military can do is put shields on vehicles and make a mini nuke launcher.

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    • Yeah but still

      A tank and helicopter are still quite powerful

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    • Yeah, but put it this way. What's more powerful? A lone F/A-18E, or the USS Ronald Reagan carrying 95 F/A-18's and F-35's? Those Bavarium shields are only gonna go so far. Sooner or later, they'll be caught with their shields recharging.

      Also, helicopters are only effective for point defense and short range missions. The Apaches used in Desert Storm only had a range of 250-400 miles. Unless Medici invests in a Bavarium shielded fighter jet, the shield tech is really just a novelty.

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    • So you're saying that the shields are useless and therefor nobody would pay for the technology? You obviously don't know what you're talking about.

      Jet fighters carry under 10 missiles each. Some have carried only 4 missiles. It doesn't matter how good your 1 plane is, it can never defeat an entire aircraft carrier, unless equipped with some kind of an anti-ship weapon that could blow up the whole ship. So why even send a lone fighter? Make it a shielded WW2 bomber with a massive 1-hit-kill WW2 anti-ship bomb. What's your carrier gonna do then? Or how about a modern anti-ship missile carried by the same invincible bomber?

      Realistically, the shield could be activated only when your radar detects an incoming missile, or projectile. Despite their size and speed, they can be detected in advance and technologies are being developed that can react to them. In fact there are multiple types of missile systems and such that launch a small rocket, or fire a lot of shrapnel at enemy missiles, just before they would hit. Right now they're still too expensive and stuff for mass production, but the point is that you're not exactly a weapons and warfare specialist.

      Also, what the Medici Military has is only the first generation of bavarium technology. Obviously this would be improved on very soon. And so what if these specific vehicle can't have a constant shield? Just make them bigger so they could have more sets of "coils that need cooling".

      And "Unless Medici invests in a Bavarium shielded fighter jet, the shield tech is really just a novelty."? Really? All shields and shield technology is a useless novelty, just because Medici doesn't have a fighter with it yet?

      You're like arguing that tanks are useless, because they run out of fuel and food and it's only a matter of time until the crew have to get out, where they can be easily killed by vastly superior swordsmen. Are all guns useless too, because they can't compete with spears, due to their need for ammunition that can't be reused?

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    • "Tallnut!"

      Oh

      True

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    • @GMRE By the plane vs. carrier comment, I was talking about the Urga Mstitel against the eDEN Airship. I thought it'd be a one way fight in my favor when I flew to their base, but I couldn't be more wrong. Those drones just keep swarming you.

      And as for the shields being useless, I was talking about the fact that Di Ravello invested so much money into his Bavarium Shield technology, only to turn around and create The Thunderbird, a natural shield killer. The Thunderbird is to the IBT like the Plasma Pistol is to Master Chief's Mjolnir Armor. If he just created the IBT and Urga Mstitel, yes it would be worth trillions. But since Rico and henceforth the Agency now assumingly have working examples of the Thunderbird, those vehicles are useless. The weapons are worth more than the shields in my eye.

      As for a fighter jet, Di Ravello's military can't really engage in long range strikes along the Mediterranean coast. Let's not forget that presumably their only aircraft carrier is a rusted out wreck in Grotta Contrabandero. They can't exactly leave the island for extended periods of time in the helicopters without a carrier. The biggest ships they have are the Corvettes. And from experience, you can really only fit an Urga Racek and an Urga Postolka. Not exactly a match for the Western World helicopters.

      Tanks aren't useless. Just one with two turrets and wheels instead of treads. The turrets suck because you will always have to correct the misalignment between the two barrels when in combat. Plus the extra weight of the extra barrel could have been put into more shells. And anyone with half a brain can figure out why tires are a bad idea. A few armor piercing rounds will take it right out.

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    • Insula Lacrima map

      well now we know

      Edited to update a link.

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    • OMGosh

      It is real

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    • @Blu Razgriz M'kay. But about the tires:

      Tracks:

      • Any cannon can take out the tracks. In fact during WW2, that was one of the recommended ways to stop a heavy tank, if you don't have anything that destroy it.
      • Fixing tracks takes anywhere from a half an hour to several hours of work.
      • Anti vehicle land mines were specifically invented to stop tanks.
      • All tanks have spare track links, spare wheels and tools to fix tracks.
      • Tracks also wear and break eventually. Replacing them costs quite a bit more than replacing 8 wheels.
      • Tracks can go where wheels can not. Some tanks have even been upgraded with wider tracks to further improve their ability.
      • Tracks can carry heavier vehicles.

      Wheels:

      • Replacing 1 wheel takes much less time than replacing a few track links.
      • Very few armored vehicles carry spare wheels. These are usually carried on recovery vehicles.
      • The loss of a single wheel would not demobilize an 8-wheeled vehicle. In fact most anti-vehicle mines are not powerful enough to do more than blow off 1 wheel.
      • 99% of the time you're driving on roads even at war. Wheels are more efficient for this.
      • The tires of armored vehicles can obviously be destroyed by artillery (just like tracks), but they're also bullet-resistant. This means that small-arms fire (MGs and such) will not deflate them, because they contain extra much steel wires and cables that will hold their shape for a while after deflation.

      The point is that they both have their advantages and disadvantages. You are not a more qualified military vehicle expert than the people who designed all the wheeled armored vehicles.

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    • I see it this way. For heavy metal land assault vehicles, i.e. Tanks, treads (tracks) are the preferred item. You simply can't fit 80+ tons of armor and weapons on tires.

      However, wheels are excellent for vehicles like the Bradley IFV and Stryker. Anything smaller than an IFV, wheels are great for, especially in an urban environment. But in a theater like Operation Desert Storm, treads are superior.

      So yes, like you said, they each have their own benefits and drawbacks.

      I personally think that half-tracks are really cool vehicles. They were used quite extensively in WWII. But after that, their use declined for more dedicated platforms.

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    • @FloatingJaguar I guess we were all wrong. It's a detention center?

      You're sure this is an official picture?

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    • @Blu Razgriz its screenshotted from this video https://www.youtube.com/watch?v=ttzSoVpmVD4 the youtuber was given n early look by the devs

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    • Actually that is a bit of a let down. For the record on the tires v tracks tires can suport more than 80 tons, think of all the heavy transport planes bombers that land on tires, and whilst combat vehicle tires are MG bullet resistant thay can be deflated by sustained fire. All that said the US army is developing a range of wheeled vehicles including several light tanks for rapid air deploment.

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    • (sigh)

      Yep

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    • Downloading MLA right now. Kind of disappointing that it's just a prison, still though should be fun to liberate.

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    • i have compted it and its a lot more than a prison

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    • That sounds like it's a massive facility

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    • A few small islands, old EDEN facilities, and current Black Hand prisons (no explanation for which was forthcoming).

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    • Yep

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    • When I first saw the new islands, the first picture I saw was of the whole new island, leading me to think it was one of the smaller islands of to the side.

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    • Interestingly enough there's a filter on the lighting that applies when you're on the island, I noticed it coming from the oil rig (got blown away by a suppression mech) when it suddenly changed hue.

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    • Yeah, I noticed it in a video when someone was wingsuiting to the island. Kinda reminds me of entering snowy areas in JC2, and coming into a desert in Minecraft.

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    • I see what you're talking about now that I actively look at it. It's almost like the exposure factor is increased when you enter the area, not unlike when you go to Volcano Island.

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    • Lacrima.

      Those lights?

      It's Lacrima.

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    • Ease of access: Insula Lacrima

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    • Island of tears seems the intended translation. About what I felt with all those damn mechs and drones.

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    • "Island of tears" is the Latin translation

      ...

      I think the mechs aren't too bad but a tad bit overpowered

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    • Yeah... They've made the Imperator Bavarium Tank look useless.

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    • Pure Competizione wrote: Yeah... They've made the Imperator Bavarium Tank look useless.

      Are you kidding me?

      Those Mechs aren't so tough!

      Tips: Use explosive secondary weapons like the UVK-13. In a duel, the CS Odjur is capable of easily defeating a Mech if you can get one, and the Black Hand have plenty.

      The Grappler never fails, you can grapple a Mech into explosives and shoot them, grapple it off a cliff, grapple it away from you, or grapple it up a wall and drop it until it's destroyed.

      I've done all of these and they all work. The Odjur is the most effective, and the Secondary weapon is the best against more than one Mech.

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    • The IBT is NOT useless

      1. It is shielded
      1. It is a tank
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    • I meant in features, and I agree, the IBT is much tougher.

      Also don't the mechs have shields?

      EDIT: Now that I think of it, mechs can't touch water...

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    • Nothing can touch water save for boats

      And yes mechs can have shields through certain upgrades

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    • The mechs have shields the average IBT pilot would kill for, they keep working, they're not on a timer though I'm not sure if they recharge, I haven't had even the level 1 discharged significantly.

      Given I don't usually carry explosives outside grenades and my GE-64 mechs can pose a threat briefly. The power core given you can only carry a couple of shots can help level the playing field but means ditching my "Final Argument", which is just not happening usually (ok I admit I switched to the M488 to deal with the "anti aircraft", because the alternative was trying to sneak around and snare turrets so they pointed away, the only other time I've used any of the FOWs was again the M488, versus our newest former dictator.

      Coincidentally you can reoppress Lacrima, but still not the eDEN airship or digsites.

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    • (Spoilers)

      Speaking of that volcano battle, once someone had him crash the Mstitel into a rock...

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    • And I hit a glorious bug running around in my mech (coincidentally max speed with full upgrade is 125km/h).

      Wow what a ride..

      Wow what a ride...

      Mech related bug

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    • Interesting...

      Mech despawing on you

      New glitch

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    • Totally random and extremely annoying, the HUD overlay you'll note stuck on too, even after a fast travel.

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    • It did?

      EDIT: Saw it

      Wow...

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    • Yeah I can't tell what triggered the issue, though I've had cars explode hitting the end of a bridge at high speed back on day 1 so who knows. At least the Eviction Drone was working nicely on Lacrima for me. And just for the record PS4 is the platform I own and play JC3 on.

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    • Anonymous230385 wrote: Nothing can touch water save for boats

      Excuse me?

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    • Quote 27.252.139.57 : "Apparently there actually are still lights. They might be different ones, but they are guarded by Corvettes by the looks of it. Also a pirate enemy was found in the game files too."

      Oh really? I dare you to get a screenshot of those lights with Insula Lacrima in the same picture. Those lights are probably only visible to those players who don't have the Mech Land Assault DLC.

      And as for the pirate: Could we get a source for that info? Sounds like something that should be mentioned at Cut game content from Just Cause 3. I'm guessing it'll be seen at the Bavarium Sea Heist. The map info for Porto Coclea (unless I'm mixing it up with some other prison, or mine) already mentions pirates.

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    •  

      I thought the pirates might have been cut content too, or an easter egg to come? Because it doesn't really fit in. Maybe it's a placeholder name?, but the source is on te other thread. But the person who makes the videos has been known to find things a while after we had, but this is something sent to him by a subscriber.

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    • Time will tell then.

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    • Hear hear

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    • Yup! The Scolio is visible at night too.

      Stingray area lights at night, no DLC, CS7 Thunderhawk
      Stingray area lights at night, no DLC, Guardia Libeccio
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    • TGTDG wrote:
      After liberating Port Tridente I noticed some weird lights out at sea. I grabbed a helicopter and when I arrived the lights were floating in the air. The coords is about N 40 51.875 E 5 33.775. As far as I can tell its only visible at night. Any answers?

      Idont know if you all figured this out, but after following the coords, it lands at the mech assult dlc location, i know im a few years late, dont judge, just revisiting the game.

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    • Now im confused, the coords dont match with light locations, and i know that patern is from the stingray base

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    • They possibly changed it a little? Also, the co-ordinates are approximate.

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    • Reactivated 1023 days later 1 day ago

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    • I think you saw the mild high club Easter egg that's my answer 

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    • A FANDOM user
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