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This is a disambiguation for all the types of settlements in Medici in Just Cause 3.

Fortalessa small

Fortalessa, a town.

Regional central commands[]

Main article: Military bases in Medici.

There's one per region. They are heavily guarded bases with a FOW superweapon defending them. They need to be disabled before attempting to liberate them.

Military bases[]

JC3 guard tower

Vigilator Nord.

Main article: Military bases in Medici.

Heavily fortified government owned facilities owned by the Medici Military.

Bavarium mines[]

Main article: Military bases in Medici.

There are several mines across Insula Striate which provide Bavarium for the Medician war machine. They’re all marked as military bases, which makes sense since they're controlled by the military.

Military outposts[]

Main article: Military bases in Medici.

These have a small amount of destructibles compared to military bases and lack the "combat zone" status when entered. With the exception of Guardia Alpha, they are all called guardia, followed by the name of the province and a roman numeral.

Offshore rigs[]

Main article: Offshore rigs in Medici.

They're all identical, and used for extracting oil from underground reservoirs from under the sea. They are all counted as military outposts. They are all called platteforma followed by the name of the province and a roman numeral.

Rebel Coves[]

There are three Rebel Coves, one for each region. These are all marked as towns for some reason. These bases are the only locations controlled by allies at the start of the game. They also completely lack chaos objects for liberation, so they cannot be liberated and by extension re-oppressed.

Each base is located in its own province (Soros, Cauda, and Umbra respectively), liberated by default from the start of the game.

The rebels also control the Unnamed outpost at N 40 47.840 E 5 46.790. There are several such small positions, controlled by the rebels and by the Medici Military.

Towns[]

Main article: Towns in Medici.

Cirilla (view from south)

Cirilla.

Towns are spread out all over Medici. There are even destroyed ones up north, but these ones aren’t marked. They always have a police station taken over by the D.R.M. who use them as their bases along with some military assets.

Villages[]

Main article: Towns in Medici.

There are several villages throughout Insula Dracon. These have a small amount of destructibles and lack a police station, but still a moderately large Medici Military or D.R.M. contingent:

Monasteries[]

Monastery

Sancte Galile.

Main article: Monasteries in Medici.

They offer a safe haven for Rico, clearing heat and advancing time a couple hours. They are unlocked by completing Random Encounters. Many towns also have ruins of renaissance era churches.

eDEN facilities[]

eDEN Airship[]

The main base of operations of the eDEN Corporation. It's divided between bow and stern section.

eDEN outposts[]

Mining outposts which provide Bavarium to the eDEN corporation. They are always near military mines.

eDEN stations[]

Abandoned intallations at Insula Lacrima that have been taken over by rogue drones.

Detention camps[]

Black Hand prisons for rebels and political opponents. After destroying all sabotage destructible objects you have to "Hold the Fort", meaning that the Black Hand will send reinforcements to try to recapture this place.

Warehouses[]

Black Hand controlled warehouses for weapons, vehicles and eDEN technology.

Satellite stations[]

Former eDEN facilities at the Scolio region taken over by the Black Hand.

Unnamed and unmarked locations[]

Main article: Category:Unmarked locations in Medici.

These are tiny positions and outposts that normally only have a few soldiers, a vehicle and a table/chairs.

There's also several industrial locations north of the Insula Striate wall. The only one that seems to not be abandoned is Unnamed industrial facility at N 40 46.590 E 5 37.400, just south of the wall. A few examples are:

See also[]


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