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UH-10 Chippewa
UH-10 Chippewa
Vehicle in Just Cause 2
Type 4-seat attack / Scout helicopter
Weapons Basic: Dual miniguns
High-heat variant: + Dual rocket pods
Rarity Spawn rare, but very common during high Heat levels
List of owners Panau Military
Reapers (never seen in use, unless Rico uses it)
Panau Secret Service
The following statistics are from the official strategy guide.
Top Speed 50
Acceleration 50
Armour 60
Handling 55

The UH-10 Chippewa is a light attack helicopter in Just Cause 2.


The helicopter serves as the most frequently used type of air support for the Panau Military.

It is armed with twin Miniguns but from Heat level 3 to 5 it will also have 2 rocket pods attached. The rocket version is by far the best attack helicopter for leveling military assets and it's advisable to keep one. In terms of dog fighting however, it is only surpassed by a fully upgraded Sivirkin 15 Havoc.

The design is a cross between a Eurocopter EC135 and Mil Mi-24, with maybe a little AH-6, but its name accords to the US armed forces tri-service designation system . The helicopter has the Eurocopter nose design and the Mil's above-cockpit air intakes, weapons pylons, as well as the rear body and tail. It's about the size of the Eurocopter.

The UH-10 is likely made by the Mullen helicopter company as it shares its forward fuselage with the Mullen Skeeter Eagle and the Mullen Skeeter Hawk, two other models produced by Mullen in Just Cause 2.

The name might be a mix between the American utility helicopters Sikorsky UH-60 Blackhawk and Bell UH-1 Iroquois.

It can spawn in jungle, snow and desert camouflage. In Into the Den, the Panau Secret Service version spawns in black.


This helicopter certainly has a few good reasons for its use as the preferred air-support vehicle by Panau's finest. It has possibly the best turning circle and manoeuvrability of all the default attack helicopters. It can change direction and ascend and descend faster than the other standard attack helicopters.

Their pilots seem to be trained in dog fighting as well and will engage Rico's helicopter with rather dead on accuracy, and will put the target helicopter out of commission quickly if you don't do some evasive flying. Some tactics to take them out include circle strafing them, which they will also do to you as well. Doing this will cause the crosshair for your mounted guns to be off center, so don't rely on them. After a bit of circling, they will sometimes drop down, for a unknown reason so take this opportunity to hunt them down. They will also cease firing their guns for a little while as well, so stop strafing for a bit and try to kill the pilot. Another tactic is to ascend quickly and backup ever so slightly, letting them follow you. Their guns cannot aim upwards beyond a certain elevation, but your guns can aim downwards at them. This leaves them defenseless as they futilely try to to get up your level while you rain bullets on them. This tactic works doubly well with the Havoc, as the gun can aim downwards at an almost 90 degree angle since since it's chin mounted and not on hard points. Bear in mind that the former tactic is best for 1 on 1 dog fighting, while the latter is better for multiple Helicopters. When you have rockets, always remember to lead your shots if you're strafing them.

Unlike the Sivirkin 15 Havoc, its seats are configured to be side-by-side so that an escort can sit next to the pilot and shoot at whoever dares cling to the front of the chopper. The extra seating can be useful in certain missions that require transporting an ally. The only slight disadvantage is that its speed is 5 points below the slowest traditional attack helicopter, the AH-33 Topachula, but even that will not matter much to the military, it seems; this is probably because they are more practical and easier to produce. There's also not much use for a fully equipped attack helicopter on a tropical island anyway.

When taking on an enemy base with this helicopter, it is advised that you first scout the base out for any on SAM sites before doing so, as the Chippewa is not as sturdy as the Havoc or Topachula and will be set aflame quickly if hit by a SAM missile or two. The maneuverablilty of the Chippewa can be used to swiftly evade the missiles.

Sometimes, albeit rarely, the AI can be really stupid, where the helicopter attempts to come around after firing on you and hits either the ground or something near it, resulting in it blowing up. Other times, however, even more rarely, the helicopter will just crash into the ground like a kamikaze.


The UH-10 Chippewa is armed with two miniguns one on either side. After reaching a high enough heat level, they can spawn with rocket pods as well, and function like the AH-33 Topachula. The miniguns can tear up the Gunung Gila Pangkat facility's destructible objects quite easily. At high Heat levels that involve a Chippewa chasing after Rico, if Rico is in an armed vehicle that is quite resistant to the Chippewa's weaponry, Rico can effortlessly shoot it out of the sky.

Ground enemies are no match for a Chippewa, as the miniguns can destroy any vehicle. Ground and sea vehicles will not last long with a few rockets launched at them.

See also: Vehicle mounted weapons.



Main article: Just Cause 2 Vehicle glitches.

The first two glitches can appear on the same helicopter:

  •  All Platforms  One Chippewa will appear with no rotors. It can still fly, it still raises dust clouds when close to the ground and everything else like the sound of the rotors that are there normally are there in this version, except you can't see the rotors. The video at the bottom of this page demonstrates this glitch.
  •  All Platforms  The other rarer one is unarmed. It's sometimes sent after Rico, but it's completely harmless.
  • Rarely, one with rockets only (no miniguns) might come at heat level 5.
  • It has been reported that it is possible to run into a seemingly weaponless Chippewa but actually has invisible miniguns.
  •  PC   Rarely, one might appear at heat level one with Rico not in a helicopter.


  • A part of its name, "Chippewa", might be a reference to the real-world Native American tribe that now resides around Lake Superior (one of the Great Lakes), although they are more commonly known as the Ojibwe.
  • Something unique about this helicopter is that every place where it spawns features a mission (with the exception of Kota Buluh), with one Agency and Stronghold takeover, but mainly sidemissions.
  • It is the only helicopter starting with the letter "U". However, there are other vehicles starting with the letter "U".
  • Several of the Bell UH-1s were outfitted for ground attack roles during the Vietnam war. These were equipped with two M134 7.62mm miniguns and 7 round rocket pods (also one on each side). Some were mounted twin M60s as door guns (as can be seen on the Agency transport helicopter during the first mission).
  • AI controlled Chippewas have a much wider field of vertical fire than the player does.
  • The only known green-marked version of this vehicle is during Three Kings only.
  • It is the successor to the Delta 5H4 Boxhead from Just Cause (1) and the predecessor of the Urga Postolka from Just Cause 3.


Glitched ChippewasEdit


Just Cause 2 Glitch - No Rotors on UH-10 Chippewa

Just Cause 2 Glitch - No Rotors on UH-10 Chippewa

UH-10 No-Rotor Glitch

Just Cause 2 Helicopter

Just Cause 2 Helicopter

UH-10 Chippewa vs military UH-10 Chippewa (Panau City Residential District)

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