This article has been evaluated to be at quality level 5. This article may seem complete to the untrained eye, but the gaps in information are still large enough for this elite team of Panauan Ninjas to hide inside of. |
Unnamed airport on Insula Lacrima | |
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The airfield from above. | |
Settlement in Medici | |
Type | Airport |
Region | Insula Lacrima |
Province | Nebio Sud |
Coordinates | N 40 51.560 E 5 37.880 |
Missions that take place here | Stowaway |
This article is about a large unnamed airport in Just Cause 3. This location is a part of the Mech Land Assault DLC.
Description[]
It's a large airport in Nebio Sud, acting as the primary entrance for convicts and the Black Hand onto Insula Lacrima.
The airfield is host to the second longest runway in Medici, around 875m in length. This is more than enough to land the U41 Ptakojester, although the enemy SAM sites always located at the airport make it less than desirable. These SAM sites are always Medici Military marked, despite the introduction of Black Hand ones in the Bavarium Sea Heist DLC.
Alongside the runway are also two outpost-like structures and sabotage destructible objects that respawn after their destruction, as they are not within a settlement's boundaries. Interestingly the location is completely devoid of any Black Hand population.
The runway itself is very similar in appearance to the longer one at the unnamed airport near Porto Tridente and the smaller one at Porto Cavo.
The player is first given access in the introductory mission for the Mech Land Assault DLC, Stowaway.
At the western end of the airport the runway disappears into a hill with large hangar; different to the hangars at Falco Maxime: Centcom, Griphon and Vulture in that there is capacity for multiple U41 Ptakojesters inside. Getting in the hangar is another story however, as the Ptakojester will scrape its tail on the roof, potentially causing unintentional damage to the aircraft.
Inside the hangar are three Black Hand helicopters that Rico has no access to, as well as a stationary U41 Ptakojester in which Rico cannot react with, the door permanently in a downward position.
Further inside, the hangar connects to a facility with access primarily aimed toward mechs. There is a series of shield-locked doors intended to only be openable by mechs, but the Power Core also allows the player access while on foot. There are three of these. One of them is unused in the mission that takes place here, and another is only accessible from the rear. Before this latter door are two Mech Charging Stations and three wrecked mechs.
Beyond this section is an elevator to the surface accessible to mechs only, activated by positioning a mech on a pad which moves the elevator. This elevator only works when going up. The integration of mech-only accessible facilities is interesting, as it would be extremely inconvenient to use for anything or anyone getting off aircraft in the hangar, although it's presumed most of the cargo handling would be done by mechs.
Beyond the exit to the elevator is a road leading to the Gravity Repulsion Field and the Prisoner Processing Center.
Mission appearance[]
Rico lands here at the beginning of Stowaway and trapped in the hangar. The player is tasked with fighting their way to the surface. The mission gives the player their first experience with mechs and essentially acts as a tutorial for using the mech and the Power Core, guiding the player through the various functions. Two mechs appear in the facility section beyond the hangar, however none spawn there afterward.
After Rico is brought to the surface, the mission carries on with the eventual liberation of the Prisoner Processing Center.
Player use[]
Because of the two SAM sites located here, landing on the runway can prove difficult. These SAM sites will always attack the player on sight, no matter if they have heat or not. As explained above, the U41 Ptakojester can land here with ease, assuming it doesn't get shot down. For the purpose of landing this plane however, it's more advised to use the unnamed airport near Porto Tridente instead as it is longer and more out of the way. Like this airport the west end of the runway is obstructed with a hill.
However, the runway can still be of use for testing the speed of land vehicles, but the mentioned airport is still considered better as the runway is longer and it allows for more of a smooth run-up.
Another use for the player is gaining chaos points through the destruction of the multitude of sabotage destructible objects scattered around the airport.
Destructibles[]
Despite not being a marked location for completion, there are a number of sabotage destructible objects scattered around the airport.
In total the sabotage destructible objects here include:
- 3x Antenna Tower.
- 3x Doppler Radar.
- 2x Mech Charging Station inside the facility.
- 1x Satellite Dish.
- 1x Transformer.
Should they be destroyed, they will respawn upon closing and re-entering the game.
Vehicles[]
No player-accessible vehicles spawn here, however a few unusable Black Hand vehicles do.
- 1x CS Navajo - can't be accessed but it can be destroyed and interacted with.
- 1x U41 Ptakojester - completely stationary with the ramp always in the downward position.
- 2x Urga Postolka - can't be accessed but can be destroyed and interacted with.
- 3x Wrecked mechs inside the facility.
Trivia[]
- There are many glitches or unintended features here likely as a result of developer oversight.
- The hangar is slightly too low to fit a U41 Ptakojester without scraping the roof.
- A weapons rack at one of the buildings by the runway is positioned too high on the wall for Rico to access it.
- If a mech is used here after Stowaway, the mission prompts on the doors still show up and don't disappear until some other prompt shows up to replace it.
- The SAM sites here will always respawn as enemy controlled, even after hacking and province liberation.
- The lift can only be used by mechs in one direction.
- This is the only place where you can find SAMs in Insula Lacrima. Their allegiance is constantly to the Black Hand, as hacking them and then leaving will revert them back to yellow.
- This is also the only place where you can find respawning Antenna Towers.
Gallery[]
Airport gallery[]
Hangar gallery[]