Just Cause Wiki


Welcome to the Just Cause Wiki. See the Task list and skim through the Manual of style if you have any trouble. Also, feel free to ask administrators for help. GMRE (talk) 17:42, September 29, 2020 (UTC)


Ayo if you need photos for JC4 stuff i can provide

Hmoody-TH (talk) 07:07, September 29, 2020 (UTC)

Thanks! Anonymous1234abc (talk) 07:13, September 29, 2020 (UTC)
Actually, we do need some pictures that we can't get ourselves. There are several version of the Excorpión that have no pictures at all, because those vehicles are rewarded for the final races and none of us have finished those. GMRE (talk) 17:42, September 29, 2020 (UTC)
tbh ive never finished Daredevils of Destruction either sooooooooo Hmoody-TH (talk) 17:51, September 29, 2020 (UTC)
OK. How about some additional pictures of the trains in Solis then? We have several good pictures of the big cannon, but very few of the others. GMRE (talk) 18:17, September 29, 2020 (UTC)
Sure, ill try grabbing additional photos Hmoody-TH (talk) 05:40, September 30, 2020 (UTC)
Congrats on being an official Just Cause Wiki photographer, Hmoodyy-TH. Anonymous1234abc (talk) 00:03, September 30, 2020 (UTC)


whats up bro User:AnonTheJoker 2020.10.17

JC2 colonel status

It should actually say "Players choice", because we don't actually have to kill them. They are optional targets. GMRE (talk) 16:22, 2 November 2020 (UTC)

Noted. I've never played Just Cause 1 or 2 before, so I don't know. Anonymous1234abc (talk) 03:21, 3 November 2020 (UTC)

About that battleship

  • The volume of the underwater part of a ship like that has to be at least equal to the above water part, so as to be able to hold up the mass of all the armor and weapons and stuff. If the underwater part is noticeably smaller, it shows that the ship has very few armor. That fictional ship is quite wide at the back, but the front has nearly nothing under there. Small civilian boats can be designed like that, because they contain mostly empty air. A battleship is all full of heavy armor and machinery.
  • See here for how battleship turrets work. There's 2 accurate schematics. The area immediately under a large turret is basically a round tower that goes nearly all the way down in a ships hull. In that fictional ship, there's an aircraft hangar immediately under the front large turret. Trying to redesign the machinery around the hangar would make it work a lot slower.
  • Large battleship turrets normally weigh about 1000 tons each. This is why they were always placed as low on the ship as possible. Placing them as high up as the large turrets (and many secondary turrets) as on that fictional ship would be very bad for the ships balance. A warship has to not only be balanced, but it has to have extra balance and buoyancy designed into it, just in case any part of the ship gets blown up and flooded.
  • There's a flight deck for fighter planes and a fourth generation jet fighter parked there. While it is possible for carrier planes to take off from short runways (using catapults that are built into the deck), there seems to be no way to land a plane on the ship. A landing runway needs to be big. You can't just aim a plane right at the hangar and hope for the best. Doing that would be suicidal for the pilot and the crash could set the whole hangar on fire from all the spilled fuel and ammunition. That could destroy the whole ship.
  • The rear has a single massive gun, possibly bigger than any gun ever used on a ship. The biggest battleship guns in reality took over a minute to load and the projectiles took multiple minutes to fly to their normal range of 40 km. Can you imagine the odds of actually hitting a target that far? Now can you imagine how many shots you'd have to fire until you get a guaranteed hit? How long would that take? This is why battleship guns couldn't just continue growing. There are reasons why battleships became obsolete. They were replaced by aircraft carriers, as the next most powerful warships. The many smaller gunturrets can still have use as defensive weapons, or something, but the main armament would have to be missiles in modern times.
  • There are actually more problems, but the rest are minor problems that can be ignored.

GMRE (talk) 16:44, 16 November 2020 (UTC)

Wow. Nice analysis. Makes sense. I've skimmed through it, but I'll do some deeper reading when I find some time. Cool. Anonymous1234abc (talk) 03:34, 17 November 2020 (UTC)
I've read it. All I can say is wow, are you like an army mechanic at Lockheed Martin or something? How do you know all this?
...Or you can be a military enthusiast, but whatever. Anyways, thanks for letting me know. Anonymous1234abc (talk) 08:13, 17 November 2020 (UTC)

Deleted a page?

Since when are you able to do that? GMRE (talk) 18:03, 7 December 2020 (UTC)

...Never? I'm allowed to move a page, but not delete one. Y'know, since I'm not admin, I can't delete stuff. I can only change their title. Anonymous1234abc (talk) 23:59, 7 December 2020 (UTC)
When you moved the grappler mod pages, you moved them to a name that already existed as a redirect. This caused those redirects to be deleted. Then you made additional pages with the original names and made them redirects. This seemed strange. GMRE (talk) 18:02, 8 December 2020 (UTC)
Just standardizing the title names. From what I've seen, the only letter in an article title that's capitalized is the first, unless the title includes the name of something. Also, page Armored Vehicle should be "Armored vehicle" because armored vehicle isn't a name of something. Anonymous1234abc (talk) 01:16, 9 December 2020 (UTC)

Prospero sign

Where did you find it? GMRE (talk) 12:24, 27 December 2020 (UTC)

Someone else did, here. Anonymous1234abc (talk) 00:29, 28 December 2020 (UTC)
Ah. I can tell from the screenshot that it's at the small unmarked supply depot / radar emplacement near Illapa where the game starts. GMRE (talk)
Operation Whiteout. Anonymous1234abc (talk) 00:37, 29 December 2020 (UTC)

Disabling advertisements

Disabled advertising.png

You could disable ads using the option above, as I screenshooted. It's in the first tab in the preferences. In case you were wondering ~ This is the signature of Headquarter8302 User page - User talk 01:30, 10 February 2021 (UTC)

Thanks bro. I hate advertisements and I'm not allowed to have an adblocker. Anonymous1234abc (talk) 01:03, 11 February 2021 (UTC)


Link. GMRE (talk) 13:59, 2 April 2021 (UTC)

Uh... that is the stupidest and most absurd cross-game collaboration I've ever seen. FARMING SIMULATOR? AND RICO? Like what!?
Hmm... I clicked on the links. They both redirected back to the home page (Just Cause and Farming Simulator respectively). Perhaps they the deal is off? Anonymous1234abc (talk) 00:20, 3 April 2021 (UTC)

"Squad" number

Are you sure about there not being a limit in JC4? GMRE (talk) 20:55, 11 August 2021 (UTC)

There's no limit until you liberate all the regions, because after that there's no point in getting more squads, so the game just abandons the squad system after liberating all of Solís. I thought it was 23 since that's what I ended with when I completed the game, but after restarting in New Game+ I found out I could get to 40 squads, and increasing. There's probably a limit (99? Just a wild guess) but whatever it is I haven't gotten there yet. AnOnYmOuS1234aBc ('Sup?) 00:11, 12 August 2021 (UTC)

About the mission infobox

We'll probably make a new infobox for JC:M missions and locations. The reason is that there will probably be multiple info fields that are only relevant to that game, so it's easier to make another infobox than to try to remember what makes sense to use for what game. GMRE (talk) 17:03, 19 November 2021 (UTC)

Alright, no problem. JC4 missions use the JC3 infobox if I'm not mistaken. Seeing as JCM is completely different its probabbly gonna need its own. AnOnYmOuS1234aBc ('Sup?) 23:38, 19 November 2021 (UTC)
I've added a video of the second mission too. (Hint.)
On it :) AnOnYmOuS1234aBc ('Sup?) 01:00, 20 November 2021 (UTC)